- fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.

SVN r2199 (trunk)
This commit is contained in:
Christoph Oelckers 2010-03-06 14:58:15 +00:00
parent d2a4c19955
commit d773dcb6fb

View file

@ -68,6 +68,7 @@ struct Lock
return true; return true;
} }
} }
return false;
} }
else for(unsigned int i=0;i<keylist.Size();i++) else for(unsigned int i=0;i<keylist.Size();i++)
{ {