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Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
ML_DRAWFULLHEIGHT will be used to draw walls from the front/back sector's floor to the other sector's ceiling.
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1 changed files with 2 additions and 1 deletions
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@ -154,6 +154,7 @@ enum ELineFlags : unsigned
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ML_ADDTRANS = 0x00000400, // additive translucency (can only be set internally)
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// Extended flags
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ML_NOSKYWALLS = 0x00001000, // Don't draw sky above or below walls
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ML_MONSTERSCANACTIVATE = 0x00002000, // [RH] Monsters (as well as players) can activate the line
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ML_BLOCK_PLAYERS = 0x00004000,
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ML_BLOCKEVERYTHING = 0x00008000, // [RH] Line blocks everything
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@ -171,7 +172,7 @@ enum ELineFlags : unsigned
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ML_BLOCKHITSCAN = 0x08000000, // blocks hitscan attacks
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ML_3DMIDTEX_IMPASS = 0x10000000, // [TP] if 3D midtex, behaves like a height-restricted ML_BLOCKING
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ML_REVEALED = 0x20000000, // set if revealed in automap
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ML_NOSKYWALLS = 0x40000000, // Don't draw sky above or below walls
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ML_DRAWFULLHEIGHT = 0x40000000, // Draw the full height of the upper/lower sections
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ML_PORTALCONNECT = 0x80000000, // for internal use only: This line connects to a sector with a linked portal (used to speed up sight checks.)
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};
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