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Fixed: Frozen particles would still be deleted when frozen instead of doing nothing with.
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1 changed files with 2 additions and 2 deletions
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@ -263,12 +263,12 @@ void P_ThinkParticles ()
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{
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particle = Particles + i;
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i = particle->tnext;
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if (!particle->notimefreeze && ((bglobal.freeze) || (level.flags2 & LEVEL2_FROZEN)))
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{
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prev = particle;
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continue;
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}
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BYTE oldtrans;
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oldtrans = particle->trans;
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particle->trans -= particle->fade;
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