mirror of https://github.com/ZDoom/gzdoom-gles.git
- fixed: DoSetMapSection could cause a stack overflow on large maps. Made it iterative instead of recursive to avoid that.
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c9f93d9c88
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@ -69,12 +69,17 @@ void InitGLRMapinfoData();
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//
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//
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//
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//
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//==========================================================================
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//==========================================================================
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static TArray<subsector_t *> MapSectionCollector;
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static void DoSetMapSection(subsector_t *sub, int num)
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static void DoSetMapSection(subsector_t *sub, int num)
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{
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{
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MapSectionCollector.Resize(1);
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MapSectionCollector[0] = sub;
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sub->mapsection = num;
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sub->mapsection = num;
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for (unsigned a = 0; a < MapSectionCollector.Size(); a++)
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for(DWORD i=0;i<sub->numlines;i++)
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{
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sub = MapSectionCollector[a];
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for (DWORD i = 0; i < sub->numlines; i++)
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{
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{
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seg_t * seg = sub->firstline + i;
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seg_t * seg = sub->firstline + i;
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@ -85,10 +90,13 @@ static void DoSetMapSection(subsector_t *sub, int num)
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if (sub2->mapsection != num)
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if (sub2->mapsection != num)
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{
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{
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assert(sub2->mapsection == 0);
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assert(sub2->mapsection == 0);
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DoSetMapSection(sub2, num);
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sub2->mapsection = num;
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MapSectionCollector.Push(sub2);
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}
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}
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}
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}
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}
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}
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}
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MapSectionCollector.Clear();
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}
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}
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//==========================================================================
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//==========================================================================
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