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- fixed: Since the FastProjectile does not perform a velocity underflow check it must use an approximate comparison when deciding whether to call the Effect method.
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@ -156,7 +156,7 @@ class FastProjectile : Actor
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ExplodeMissile (NULL, NULL);
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return;
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}
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if (frac != (0, 0, 0) && ripcount <= 0)
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if (!(frac.xy ~== (0, 0)) && ripcount <= 0)
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{
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ripcount = count >> 3;
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