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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- some preparations for portal stuff:
* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately. * tag all skybox things with a type so that they can easily be distinguished at run time. * fill in the linked portal types in xlat/eternity.txt.
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parent
993a840630
commit
d5a1004c41
8 changed files with 53 additions and 13 deletions
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@ -106,11 +106,7 @@ class ASkyCamCompat : public ASkyViewpoint
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DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
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public:
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void BeginPlay ()
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{
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// Do not call the SkyViewpoint's super method because it would trash our setup
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AActor::BeginPlay();
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}
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void BeginPlay();
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};
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@ -54,6 +54,7 @@ void ASkyViewpoint::BeginPlay ()
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{
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level.DefaultSkybox = this;
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}
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special1 = SKYBOX_SKYVIEWPOINT;
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}
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void ASkyViewpoint::Serialize (FArchive &arc)
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@ -85,6 +86,13 @@ void ASkyViewpoint::Destroy ()
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IMPLEMENT_CLASS (ASkyCamCompat)
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void ASkyCamCompat::BeginPlay()
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{
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// Do not call the SkyViewpoint's super method because it would trash our setup
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AActor::BeginPlay();
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special1 = SKYBOX_SKYVIEWPOINT;
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}
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//---------------------------------------------------------------------------
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@ -154,6 +162,7 @@ void AStackPoint::BeginPlay ()
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AActor::BeginPlay ();
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bAlways = true;
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special1 = SKYBOX_STACKEDSECTORTHING;
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}
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//---------------------------------------------------------------------------
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@ -1019,15 +1019,16 @@ static void CopyPortal(int sectortag, int plane, ASkyViewpoint *origin, fixed_t
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}
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}
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void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha, int linked)
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{
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if (plane < 0 || plane > 2 || (linked && plane == 2)) return;
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for (int i=0;i<numlines;i++)
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{
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// We must look for the reference line with a linear search unless we want to waste the line ID for it
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// which is not a good idea.
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if (lines[i].special == Sector_SetPortal &&
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lines[i].args[0] == sectortag &&
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lines[i].args[1] == 0 &&
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lines[i].args[1] == linked &&
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lines[i].args[2] == plane &&
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lines[i].args[3] == 1)
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{
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@ -1036,10 +1037,18 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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fixed_t y1 = fixed_t((SQWORD(line->v1->y) + SQWORD(line->v2->y)) >> 1);
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fixed_t x2 = fixed_t((SQWORD(lines[i].v1->x) + SQWORD(lines[i].v2->x)) >> 1);
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fixed_t y2 = fixed_t((SQWORD(lines[i].v1->y) + SQWORD(lines[i].v2->y)) >> 1);
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fixed_t z = linked ? line->frontsector->planes[plane].TexZ : 0; // the map's sector height defines the portal plane for linked portals
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fixed_t alpha = Scale (lines[i].args[4], OPAQUE, 255);
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AStackPoint *anchor = Spawn<AStackPoint>(x1, y1, 0, NO_REPLACE);
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AStackPoint *reference = Spawn<AStackPoint>(x2, y2, 0, NO_REPLACE);
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reference->special1 = linked ? SKYBOX_LINKEDPORTAL : SKYBOX_PORTAL;
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anchor->special1 = SKYBOX_ANCHOR;
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// store the portal displacement in the unused scaleX/Y members of the portal reference actor.
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anchor->scaleX = -(reference->scaleX = x2 - x1);
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anchor->scaleY = -(reference->scaleY = y2 - y1);
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anchor->threshold = reference->threshold = z;
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reference->Mate = anchor;
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anchor->Mate = reference;
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@ -1427,13 +1436,17 @@ void P_SpawnSpecials (void)
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// - 0: normal (handled here)
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// - 1: copy (handled by the portal they copy)
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// - 2: EE-style skybox (handled by the camera object)
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// - 3: EE-style flat portal (GZDoom HW renderer only for now)
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// - 4: EE-style horizon portal (GZDoom HW renderer only for now)
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// - 5: copy portal to line (GZDoom HW renderer only for now)
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// - 6: linked portal
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// other values reserved for later use
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// arg 2 = 0:floor, 1:ceiling, 2:both
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// arg 3 = 0: anchor, 1: reference line
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// arg 4 = for the anchor only: alpha
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if (lines[i].args[1] == 0 && lines[i].args[3] == 0)
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if ((lines[i].args[1] == 0 || lines[i].args[1] == 6) && lines[i].args[3] == 0)
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{
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P_SpawnPortal(&lines[i], lines[i].args[0], lines[i].args[2], lines[i].args[4]);
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P_SpawnPortal(&lines[i], lines[i].args[0], lines[i].args[2], lines[i].args[4], lines[i].args[1]);
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}
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break;
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@ -1510,6 +1523,7 @@ void P_SpawnSpecials (void)
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break;
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}
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}
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P_CreateLinkedPortals();
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// [RH] Start running any open scripts on this map
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FBehavior::StaticStartTypedScripts (SCRIPT_Open, NULL, false);
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P_FinalizePortals();
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@ -504,3 +504,8 @@ bool PortalTracer::TraceStep()
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return (oDepth != depth); // if a portal has been found, return false
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}
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void P_CreateLinkedPortals()
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{
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}
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@ -53,6 +53,7 @@ extern TArray<FLinePortal> linePortals;
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void P_SpawnLinePortal(line_t* line);
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void P_FinalizePortals();
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bool P_ChangePortal(line_t *ln, int thisid, int destid);
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void P_CreateLinkedPortals();
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/* code ported from prototype */
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@ -1094,6 +1094,7 @@ void R_Subsector (subsector_t *sub)
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}
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skybox = frontsector->GetSkyBox(sector_t::ceiling);
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if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
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ceilingplane = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz) > 0 ||
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frontsector->GetTexture(sector_t::ceiling) == skyflatnum ||
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@ -1135,6 +1136,8 @@ void R_Subsector (subsector_t *sub)
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// killough 3/16/98: add floorlightlevel
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// killough 10/98: add support for skies transferred from sidedefs
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skybox = frontsector->GetSkyBox(sector_t::floor);
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if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
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floorplane = frontsector->floorplane.PointOnSide(viewx, viewy, viewz) > 0 || // killough 3/7/98
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frontsector->GetTexture(sector_t::floor) == skyflatnum ||
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(skybox != NULL && skybox->bAlways) ||
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12
src/r_defs.h
12
src/r_defs.h
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@ -57,6 +57,18 @@ enum
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extern size_t MaxDrawSegs;
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enum
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{
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SKYBOX_ANCHOR = -1,
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SKYBOX_SKYVIEWPOINT = 0, // a regular skybox
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SKYBOX_STACKEDSECTORTHING, // stacked sectors with the thing method
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SKYBOX_PORTAL, // stacked sectors with Sector_SetPortal
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SKYBOX_LINKEDPORTAL, // linked portal (interactive)
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SKYBOX_PLANE, // EE-style plane portal (not implemented in SW renderer)
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SKYBOX_HORIZON, // EE-style horizon portal (not implemented in SW renderer)
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};
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//
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// INTERNAL MAP TYPES
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// used by play and refresh
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@ -132,10 +132,10 @@ enum
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357 = 0, Polyobj_OR_RotateLeft(0)
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// Eternity's linked portals, vertical link version (floor-to-ceiling)
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358 = 0, Unsupported() // "Portal_LinkedCeiling"
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359 = 0, Unsupported() // "Portal_LinkedFloor"
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360 = 0, Unsupported() // "Portal_LinkedAnchorLine"
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361 = 0, Unsupported() // "Portal_LinkedAnchorLineFloor"
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358 = 0, Sector_SetPortal(tag, 6, 1, 1, 0) // "Portal_AnchoredCeiling"
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359 = 0, Sector_SetPortal(tag, 6, 0, 1, 0) // "Portal_AnchoredFloor"
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360 = 0, Sector_SetPortal(tag, 6, 1, 0, 0) // "Portal_AnchorLine"
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361 = 0, Sector_SetPortal(tag, 6, 0, 0, 0) // "Portal_AnchorLineFloor"
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// Even more parameterized linedefs
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362 = 0, Pillar_Build(0)
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