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Merge branch 'zmaster'
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commit
d68c97b42a
2 changed files with 7 additions and 6 deletions
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@ -1125,10 +1125,11 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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lines[i].args[2] == plane &&
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lines[i].args[2] == plane &&
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lines[i].args[3] == 1)
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lines[i].args[3] == 1)
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{
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{
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fixed_t x1 = (line->v1->x + line->v2->x) >> 1;
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// beware of overflows.
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fixed_t y1 = (line->v1->y + line->v2->y) >> 1;
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fixed_t x1 = fixed_t((SQWORD(line->v1->x) + SQWORD(line->v2->x)) >> 1);
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fixed_t x2 = (lines[i].v1->x + lines[i].v2->x) >> 1;
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fixed_t y1 = fixed_t((SQWORD(line->v1->y) + SQWORD(line->v2->y)) >> 1);
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fixed_t y2 = (lines[i].v1->y + lines[i].v2->y) >> 1;
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fixed_t x2 = fixed_t((SQWORD(lines[i].v1->x) + SQWORD(lines[i].v2->x)) >> 1);
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fixed_t y2 = fixed_t((SQWORD(lines[i].v1->y) + SQWORD(lines[i].v2->y)) >> 1);
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fixed_t alpha = Scale (lines[i].args[4], OPAQUE, 255);
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fixed_t alpha = Scale (lines[i].args[4], OPAQUE, 255);
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AStackPoint *anchor = Spawn<AStackPoint>(x1, y1, 0, NO_REPLACE);
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AStackPoint *anchor = Spawn<AStackPoint>(x1, y1, 0, NO_REPLACE);
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@ -1155,7 +1156,7 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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// This must be done here to ensure that it gets done only after the portal is set up
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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lines[j].args[1] == 1 &&
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lines[j].args[2] == plane &&
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(lines[j].args[2] == plane || lines[j].args[2] == 3) &&
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lines[j].args[3] == sectortag)
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lines[j].args[3] == sectortag)
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{
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{
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if (lines[j].args[0] == 0)
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if (lines[j].args[0] == 0)
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@ -170,7 +170,7 @@ define Unsupported (0)
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384 = 0, Static_Init(0, 3, 0, 10) // "Attach_MirrorCeilingToControl"
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384 = 0, Static_Init(0, 3, 0, 10) // "Attach_MirrorCeilingToControl"
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// Attach tagged portal to front sector
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// Attach tagged portal to front sector
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385 = 0, Sector_SetPortal(0, 1, 2, tag) // "Apply_PortalToFrontsector"
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385 = 0, Sector_SetPortal(0, 1, 3, tag) // "Apply_PortalToFrontsector"
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// Slopes!
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// Slopes!
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386 = 0, Plane_Align (1, 0) // "Slope_FrontsectorFloor"
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386 = 0, Plane_Align (1, 0) // "Slope_FrontsectorFloor"
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