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- fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.
SVN r2199 (trunk)
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@ -68,6 +68,7 @@ struct Lock
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return true;
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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else for(unsigned int i=0;i<keylist.Size();i++)
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else for(unsigned int i=0;i<keylist.Size();i++)
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{
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{
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