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https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
d5e31aff1b
5 changed files with 14 additions and 4 deletions
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@ -717,7 +717,11 @@ void M_Drawer (void)
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if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
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if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
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{
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{
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if (DMenu::CurrentMenu->DimAllowed()) screen->Dim(fade);
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if (DMenu::CurrentMenu->DimAllowed())
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{
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screen->Dim(fade);
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V_SetBorderNeedRefresh();
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}
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DMenu::CurrentMenu->Drawer();
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DMenu::CurrentMenu->Drawer();
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}
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}
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}
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}
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@ -342,7 +342,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
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ceilingheight = sec->FindLowestCeilingPoint(&spot2);
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ceilingheight = sec->FindLowestCeilingPoint(&spot2);
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floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
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floor->m_FloorDestDist = sec->floorplane.PointToDist(spot, newheight);
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if (sec->floorplane.ZatPointDist(spot2, floor->m_FloorDestDist) > ceilingheight)
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if (sec->floorplane.ZatPointDist(spot2, floor->m_FloorDestDist) > ceilingheight)
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floor->m_FloorDestDist = sec->floorplane.PointToDist(spot2, floortype == ceilingheight - height);
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floor->m_FloorDestDist = sec->floorplane.PointToDist(spot2, ceilingheight - height);
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break;
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break;
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case DFloor::floorRaiseToHighest:
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case DFloor::floorRaiseToHighest:
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@ -753,8 +753,8 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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if (type == SOURCE_Actor && actor != NULL)
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if (type == SOURCE_Actor && actor != NULL)
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{
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{
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vel->X = float(actor->Vel.X * TICRATE);
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vel->X = float(actor->Vel.X * TICRATE);
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vel->Y = float(actor->Vel.Y * TICRATE);
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vel->Y = float(actor->Vel.Z * TICRATE);
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vel->Z = float(actor->Vel.Z * TICRATE);
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vel->Z = float(actor->Vel.Y * TICRATE);
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}
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}
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else
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else
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{
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{
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@ -151,6 +151,7 @@ $alias switches/exitbutn switches/normbutn // Heretic has no special exit button
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plats/pt1_strt pstart
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plats/pt1_strt pstart
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plats/pt1_stop pstop
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plats/pt1_stop pstop
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plats/pt1_mid dormov
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plats/pt1_mid dormov
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plats/pt2_mid stnmov
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//
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//
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// Door Sounds
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// Door Sounds
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5
wadsrc/static/filter/game-heretic/sndseq.txt
Normal file
5
wadsrc/static/filter/game-heretic/sndseq.txt
Normal file
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@ -0,0 +1,5 @@
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:Platform
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playuntildone plats/pt1_strt
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playrepeat plats/pt2_mid
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stopsound plats/pt1_stop
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end
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