- fixed: DoSetMapSection could cause a stack overflow on large maps. Made it iterative instead of recursive to avoid that.

This commit is contained in:
Christoph Oelckers 2016-07-27 16:27:40 +02:00
parent c9f93d9c88
commit da1762ac2c
1 changed files with 17 additions and 9 deletions

View File

@ -69,12 +69,17 @@ void InitGLRMapinfoData();
// //
// //
//========================================================================== //==========================================================================
static TArray<subsector_t *> MapSectionCollector;
static void DoSetMapSection(subsector_t *sub, int num) static void DoSetMapSection(subsector_t *sub, int num)
{ {
MapSectionCollector.Resize(1);
MapSectionCollector[0] = sub;
sub->mapsection = num; sub->mapsection = num;
for (unsigned a = 0; a < MapSectionCollector.Size(); a++)
for(DWORD i=0;i<sub->numlines;i++) {
sub = MapSectionCollector[a];
for (DWORD i = 0; i < sub->numlines; i++)
{ {
seg_t * seg = sub->firstline + i; seg_t * seg = sub->firstline + i;
@ -85,10 +90,13 @@ static void DoSetMapSection(subsector_t *sub, int num)
if (sub2->mapsection != num) if (sub2->mapsection != num)
{ {
assert(sub2->mapsection == 0); assert(sub2->mapsection == 0);
DoSetMapSection(sub2, num); sub2->mapsection = num;
MapSectionCollector.Push(sub2);
} }
} }
} }
}
MapSectionCollector.Clear();
} }
//========================================================================== //==========================================================================