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Move the "time" string in saved game comment into the LANGUAGE lump.
# Conflicts: # src/g_game.cpp
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0dbd591812
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2 changed files with 9 additions and 6 deletions
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@ -2058,12 +2058,12 @@ static void PutSaveWads (FSerializer &arc)
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name = Wads.GetWadName (Wads.GetIwadNum());
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arc.AddString("Game WAD", name);
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// Name of wad the map resides in
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// Name of wad the map resides in
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if (Wads.GetLumpFile (level.lumpnum) > Wads.GetIwadNum())
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{
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{
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name = Wads.GetWadName (Wads.GetLumpFile (level.lumpnum));
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arc.AddString("Map WAD", name);
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}
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}
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}
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static void PutSaveComment (FSerializer &arc)
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@ -2079,14 +2079,14 @@ static void PutSaveComment (FSerializer &arc)
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arc.AddString("Creation Time", comment);
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// Get level name
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// Get level name
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//strcpy (comment, level.level_name);
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comment.Format("%s - %s\n", level.MapName.GetChars(), level.LevelName.GetChars());
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// Append elapsed time
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const char *const time = GStrings("SAVECOMMENT_TIME");
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levelTime = level.time / TICRATE;
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comment.AppendFormat("time: %02d:%02d:%02d",
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levelTime/3600, (levelTime%3600)/60, levelTime%60);
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comment.AppendFormat("%s: %02d:%02d:%02d", time, levelTime/3600, (levelTime%3600)/60, levelTime%60);
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// Write out the comment
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arc.AddString("Comment", comment);
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@ -856,6 +856,9 @@ STARTUP3 = "";
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STARTUP4 = "";
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STARTUP5 = "";
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// Save file comment
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SAVECOMMENT_TIME = "time";
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// Scoreboard text
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SCORE_ITEMS = "ITEMS";
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SCORE_BONUS = "BONUS";
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