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https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
d65589281f
3 changed files with 26 additions and 16 deletions
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@ -60,6 +60,7 @@ void DSectorEffect::Destroy()
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}
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DSectorEffect::DSectorEffect (sector_t *sector)
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: DThinker(STAT_SECTOREFFECT)
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{
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m_Sector = sector;
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}
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@ -1207,29 +1207,23 @@ void G_FinishTravel ()
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pnum = int(pawn->player - players);
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pawn->ChangeStatNum (STAT_PLAYER);
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pawndup = pawn->player->mo;
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start = NULL;
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assert (pawn != pawndup);
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if (pawndup == NULL)
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{ // Oh no! there was no start for this player!
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start = G_PickPlayerStart(pnum, PPS_FORCERANDOM);
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if (start != NULL) pawndup = P_SpawnPlayer(start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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if (pawndup == NULL)
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{
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pawn->flags |= MF_NOSECTOR | MF_NOBLOCKMAP;
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pawn->Destroy();
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continue;
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}
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}
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if (start == NULL)
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{
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start = G_PickPlayerStart(pnum, 0);
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if (start == NULL)
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{
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if (pawndup != nullptr)
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{
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Printf(TEXTCOLOR_RED "No player %d start to travel to!\n", pnum + 1);
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// Move to the coordinates this player had when they left the level.
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pawn->SetXYZ(pawndup->Pos());
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}
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else
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{
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// Could not find a start for this player at all. This really should never happen but if it does, let's better abort.
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DThinker::DestroyThinkersInList(STAT_TRAVELLING);
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I_Error ("No player %d start to travel to!\n", pnum + 1);
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}
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}
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oldpawn = pawndup;
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@ -1266,8 +1260,11 @@ void G_FinishTravel ()
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pawn->player->camera = pawn;
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pawn->player->viewheight = pawn->ViewHeight;
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pawn->flags2 &= ~MF2_BLASTED;
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if (oldpawn != nullptr)
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{
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DObject::StaticPointerSubstitution (oldpawn, pawn);
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oldpawn->Destroy();
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}
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if (pawndup != NULL)
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{
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pawndup->Destroy();
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@ -642,6 +642,11 @@ static void ReadOnePlayer(FSerializer &arc, bool skipload)
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{
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CopyPlayer(&players[i], &playerTemp, name);
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}
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else
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{
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// we need the player actor, so that G_FinishTravel can destroy it later.
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players[i].mo = playerTemp.mo;
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}
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}
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else
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{
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@ -755,6 +760,13 @@ static void ReadMultiplePlayers(FSerializer &arc, int numPlayers, int numPlayers
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}
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}
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}
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else
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{
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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players[i].mo = playertemp[i].mo;
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}
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}
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delete[] tempPlayerUsed;
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delete[] playertemp;
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