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- allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order.
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834802def3
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daf1a40521
1 changed files with 5 additions and 2 deletions
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@ -207,17 +207,20 @@ void OpenGLFrameBuffer::Update()
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//
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//
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//==========================================================================
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//==========================================================================
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CVAR(Bool, gl_finishbeforeswap, false, 0);
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void OpenGLFrameBuffer::Swap()
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void OpenGLFrameBuffer::Swap()
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{
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{
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Finish.Reset();
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Finish.Reset();
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Finish.Clock();
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Finish.Clock();
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if (gl_finishbeforeswap) glFinish();
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if (needsetgamma)
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if (needsetgamma)
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{
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{
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//DoSetGamma();
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//DoSetGamma();
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needsetgamma = false;
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needsetgamma = false;
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}
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}
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SwapBuffers();
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SwapBuffers();
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glFinish();
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if (!gl_finishbeforeswap) glFinish();
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Finish.Unclock();
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Finish.Unclock();
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swapped = true;
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swapped = true;
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FHardwareTexture::UnbindAll();
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FHardwareTexture::UnbindAll();
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