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- fixed: static event handlers must also receive WorldLoaded events on loading a savegame.
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1 changed files with 1 additions and 1 deletions
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@ -278,7 +278,7 @@ void EventManager::WorldLoaded()
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{
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{
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for (DStaticEventHandler* handler = FirstEventHandler; handler; handler = handler->next)
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for (DStaticEventHandler* handler = FirstEventHandler; handler; handler = handler->next)
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{
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{
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if (savegamerestore) continue; // don't execute WorldLoaded for handlers loaded from the savegame.
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if (!handler->IsStatic() && savegamerestore) continue; // don't execute WorldLoaded for handlers loaded from the savegame.
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handler->WorldLoaded();
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handler->WorldLoaded();
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}
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}
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}
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}
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