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Fix GetScreenshotBuffer grabbing from wrong location
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@ -473,7 +473,7 @@ void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int
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void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESSType &color_type)
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void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESSType &color_type)
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{
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{
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const auto &viewport = GLRenderer->mScreenViewport;
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const auto &viewport = GLRenderer->mOutputLetterbox;
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// Grab what is in the back buffer.
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// Grab what is in the back buffer.
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// We cannot rely on SCREENWIDTH/HEIGHT here because the output may have been scaled.
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// We cannot rely on SCREENWIDTH/HEIGHT here because the output may have been scaled.
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