From d70601471a70938ecf9ba8e95fafb12fa9d9252d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 24 May 2016 09:37:01 +0200 Subject: [PATCH] - fixed the spawn position of Strife's sentinel's attack's trail. --- src/g_strife/a_sentinel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_strife/a_sentinel.cpp b/src/g_strife/a_sentinel.cpp index fa99c827f..91adbb01e 100644 --- a/src/g_strife/a_sentinel.cpp +++ b/src/g_strife/a_sentinel.cpp @@ -60,7 +60,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SentinelAttack) for (int i = 8; i > 1; --i) { trail = Spawn("SentinelFX1", - self->Vec3Angle(missile->radius*i, missile->Angles.Yaw, missile->Vel.Z / 4 * i), ALLOW_REPLACE); + self->Vec3Angle(missile->radius*i, missile->Angles.Yaw, 32 + missile->Vel.Z / 4 * i), ALLOW_REPLACE); if (trail != NULL) { trail->target = self;