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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
- cleaned up the loop statement nodes in the code generator, which put some handling in FCompileContext and some of their data into the base FxExpression class instead of having an intermediate base class for all loops which is responsible for the relevant data. All this is now encapsulated in a new FxLoopStatement class which serves as base for the actual loop statements.
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7bdd320f13
commit
d8a8b59006
2 changed files with 65 additions and 41 deletions
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@ -198,9 +198,6 @@ protected:
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FxExpression(const FScriptPosition &pos)
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: ScriptPosition(pos)
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{
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isresolved = false;
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ScriptPosition = pos;
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ValueType = NULL;
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}
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public:
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virtual ~FxExpression() {}
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@ -215,12 +212,10 @@ public:
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virtual ExpEmit Emit(VMFunctionBuilder *build);
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TArray<FxJumpStatement *> JumpAddresses;
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FScriptPosition ScriptPosition;
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PType *ValueType;
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PType *ValueType = nullptr;
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bool isresolved;
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bool isresolved = false;
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};
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//==========================================================================
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@ -1003,13 +998,32 @@ public:
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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// Base class for loops
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//
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//==========================================================================
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class FxLoopStatement : public FxExpression
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{
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protected:
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FxLoopStatement(const FScriptPosition &pos)
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: FxExpression(pos)
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{
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}
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void HandleJumps(int token, FCompileContext &ctx);
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TArray<FxJumpStatement *> JumpAddresses;
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};
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//==========================================================================
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//
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// FxWhileLoop
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//
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//==========================================================================
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class FxWhileLoop : public FxExpression
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class FxWhileLoop : public FxLoopStatement
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{
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FxExpression *Condition;
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FxExpression *Code;
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@ -1027,7 +1041,7 @@ public:
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//
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//==========================================================================
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class FxDoWhileLoop : public FxExpression
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class FxDoWhileLoop : public FxLoopStatement
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{
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FxExpression *Condition;
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FxExpression *Code;
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@ -1045,7 +1059,7 @@ public:
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//
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//==========================================================================
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class FxForLoop : public FxExpression
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class FxForLoop : public FxLoopStatement
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{
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FxExpression *Init;
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FxExpression *Condition;
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@ -104,20 +104,6 @@ PSymbol *FCompileContext::FindGlobal(FName identifier)
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return GlobalSymbols.FindSymbol(identifier, true);
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}
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void FCompileContext::HandleJumps(int token, FxExpression *handler)
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{
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for (unsigned int i = 0; i < Jumps.Size(); i++)
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{
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if (Jumps[i]->Token == token)
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{
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Jumps[i]->AddressResolver = handler;
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handler->JumpAddresses.Push(Jumps[i]);
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Jumps.Delete(i);
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i--;
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}
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}
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}
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void FCompileContext::CheckReturn(PPrototype *proto, FScriptPosition &pos)
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{
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assert(proto != nullptr);
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@ -4398,6 +4384,27 @@ ExpEmit FxIfStatement::Emit(VMFunctionBuilder *build)
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return ExpEmit();
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}
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//==========================================================================
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//
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// FxLoopStatement
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//
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//==========================================================================
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void FxLoopStatement::HandleJumps(int token, FCompileContext &ctx)
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{
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for (unsigned int i = 0; i < ctx.Jumps.Size(); i++)
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{
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if (ctx.Jumps[i]->Token == token)
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{
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ctx.Jumps[i]->AddressResolver = this;
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JumpAddresses.Push(ctx.Jumps[i]);
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ctx.Jumps.Delete(i);
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i--;
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}
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}
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}
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//==========================================================================
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//
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// FxWhileLoop
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@ -4405,7 +4412,7 @@ ExpEmit FxIfStatement::Emit(VMFunctionBuilder *build)
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//==========================================================================
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FxWhileLoop::FxWhileLoop(FxExpression *condition, FxExpression *code, const FScriptPosition &pos)
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: FxExpression(pos), Condition(condition), Code(code)
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: FxLoopStatement(pos), Condition(condition), Code(code)
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{
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ValueType = TypeVoid;
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}
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@ -4422,8 +4429,8 @@ FxExpression *FxWhileLoop::Resolve(FCompileContext &ctx)
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SAFE_RESOLVE(Condition, ctx);
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SAFE_RESOLVE_OPT(Code, ctx);
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ctx.HandleJumps(TK_Break, this);
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ctx.HandleJumps(TK_Continue, this);
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HandleJumps(TK_Break, ctx);
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HandleJumps(TK_Continue, ctx);
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if (Condition->ValueType != TypeBool)
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{
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@ -4506,7 +4513,7 @@ ExpEmit FxWhileLoop::Emit(VMFunctionBuilder *build)
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//==========================================================================
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FxDoWhileLoop::FxDoWhileLoop(FxExpression *condition, FxExpression *code, const FScriptPosition &pos)
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: FxExpression(pos), Condition(condition), Code(code)
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: FxLoopStatement(pos), Condition(condition), Code(code)
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{
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ValueType = TypeVoid;
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}
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@ -4523,8 +4530,8 @@ FxExpression *FxDoWhileLoop::Resolve(FCompileContext &ctx)
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SAFE_RESOLVE(Condition, ctx);
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SAFE_RESOLVE_OPT(Code, ctx);
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ctx.HandleJumps(TK_Break, this);
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ctx.HandleJumps(TK_Continue, this);
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HandleJumps(TK_Break, ctx);
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HandleJumps(TK_Continue, ctx);
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if (Condition->ValueType != TypeBool)
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{
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@ -4608,7 +4615,7 @@ ExpEmit FxDoWhileLoop::Emit(VMFunctionBuilder *build)
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//==========================================================================
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FxForLoop::FxForLoop(FxExpression *init, FxExpression *condition, FxExpression *iteration, FxExpression *code, const FScriptPosition &pos)
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: FxExpression(pos), Init(init), Condition(condition), Iteration(iteration), Code(code)
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: FxLoopStatement(pos), Init(init), Condition(condition), Iteration(iteration), Code(code)
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{
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ValueType = TypeVoid;
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}
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@ -4629,8 +4636,8 @@ FxExpression *FxForLoop::Resolve(FCompileContext &ctx)
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SAFE_RESOLVE_OPT(Iteration, ctx);
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SAFE_RESOLVE_OPT(Code, ctx);
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ctx.HandleJumps(TK_Break, this);
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ctx.HandleJumps(TK_Continue, this);
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HandleJumps(TK_Break, ctx);
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HandleJumps(TK_Continue, ctx);
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if (Condition != nullptr)
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{
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@ -5041,17 +5048,20 @@ static bool VerifyJumpTarget(AActor *stateowner, FStateParamInfo *stateinfo, int
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{
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PClassActor *cls = stateowner->GetClass();
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while (cls != RUNTIME_CLASS(AActor))
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if (stateinfo->mCallingState != nullptr)
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{
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// both calling and target state need to belong to the same class.
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if (cls->OwnsState(stateinfo->mCallingState))
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while (cls != RUNTIME_CLASS(AActor))
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{
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return cls->OwnsState(stateinfo->mCallingState + index);
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}
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// both calling and target state need to belong to the same class.
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if (cls->OwnsState(stateinfo->mCallingState))
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{
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return cls->OwnsState(stateinfo->mCallingState + index);
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}
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// We can safely assume the ParentClass is of type PClassActor
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// since we stop when we see the Actor base class.
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cls = static_cast<PClassActor *>(cls->ParentClass);
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// We can safely assume the ParentClass is of type PClassActor
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// since we stop when we see the Actor base class.
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cls = static_cast<PClassActor *>(cls->ParentClass);
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}
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}
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return false;
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}
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