diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 82f347fd8..4223598f5 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -701,6 +701,7 @@ add_executable( zdoom WIN32 m_misc.cpp m_png.cpp m_random.cpp + m_specialpaths.cpp memarena.cpp md5.cpp name.cpp diff --git a/src/b_game.cpp b/src/b_game.cpp index ed3a5c848..f3878b8bb 100644 --- a/src/b_game.cpp +++ b/src/b_game.cpp @@ -505,31 +505,13 @@ bool FCajunMaster::LoadBots () bool gotteam = false; bglobal.ForgetBots (); -#ifndef __unix__ - tmp = progdir; - tmp += "zcajun/" BOTFILENAME; - if (!FileExists (tmp)) + tmp = M_GetCajunPath(BOTFILENAME); + if (tmp.IsEmpty()) { DPrintf ("No " BOTFILENAME ", so no bots\n"); return false; } -#else - tmp = GetUserFile (BOTFILENAME); - if (!FileExists (tmp)) - { - if (!FileExists (SHARE_DIR BOTFILENAME)) - { - DPrintf ("No " BOTFILENAME ", so no bots\n"); - return false; - } - else - sc.OpenFile (SHARE_DIR BOTFILENAME); - } -#endif - else - { - sc.OpenFile (tmp); - } + sc.OpenFile(tmp); while (sc.GetString ()) { diff --git a/src/d_main.cpp b/src/d_main.cpp index b70e5d779..f72dc368b 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -2137,17 +2137,6 @@ static void CheckCmdLine() Printf ("%s", GStrings("D_DEVSTR")); } -#if !defined(__unix__) && !defined(__APPLE__) - // We do not need to support -cdrom under Unix, because all the files - // that would go to c:\\zdoomdat are already stored in .zdoom inside - // the user's home directory. - if (Args->CheckParm("-cdrom")) - { - Printf ("%s", GStrings("D_CDROM")); - mkdir (CDROM_DIR, 0); - } -#endif - // turbo option // [RH] (now a cvar) v = Args->CheckValue("-turbo"); if (v != NULL) diff --git a/src/g_game.cpp b/src/g_game.cpp index 79cd4b233..698b52e79 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1919,32 +1919,10 @@ FString G_BuildSaveName (const char *prefix, int slot) leader = Args->CheckValue ("-savedir"); if (leader.IsEmpty()) { -#if !defined(__unix__) && !defined(__APPLE__) - if (Args->CheckParm ("-cdrom")) - { - leader = CDROM_DIR "/"; - } - else -#endif - { - leader = save_dir; - } + leader = save_dir; if (leader.IsEmpty()) { -#ifdef __unix__ - leader = "~/" GAME_DIR; -#elif defined(__APPLE__) - char cpath[PATH_MAX]; - FSRef folder; - - if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && - noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) - { - leader << cpath << "/" GAME_DIR "/Savegames/"; - } -#else - leader = progdir; -#endif + leader = M_GetSavegamesPath(); } } size_t len = leader.Len(); diff --git a/src/gameconfigfile.cpp b/src/gameconfigfile.cpp index 211ef96c6..f679bec3d 100644 --- a/src/gameconfigfile.cpp +++ b/src/gameconfigfile.cpp @@ -42,8 +42,6 @@ #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include -#include -#include extern HWND Window; #define USE_WINDOWS_DWORD #endif @@ -588,106 +586,20 @@ void FGameConfigFile::ArchiveGlobalData () FString FGameConfigFile::GetConfigPath (bool tryProg) { const char *pathval; - FString path; pathval = Args->CheckValue ("-config"); if (pathval != NULL) { return FString(pathval); } -#ifdef _WIN32 - path = NULL; - HRESULT hr; - - TCHAR uname[UNLEN+1]; - DWORD unamelen = countof(uname); - - // Because people complained, try for a user-specific .ini in the program directory first. - // If that is not writeable, use the one in the home directory instead. - hr = GetUserName (uname, &unamelen); - if (SUCCEEDED(hr) && uname[0] != 0) - { - // Is it valid for a user name to have slashes? - // Check for them and substitute just in case. - char *probe = uname; - while (*probe != 0) - { - if (*probe == '\\' || *probe == '/') - *probe = '_'; - ++probe; - } - - path = progdir; - path += "zdoom-"; - path += uname; - path += ".ini"; - if (tryProg) - { - if (!FileExists (path.GetChars())) - { - path = ""; - } - } - else - { // check if writeable - FILE *checker = fopen (path.GetChars(), "a"); - if (checker == NULL) - { - path = ""; - } - else - { - fclose (checker); - } - } - } - - if (path.IsEmpty()) - { - if (Args->CheckParm ("-cdrom")) - return CDROM_DIR "\\zdoom.ini"; - - path = progdir; - path += "zdoom.ini"; - } - return path; -#elif defined(__APPLE__) - char cpath[PATH_MAX]; - FSRef folder; - - if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) && - noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) - { - path = cpath; - path += "/zdoom.ini"; - return path; - } - // Ungh. - return "zdoom.ini"; -#else - return GetUserFile ("zdoom.ini"); -#endif + return M_GetConfigPath(tryProg); } void FGameConfigFile::CreateStandardAutoExec(const char *section, bool start) { if (!SetSection(section)) { - FString path; -#ifdef __APPLE__ - char cpath[PATH_MAX]; - FSRef folder; - - if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && - noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) - { - path << cpath << "/" GAME_DIR "/autoexec.cfg"; - } -#elif !defined(__unix__) - path = "$PROGDIR/autoexec.cfg"; -#else - path = GetUserFile ("autoexec.cfg"); -#endif + FString path = M_GetAutoexecPath(); SetSection (section, true); SetValueForKey ("Path", path.GetChars()); } @@ -794,6 +706,6 @@ void FGameConfigFile::SetRavenDefaults (bool isHexen) CCMD (whereisini) { - FString path = GameConfig->GetConfigPath (false); + FString path = M_GetConfigPath(false); Printf ("%s\n", path.GetChars()); } diff --git a/src/m_misc.cpp b/src/m_misc.cpp index e218cadc4..14b9d9b1b 100644 --- a/src/m_misc.cpp +++ b/src/m_misc.cpp @@ -31,9 +31,6 @@ #include #include #include -#ifdef __APPLE__ -#include -#endif #include "doomtype.h" #include "version.h" @@ -333,65 +330,6 @@ static long ParseCommandLine (const char *args, int *argc, char **argv) } -#if defined(__unix__) -FString GetUserFile (const char *file) -{ - FString path; - struct stat info; - - path = NicePath("~/" GAME_DIR "/"); - - if (stat (path, &info) == -1) - { - struct stat extrainfo; - - // Sanity check for ~/.config - FString configPath = NicePath("~/.config/"); - if (stat (configPath, &extrainfo) == -1) - { - if (mkdir (configPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1) - { - I_FatalError ("Failed to create ~/.config directory:\n%s", strerror(errno)); - } - } - else if (!S_ISDIR(extrainfo.st_mode)) - { - I_FatalError ("~/.config must be a directory"); - } - - // This can be removed after a release or two - // Transfer the old zdoom directory to the new location - bool moved = false; - FString oldpath = NicePath("~/.zdoom/"); - if (stat (oldpath, &extrainfo) != -1) - { - if (rename(oldpath, path) == -1) - { - I_Error ("Failed to move old zdoom directory (%s) to new location (%s).", - oldpath.GetChars(), path.GetChars()); - } - else - moved = true; - } - - if (!moved && mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1) - { - I_FatalError ("Failed to create %s directory:\n%s", - path.GetChars(), strerror (errno)); - } - } - else - { - if (!S_ISDIR(info.st_mode)) - { - I_FatalError ("%s must be a directory", path.GetChars()); - } - } - path += file; - return path; -} -#endif - // // M_SaveDefaults // @@ -698,48 +636,22 @@ void M_ScreenShot (const char *filename) // find a file name to save it to if (filename == NULL || filename[0] == '\0') { -#if !defined(__unix__) && !defined(__APPLE__) - if (Args->CheckParm ("-cdrom")) + size_t dirlen; + autoname = Args->CheckValue("-shotdir"); + if (autoname.IsEmpty()) { - autoname = CDROM_DIR "\\"; + autoname = screenshot_dir; } - else -#endif + dirlen = autoname.Len(); + if (dirlen == 0) { - size_t dirlen; - autoname = Args->CheckValue("-shotdir"); - if (autoname.IsEmpty()) + autoname = M_GetScreenshotsPath(); + } + else if (dirlen > 0) + { + if (autoname[dirlen-1] != '/' && autoname[dirlen-1] != '\\') { - autoname = screenshot_dir; - } - dirlen = autoname.Len(); - if (dirlen == 0) - { -#ifdef __unix__ - autoname = "~/" GAME_DIR "/screenshots/"; -#elif defined(__APPLE__) - char cpath[PATH_MAX]; - FSRef folder; - - if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && - noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) - { - autoname << cpath << "/" GAME_DIR "/Screenshots/"; - } - else - { - autoname = "~"; - } -#else - autoname = progdir; -#endif - } - else if (dirlen > 0) - { - if (autoname[dirlen-1] != '/' && autoname[dirlen-1] != '\\') - { - autoname += '/'; - } + autoname += '/'; } } autoname = NicePath(autoname); diff --git a/src/m_misc.h b/src/m_misc.h index 27006cf87..327df3de4 100644 --- a/src/m_misc.h +++ b/src/m_misc.h @@ -24,6 +24,7 @@ #define __M_MISC__ #include "basictypes.h" +#include "zstring.h" class FConfigFile; class FGameConfigFile; @@ -44,9 +45,19 @@ bool M_SaveDefaults (const char *filename); void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen); -// Prepends ~/.zdoom to path -FString GetUserFile (const char *path); FString M_ZLibError(int zerrnum); +// Get special directory paths (defined in m_specialpaths.cpp) + +#ifdef __unix__ +FString GetUserFile (const char *path); // Prepends ~/.zdoom to path +#endif +FString M_GetCachePath(); +FString M_GetAutoexecPath(); +FString M_GetCajunPath(const char *filename); +FString M_GetConfigPath(bool for_reading); +FString M_GetScreenshotsPath(); +FString M_GetSavegamesPath(); + #endif diff --git a/src/m_specialpaths.cpp b/src/m_specialpaths.cpp new file mode 100644 index 000000000..6f77551ae --- /dev/null +++ b/src/m_specialpaths.cpp @@ -0,0 +1,500 @@ +#ifdef __APPLE__ +#include +#endif + +#ifdef _WIN32 +#include +#include +#include +#define USE_WINDOWS_DWORD +#endif + +#include "cmdlib.h" +#include "m_misc.h" + +#if defined(_WIN32) + +//=========================================================================== +// +// M_GetCachePath Windows +// +// Returns the path for cache GL nodes. +// +//=========================================================================== + +FString M_GetCachePath() +{ + FString path; + + char pathstr[MAX_PATH]; + if (0 != SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, pathstr)) + { // Failed (e.g. On Win9x): use program directory + path = progdir; + } + else + { + path = pathstr; + } + // Don't use GAME_DIR and such so that ZDoom and its child ports can + // share the node cache. + path += "/zdoom/cache"; + return path; +} + +//=========================================================================== +// +// M_GetAutoexecPath Windows +// +// Returns the expected location of autoexec.cfg. +// +//=========================================================================== + +FString M_GetAutoexecPath() +{ + return "$PROGDIR/autoexec.cfg"; +} + +//=========================================================================== +// +// M_GetCajunPath Windows +// +// Returns the location of the Cajun Bot definitions. +// +//=========================================================================== + +FString M_GetCajunPath(const char *botfilename) +{ + FString path; + + path << progdir << "zcajun/" << botfilename; + if (!FileExists(path)) + { + path = ""; + } + return path; +} + +//=========================================================================== +// +// M_GetConfigPath Windows +// +// Returns the path to the config file. On Windows, this can vary for reading +// vs writing. i.e. If $PROGDIR/zdoom-.ini does not exist, it will try +// to read from $PROGDIR/zdoom.ini, but it will never write to zdoom.ini. +// +//=========================================================================== + +FString M_GetConfigPath(bool for_reading) +{ + FString path; + HRESULT hr; + + TCHAR uname[UNLEN+1]; + DWORD unamelen = countof(uname); + + // Because people complained, try for a user-specific .ini in the program directory first. + // If that is not writeable, use the one in the home directory instead. + hr = GetUserName(uname, &unamelen); + if (SUCCEEDED(hr) && uname[0] != 0) + { + // Is it valid for a user name to have slashes? + // Check for them and substitute just in case. + char *probe = uname; + while (*probe != 0) + { + if (*probe == '\\' || *probe == '/') + *probe = '_'; + ++probe; + } + + path = progdir; + path += "zdoom-"; + path += uname; + path += ".ini"; + if (for_reading) + { + if (!FileExists(path.GetChars())) + { + path = ""; + } + } + else + { // check if writeable + FILE *checker = fopen (path.GetChars(), "a"); + if (checker == NULL) + { + path = ""; + } + else + { + fclose (checker); + } + } + } + return path; +} + +//=========================================================================== +// +// M_GetScreenshotsPath Windows +// +// Returns the path to the default screenshots directory. +// +//=========================================================================== + +FString M_GetScreenshotsPath() +{ + FString path; + path = progdir; + return path; +} + +//=========================================================================== +// +// M_GetSavegamesPath Windows +// +// Returns the path to the default save games directory. +// +//=========================================================================== + +FString M_GetSavegamesPath() +{ + FString path; + path = progdir; + return path; +} + +#elif defined(__APPLE__) + +//=========================================================================== +// +// M_GetCachePath Mac OS X +// +// Returns the path for cache GL nodes. +// +//=========================================================================== + +FString M_GetCachePath() +{ + FString path; + + char pathstr[PATH_MAX]; + FSRef folder; + + if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) && + noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX)) + { + path = pathstr; + } + else + { + path = progdir; + } + path += "/zdoom/cache"; + return path; +} + +//=========================================================================== +// +// M_GetAutoexecPath Mac OS X +// +// Returns the expected location of autoexec.cfg. +// +//=========================================================================== + +FString M_GetAutoexecPath() +{ + FString path; + + char cpath[PATH_MAX]; + FSRef folder; + + if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && + noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) + { + path << cpath << "/" GAME_DIR "/autoexec.cfg"; + } + return path; +} + +//=========================================================================== +// +// M_GetCajunPath Mac OS X +// +// Returns the location of the Cajun Bot definitions. +// +//=========================================================================== + +FString M_GetCajunPath(const char *botfilename) +{ + FString path; + + // Just copies the Windows code. Should this be more Mac-specific? + path << progdir << "zcajun/" << botfilename; + if (!FileExists(path)) + { + path = ""; + } + return path; +} + +//=========================================================================== +// +// M_GetConfigPath Mac OS X +// +// Returns the path to the config file. On Windows, this can vary for reading +// vs writing. i.e. If $PROGDIR/zdoom-.ini does not exist, it will try +// to read from $PROGDIR/zdoom.ini, but it will never write to zdoom.ini. +// +//=========================================================================== + +FString M_GetConfigPath(bool for_reading) +{ + char cpath[PATH_MAX]; + FSRef folder; + + if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) && + noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) + { + FString path; + path << cpath << "/zdoom.ini"; + return path; + } + // Ungh. + return "zdoom.ini"; +} + +//=========================================================================== +// +// M_GetScreenshotsPath Mac OS X +// +// Returns the path to the default screenshots directory. +// +//=========================================================================== + +FString M_GetScreenshotsPath() +{ + FString path; + char cpath[PATH_MAX]; + FSRef folder; + + if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && + noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) + { + path << cpath << "/" GAME_DIR "/Screenshots/"; + } + else + { + path = "~/"; + } + return path; +} + +//=========================================================================== +// +// M_GetSavegamesPath Mac OS X +// +// Returns the path to the default save games directory. +// +//=========================================================================== + +FString M_GetSavegamesPath() +{ + FString path; + char cpath[PATH_MAX]; + FSRef folder; + + if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && + noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX)) + { + path << cpath << "/" GAME_DIR "/Savegames/"; + } + return path; +} + +#else // Linux, et al. + +FString GetUserFile(const char *file) +{ + FString path; + struct stat info; + + path = NicePath("~/" GAME_DIR "/"); + + if (stat(path, &info) == -1) + { + struct stat extrainfo; + + // Sanity check for ~/.config + FString configPath = NicePath("~/.config/"); + if (stat(configPath, &extrainfo) == -1) + { + if (mkdir(configPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1) + { + I_FatalError("Failed to create ~/.config directory:\n%s", strerror(errno)); + } + } + else if (!S_ISDIR(extrainfo.st_mode)) + { + I_FatalError("~/.config must be a directory"); + } + + // This can be removed after a release or two + // Transfer the old zdoom directory to the new location + bool moved = false; + FString oldpath = NicePath("~/.zdoom/"); + if (stat #if defined(__unix__) +FString GetUserFile (const char *file) +{ + FString path; + struct stat info; + + path = NicePath("~/" GAME_DIR "/"); + + if (stat (path, &info) == -1) + { + struct stat extrainfo; + + // Sanity check for ~/.config + FString configPath = NicePath("~/.config/"); + if (stat (configPath, &extrainfo) == -1) + { + if (mkdir (configPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1) + { + I_FatalError ("Failed to create ~/.config directory:\n%s", strerror(errno)); + } + } + else if (!S_ISDIR(extrainfo.st_mode)) + { + I_FatalError ("~/.config must be a directory"); + } + + // This can be removed after a release or two + // Transfer the old zdoom directory to the new location + bool moved = false; + FString oldpath = NicePath("~/.zdoom/"); + if (stat (oldpath, &extrainfo) != -1) + { + if (rename(oldpath, path) == -1) + { + I_Error ("Failed to move old zdoom directory (%s) to new location (%s).", + oldpath.GetChars(), path.GetChars()); + } + else + moved = true; + } + + if (!moved && mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1) + { + I_FatalError ("Failed to create %s directory:\n%s", + path.GetChars(), strerror (errno)); + } + } + else + { + if (!S_ISDIR(info.st_mode)) + { + I_FatalError ("%s must be a directory", path.GetChars()); + } + } + path += file; + return path; +} + +//=========================================================================== +// +// M_GetCachePath Unix +// +// Returns the path for cache GL nodes. +// +//=========================================================================== + +FString M_GetCachePath() +{ + // Don't use GAME_DIR and such so that ZDoom and its child ports can + // share the node cache. + return NicePath("~/.config/zdoom/cache"); +} + +//=========================================================================== +// +// M_GetAutoexecPath Unix +// +// Returns the expected location of autoexec.cfg. +// +//=========================================================================== + +FString M_GetAutoexecPath() +{ + return GetUserFile("autoexec.cfg"); +} + +//=========================================================================== +// +// M_GetCajunPath Unix +// +// Returns the location of the Cajun Bot definitions. +// +//=========================================================================== + +FString M_GetCajunPath(const char *botfilename) +{ + FString path; + + // Check first in ~/.config/zdoom./botfilename. + path = GetUserFile(BOTFILENAME); + if (!FileExists(tmp)) + { + // Then check in SHARE_DIR/botfilename. (Some allowance for Macs + // should probably be made here.) + path = SHARE_DIR BOTFILENAME; + if (!FileExists(path)) + { + path =""; + } + } + return path; +} + +//=========================================================================== +// +// M_GetConfigPath Unix +// +// Returns the path to the config file. On Windows, this can vary for reading +// vs writing. i.e. If $PROGDIR/zdoom-.ini does not exist, it will try +// to read from $PROGDIR/zdoom.ini, but it will never write to zdoom.ini. +// +//=========================================================================== + +FString M_GetConfigPath(bool for_reading) +{ + return GetUserFile("zdoom.ini"); +} + +//=========================================================================== +// +// M_GetScreenshotsPath Unix +// +// Returns the path to the default screenshots directory. +// +//=========================================================================== + +FString M_GetScreenshotsPath() +{ + return "~/" GAME_DIR "/screenshots/"; +} + +//=========================================================================== +// +// M_GetSavegamesPath Unix +// +// Returns the path to the default save games directory. +// +//=========================================================================== + +FString M_GetSavegamesPath() +{ + return = "~/" GAME_DIR; +} + +#endif diff --git a/src/p_glnodes.cpp b/src/p_glnodes.cpp index 2665f69ba..7dde9c80f 100644 --- a/src/p_glnodes.cpp +++ b/src/p_glnodes.cpp @@ -43,17 +43,6 @@ #define rmdir _rmdir -// TODO, maybe: stop using DWORD so I don't need to worry about conflicting -// with Windows' typedef. Then I could just include the header file instead -// of declaring everything here. -#define MAX_PATH 260 -#define CSIDL_LOCAL_APPDATA 0x001c -extern "C" __declspec(dllimport) long __stdcall SHGetFolderPathA(void *hwnd, int csidl, void *hToken, unsigned long dwFlags, char *pszPath); - -#endif - -#ifdef __APPLE__ -#include #endif #include "templates.h" @@ -75,6 +64,7 @@ extern "C" __declspec(dllimport) long __stdcall SHGetFolderPathA(void *hwnd, int #include "x86.h" #include "version.h" #include "md5.h" +#include "m_misc.h" void P_GetPolySpots (MapData * lump, TArray &spots, TArray &anchors); @@ -1048,45 +1038,10 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime) typedef TArray MemFile; -static FString GetCachePath() -{ - FString path; - -#ifdef _WIN32 - char pathstr[MAX_PATH]; - if (0 != SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, pathstr)) - { // Failed (e.g. On Win9x): use program directory - path = progdir; - } - else - { - path = pathstr; - } - path += "/zdoom/cache"; -#elif defined(__APPLE__) - char pathstr[PATH_MAX]; - FSRef folder; - - if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) && - noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX)) - { - path = pathstr; - } - else - { - path = progdir; - } - path += "/zdoom/cache"; -#else - // Don't use GAME_DIR and such so that ZDoom and its child ports can share the node cache. - path = NicePath("~/.config/zdoom/cache"); -#endif - return path; -} static FString CreateCacheName(MapData *map, bool create) { - FString path = GetCachePath(); + FString path = M_GetCachePath(); FString lumpname = Wads.GetLumpFullPath(map->lumpnum); int separator = lumpname.IndexOf(':'); path << '/' << lumpname.Left(separator); @@ -1299,7 +1254,7 @@ errorout: CCMD(clearnodecache) { TArray list; - FString path = GetCachePath(); + FString path = M_GetCachePath(); path += "/"; try diff --git a/src/version.h b/src/version.h index d7acf1e6a..5fee0bd83 100644 --- a/src/version.h +++ b/src/version.h @@ -95,8 +95,6 @@ const char *GetVersionString(); #define GAME_DIR ".config/zdoom" #elif defined(__APPLE__) #define GAME_DIR GAMENAME -#else -#define CDROM_DIR "C:\\ZDOOMDAT" #endif diff --git a/zdoom.vcproj b/zdoom.vcproj index 89cf4c7b0..b6ebdeb90 100644 --- a/zdoom.vcproj +++ b/zdoom.vcproj @@ -710,6 +710,10 @@ RelativePath=".\src\m_random.cpp" > + +