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- added compatibility flag for buggy CheckSwitchRange behavior
https://forum.zdoom.org/viewtopic.php?t=63008 https://forum.zdoom.org/viewtopic.php?t=63650
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8 changed files with 17 additions and 4 deletions
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@ -600,7 +600,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
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case 4: // Old ZDoom compat mode
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v = COMPATF_SOUNDTARGET | COMPATF_LIGHT;
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w = COMPATF2_MULTIEXIT | COMPATF2_TELEPORT | COMPATF2_PUSHWINDOW;
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w = COMPATF2_MULTIEXIT | COMPATF2_TELEPORT | COMPATF2_PUSHWINDOW | COMPATF2_CHECKSWITCHRANGE;
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break;
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case 5: // MBF compat mode
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@ -658,6 +658,7 @@ CVAR (Flag, compat_pointonline, compatflags2, COMPATF2_POINTONLINE);
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CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT);
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CVAR (Flag, compat_teleport, compatflags2, COMPATF2_TELEPORT);
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CVAR (Flag, compat_pushwindow, compatflags2, COMPATF2_PUSHWINDOW);
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CVAR (Flag, compat_checkswitchrange, compatflags2, COMPATF2_CHECKSWITCHRANGE);
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CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -328,6 +328,7 @@ enum : unsigned int
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COMPATF2_MULTIEXIT = 1 << 4, // Level exit can be triggered multiple times (required by Daedalus's travel tubes, thanks to a faulty script)
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COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions
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COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
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COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior
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};
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// Emulate old bugs for select maps. These are not exposed by a cvar
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@ -194,7 +194,9 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
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}
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}
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return (user->Top() > open.top);
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return (user->Level->i_compatflags2 & COMPATF2_CHECKSWITCHRANGE)
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? (user->Top() >= open.top)
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: (user->Top() > open.top);
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}
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else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
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{
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@ -216,7 +218,9 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
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}
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}
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return (user->Z() < open.bottom);
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return (user->Level->i_compatflags2 & COMPATF2_CHECKSWITCHRANGE)
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? (user->Z() <= open.bottom)
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: (user->Z() < open.bottom);
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}
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else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
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{
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@ -229,7 +233,9 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
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else
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{
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// no switch found. Check whether the player can touch either top or bottom texture
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return (user->Top() > open.top) || (user->isBelow(open.bottom));
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return (user->Level->i_compatflags2 & COMPATF2_CHECKSWITCHRANGE)
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? ( (user->Top() >= open.top) || (user->Z() <= open.bottom) )
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: ( (user->Top() > open.top) || user->isBelow(open.bottom) );
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}
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}
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@ -1619,6 +1619,7 @@ MapFlagHandlers[] =
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{ "compat_multiexit", MITYPE_COMPATFLAG, 0, COMPATF2_MULTIEXIT },
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{ "compat_teleport", MITYPE_COMPATFLAG, 0, COMPATF2_TELEPORT },
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{ "compat_pushwindow", MITYPE_COMPATFLAG, 0, COMPATF2_PUSHWINDOW },
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{ "compat_checkswitchrange", MITYPE_COMPATFLAG, 0, COMPATF2_CHECKSWITCHRANGE },
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{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
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@ -164,6 +164,7 @@ static FCompatOption Options[] =
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{ "multiexit", COMPATF2_MULTIEXIT, SLOT_COMPAT2 },
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{ "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 },
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{ "disablepushwindowcheck", COMPATF2_PUSHWINDOW, SLOT_COMPAT2 },
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{ "checkswitchrange", COMPATF2_CHECKSWITCHRANGE, SLOT_COMPAT2 },
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{ NULL, 0, 0 }
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};
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@ -2184,6 +2184,7 @@ CMPTMNU_SOUNDCUTOFF = "Sounds stop when actor vanishes";
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CMPTMNU_SOUNDTARGET = "Use original sound target handling";
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CMPTMNU_TELEPORT = "Scripted teleports don't trigger sector actions";
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CMPTMNU_PUSHWINDOW = "Non-blocking lines can be pushed";
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CMPTMNU_CHECKSWITCHRANGE = "Enable buggy CheckSwitchRange behavior";
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// Sound Options
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SNDMNU_TITLE = "SOUND OPTIONS";
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@ -1434,6 +1434,7 @@ OptionMenu "CompatibilityOptions" protected
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Option "$CMPTMNU_MULTIEXIT", "compat_multiexit", "YesNo"
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Option "$CMPTMNU_TELEPORT", "compat_teleport", "YesNo"
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Option "$CMPTMNU_PUSHWINDOW", "compat_pushwindow", "YesNo"
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Option "$CMPTMNU_CHECKSWITCHRANGE", "compat_checkswitchrange", "YesNo"
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StaticText " "
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StaticText "$CMPTMNU_PHYSICSBEHAVIOR",1
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@ -1338,4 +1338,5 @@ enum ECompatFlags
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COMPATF2_MULTIEXIT = 1 << 4, // Level exit can be triggered multiple times (required by Daedalus's travel tubes, thanks to a faulty script)
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COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions
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COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
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COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior
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};
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