mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Merge branch 'SDL2'
This commit is contained in:
commit
d4bac5776a
12 changed files with 756 additions and 485 deletions
180
FindSDL2.cmake
Normal file
180
FindSDL2.cmake
Normal file
|
@ -0,0 +1,180 @@
|
|||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2_main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDL2main.h and SDL2main.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
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HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
||||
NAMES SDL2
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
|
||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
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NAMES SDL2main
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
SET(SDL2_FOUND "NO")
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
|
||||
SET(SDL2_FOUND "YES")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
|
@ -191,19 +191,6 @@ else( WIN32 )
|
|||
set( NO_GTK ON )
|
||||
endif( GTK2_FOUND )
|
||||
endif( NOT NO_GTK )
|
||||
|
||||
# Check for Xcursor library and header files
|
||||
find_library( XCURSOR_LIB Xcursor )
|
||||
if( XCURSOR_LIB )
|
||||
find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" )
|
||||
if( XCURSOR_HEADER )
|
||||
add_definitions( -DUSE_XCURSOR=1 )
|
||||
message( STATUS "Found Xcursor at ${XCURSOR_LIB}" )
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} )
|
||||
else( XCURSOR_HEADER )
|
||||
unset( XCURSOR_LIB )
|
||||
endif( XCURSOR_HEADER )
|
||||
endif( XCURSOR_LIB )
|
||||
endif( APPLE )
|
||||
set( NASM_NAMES nasm )
|
||||
|
||||
|
@ -212,14 +199,11 @@ else( WIN32 )
|
|||
endif( NO_GTK )
|
||||
|
||||
# Non-Windows version also needs SDL
|
||||
find_package( SDL )
|
||||
if( NOT SDL_FOUND )
|
||||
message( SEND_ERROR "SDL is required for building." )
|
||||
endif( NOT SDL_FOUND )
|
||||
find_package( SDL2 REQUIRED )
|
||||
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" )
|
||||
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
|
||||
endif( NOT APPLE OR NOT OSX_COCOA_BACKEND )
|
||||
include_directories( "${SDL_INCLUDE_DIR}" )
|
||||
include_directories( "${SDL2_INCLUDE_DIR}" )
|
||||
|
||||
find_path( FPU_CONTROL_DIR fpu_control.h )
|
||||
if( FPU_CONTROL_DIR )
|
||||
|
@ -579,8 +563,8 @@ set( PLAT_SDL_SPECIAL_SOURCES
|
|||
sdl/i_joystick.cpp
|
||||
sdl/i_timer.cpp )
|
||||
set( PLAT_MAC_SOURCES
|
||||
sdl/iwadpicker_cocoa.mm
|
||||
sdl/i_system_cocoa.mm )
|
||||
cocoa/iwadpicker_cocoa.mm
|
||||
cocoa/i_system_cocoa.mm )
|
||||
set( PLAT_COCOA_SOURCES
|
||||
cocoa/HID_Config_Utilities.c
|
||||
cocoa/HID_Error_Handler.c
|
||||
|
@ -600,8 +584,9 @@ if( APPLE )
|
|||
|
||||
if( OSX_COCOA_BACKEND )
|
||||
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
add_definitions( -DUSE_NATIVE_COCOA )
|
||||
else( OSX_COCOA_BACKEND )
|
||||
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} sdl/SDLMain.m )
|
||||
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} )
|
||||
endif( OSX_COCOA_BACKEND )
|
||||
|
||||
set_source_files_properties( cocoa/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
||||
|
|
|
@ -1710,102 +1710,26 @@ void SDL_Quit()
|
|||
}
|
||||
|
||||
|
||||
char* SDL_GetError()
|
||||
const char* SDL_GetError()
|
||||
{
|
||||
static char empty[] = {0};
|
||||
return empty;
|
||||
}
|
||||
|
||||
|
||||
char* SDL_VideoDriverName(char* namebuf, int maxlen)
|
||||
const char* SDL_GetCurrentVideoDriver()
|
||||
{
|
||||
return strncpy(namebuf, "Native OpenGL", maxlen);
|
||||
return "Native OpenGL";
|
||||
}
|
||||
|
||||
const SDL_VideoInfo* SDL_GetVideoInfo()
|
||||
int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)
|
||||
{
|
||||
// NOTE: Only required fields are assigned
|
||||
|
||||
static SDL_PixelFormat pixelFormat;
|
||||
memset(&pixelFormat, 0, sizeof(pixelFormat));
|
||||
|
||||
pixelFormat.BitsPerPixel = 32;
|
||||
|
||||
static SDL_VideoInfo videoInfo;
|
||||
memset(&videoInfo, 0, sizeof(videoInfo));
|
||||
|
||||
// NOTE: Only required fields are assigned
|
||||
const NSRect displayRect = [[NSScreen mainScreen] frame];
|
||||
|
||||
videoInfo.current_w = displayRect.size.width;
|
||||
videoInfo.current_h = displayRect.size.height;
|
||||
videoInfo.vfmt = &pixelFormat;
|
||||
mode->w = displayRect.size.width;
|
||||
mode->h = displayRect.size.height;
|
||||
|
||||
return &videoInfo;
|
||||
}
|
||||
|
||||
SDL_Rect** SDL_ListModes(SDL_PixelFormat* format, Uint32 flags)
|
||||
{
|
||||
ZD_UNUSED(format);
|
||||
ZD_UNUSED(flags);
|
||||
|
||||
static std::vector<SDL_Rect*> resolutions;
|
||||
|
||||
if (resolutions.empty())
|
||||
{
|
||||
#define DEFINE_RESOLUTION(WIDTH, HEIGHT) \
|
||||
static SDL_Rect resolution_##WIDTH##_##HEIGHT = { 0, 0, WIDTH, HEIGHT }; \
|
||||
resolutions.push_back(&resolution_##WIDTH##_##HEIGHT);
|
||||
|
||||
DEFINE_RESOLUTION( 640, 480);
|
||||
DEFINE_RESOLUTION( 720, 480);
|
||||
DEFINE_RESOLUTION( 800, 480);
|
||||
DEFINE_RESOLUTION( 800, 600);
|
||||
DEFINE_RESOLUTION(1024, 600);
|
||||
DEFINE_RESOLUTION(1024, 640);
|
||||
DEFINE_RESOLUTION(1024, 768);
|
||||
DEFINE_RESOLUTION(1152, 720);
|
||||
DEFINE_RESOLUTION(1152, 864);
|
||||
DEFINE_RESOLUTION(1280, 720);
|
||||
DEFINE_RESOLUTION(1280, 768);
|
||||
DEFINE_RESOLUTION(1280, 800);
|
||||
DEFINE_RESOLUTION(1280, 854);
|
||||
DEFINE_RESOLUTION(1280, 960);
|
||||
DEFINE_RESOLUTION(1280, 1024);
|
||||
DEFINE_RESOLUTION(1366, 768);
|
||||
DEFINE_RESOLUTION(1400, 1050);
|
||||
DEFINE_RESOLUTION(1440, 900);
|
||||
DEFINE_RESOLUTION(1440, 960);
|
||||
DEFINE_RESOLUTION(1440, 1080);
|
||||
DEFINE_RESOLUTION(1600, 900);
|
||||
DEFINE_RESOLUTION(1600, 1200);
|
||||
DEFINE_RESOLUTION(1680, 1050);
|
||||
DEFINE_RESOLUTION(1920, 1080);
|
||||
DEFINE_RESOLUTION(1920, 1200);
|
||||
DEFINE_RESOLUTION(2048, 1080);
|
||||
DEFINE_RESOLUTION(2048, 1536);
|
||||
DEFINE_RESOLUTION(2560, 1080);
|
||||
DEFINE_RESOLUTION(2560, 1440);
|
||||
DEFINE_RESOLUTION(2560, 1600);
|
||||
DEFINE_RESOLUTION(2560, 2048);
|
||||
DEFINE_RESOLUTION(2880, 1800);
|
||||
DEFINE_RESOLUTION(3200, 1800);
|
||||
DEFINE_RESOLUTION(3440, 1440);
|
||||
DEFINE_RESOLUTION(3840, 2160);
|
||||
DEFINE_RESOLUTION(3840, 2400);
|
||||
DEFINE_RESOLUTION(4096, 2160);
|
||||
DEFINE_RESOLUTION(5120, 2880);
|
||||
|
||||
#undef DEFINE_RESOLUTION
|
||||
|
||||
resolutions.push_back(NULL);
|
||||
}
|
||||
|
||||
return &resolutions[0];
|
||||
}
|
||||
|
||||
int SDL_ShowCursor(int)
|
||||
{
|
||||
// Does nothing
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1828,73 +1752,151 @@ static SDL_PixelFormat* GetPixelFormat()
|
|||
result.Rmask = 0x000000FF;
|
||||
result.Gmask = 0x0000FF00;
|
||||
result.Bmask = 0x00FF0000;
|
||||
result.Amask = 0xFF000000;
|
||||
result.colorkey = 0;
|
||||
result.alpha = 0xFF;
|
||||
result.Amask = 0xFF000000;
|
||||
|
||||
return &result;
|
||||
}
|
||||
|
||||
|
||||
SDL_Surface* SDL_SetVideoMode(int width, int height, int, Uint32 flags)
|
||||
SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int* bpp, Uint32* Rmask, Uint32* Gmask, Uint32* Bmask, Uint32* Amask)
|
||||
{
|
||||
[appCtrl changeVideoResolution:(SDL_FULLSCREEN & flags)
|
||||
assert(format == SDL_PIXELFORMAT_ABGR8888);
|
||||
|
||||
*bpp = 32;
|
||||
*Rmask = 0x000000FF;
|
||||
*Gmask = 0x0000FF00;
|
||||
*Bmask = 0x00FF0000;
|
||||
*Amask = 0xFF000000;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
struct SDL_Window
|
||||
{
|
||||
Uint32 flags;
|
||||
int w, h;
|
||||
int pitch;
|
||||
void *pixels;
|
||||
};
|
||||
|
||||
struct SDL_Renderer { SDL_Window *window; };
|
||||
struct SDL_Texture { SDL_Window *window; };
|
||||
|
||||
SDL_Window* SDL_CreateWindow(const char* title, int x, int y, int width, int height, Uint32 flags)
|
||||
{
|
||||
[appCtrl changeVideoResolution:(SDL_WINDOW_FULLSCREEN_DESKTOP & flags)
|
||||
width:width
|
||||
height:height
|
||||
useHiDPI:vid_hidpi];
|
||||
|
||||
static SDL_Surface result;
|
||||
static SDL_Window result;
|
||||
|
||||
if (!(SDL_OPENGL & flags))
|
||||
if (!(SDL_WINDOW_OPENGL & flags))
|
||||
{
|
||||
[appCtrl setupSoftwareRenderingWithWidth:width
|
||||
height:height];
|
||||
}
|
||||
|
||||
result.flags = flags;
|
||||
result.format = GetPixelFormat();
|
||||
result.w = width;
|
||||
result.h = height;
|
||||
result.pitch = width * BYTES_PER_PIXEL;
|
||||
result.pixels = [appCtrl softwareRenderingBuffer];
|
||||
result.refcount = 1;
|
||||
|
||||
result.clip_rect.x = 0;
|
||||
result.clip_rect.y = 0;
|
||||
result.clip_rect.w = width;
|
||||
result.clip_rect.h = height;
|
||||
|
||||
|
||||
return &result;
|
||||
}
|
||||
|
||||
|
||||
void SDL_WM_SetCaption(const char* title, const char* icon)
|
||||
void SDL_DestroyWindow(SDL_Window *window)
|
||||
{
|
||||
ZD_UNUSED(title);
|
||||
ZD_UNUSED(icon);
|
||||
|
||||
// Window title is set in SDL_SetVideoMode()
|
||||
ZD_UNUSED(window);
|
||||
}
|
||||
|
||||
int SDL_WM_ToggleFullScreen(SDL_Surface* surface)
|
||||
Uint32 SDL_GetWindowFlags(SDL_Window *window)
|
||||
{
|
||||
if (surface->flags & SDL_FULLSCREEN)
|
||||
return window->flags;
|
||||
}
|
||||
|
||||
SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
|
||||
{
|
||||
ZD_UNUSED(window);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
|
||||
{
|
||||
*w = window->w;
|
||||
*h = window->h;
|
||||
}
|
||||
|
||||
void SDL_SetWindowSize(SDL_Window *window, int w, int h)
|
||||
{
|
||||
// Currently this is used for handling the fullscreen->windowed transition.
|
||||
// We can just no-op this for now.
|
||||
ZD_UNUSED(window);
|
||||
ZD_UNUSED(w);
|
||||
ZD_UNUSED(h);
|
||||
}
|
||||
|
||||
int SDL_SetWindowFullscreen(SDL_Window* window, Uint32 flags)
|
||||
{
|
||||
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == (flags & SDL_WINDOW_FULLSCREEN_DESKTOP))
|
||||
return 0;
|
||||
|
||||
if (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
surface->flags &= ~SDL_FULLSCREEN;
|
||||
window->flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
surface->flags |= SDL_FULLSCREEN;
|
||||
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
|
||||
[appCtrl changeVideoResolution:(SDL_FULLSCREEN & surface->flags)
|
||||
width:surface->w
|
||||
height:surface->h
|
||||
[appCtrl changeVideoResolution:(SDL_WINDOW_FULLSCREEN_DESKTOP & flags)
|
||||
width:window->w
|
||||
height:window->h
|
||||
useHiDPI:vid_hidpi];
|
||||
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
|
||||
{
|
||||
ZD_UNUSED(index);
|
||||
ZD_UNUSED(flags);
|
||||
|
||||
static SDL_Renderer result;
|
||||
result.window = window;
|
||||
|
||||
return &result;
|
||||
}
|
||||
void SDL_DestroyRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
ZD_UNUSED(renderer);
|
||||
}
|
||||
|
||||
SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
|
||||
{
|
||||
ZD_UNUSED(format);
|
||||
ZD_UNUSED(access);
|
||||
ZD_UNUSED(w);
|
||||
ZD_UNUSED(h);
|
||||
|
||||
static SDL_Texture result;
|
||||
result.window = renderer->window;
|
||||
|
||||
return &result;
|
||||
}
|
||||
void SDL_DestroyTexture(SDL_Texture *texture)
|
||||
{
|
||||
ZD_UNUSED(texture);
|
||||
}
|
||||
|
||||
int SDL_QueryTexture(SDL_Texture *texture, Uint32* format, int* access, int* w, int* h)
|
||||
{
|
||||
if(format) *format = SDL_PIXELFORMAT_ABGR8888;
|
||||
if(access) *access = SDL_TEXTUREACCESS_STREAMING;
|
||||
if(w) *w = texture->window->w;
|
||||
if(h) *h = texture->window->h;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_GL_SwapBuffers()
|
||||
{
|
||||
|
@ -1926,18 +1928,22 @@ void SDL_UnlockSurface(SDL_Surface* surface)
|
|||
ZD_UNUSED(surface);
|
||||
}
|
||||
|
||||
int SDL_BlitSurface(SDL_Surface* src, SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect)
|
||||
int SDL_LockTexture(SDL_Texture* texture, const SDL_Rect *rect, void** pixels, int *pitch)
|
||||
{
|
||||
ZD_UNUSED(src);
|
||||
ZD_UNUSED(srcrect);
|
||||
ZD_UNUSED(dst);
|
||||
ZD_UNUSED(dstrect);
|
||||
|
||||
assert(NULL == rect);
|
||||
|
||||
*pixels = texture->window->pixels;
|
||||
*pitch = texture->window->pitch;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_UnlockTexture(SDL_Texture *texture)
|
||||
{
|
||||
ZD_UNUSED(texture);
|
||||
}
|
||||
|
||||
int SDL_Flip(SDL_Surface* screen)
|
||||
int SDL_UpdateWindowSurface(SDL_Window *screen)
|
||||
{
|
||||
assert(NULL != screen);
|
||||
|
||||
|
@ -1984,10 +1990,24 @@ int SDL_Flip(SDL_Surface* screen)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SetPalette(SDL_Surface* surface, int flags, SDL_Color* colors, int firstcolor, int ncolors)
|
||||
int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
|
||||
{
|
||||
ZD_UNUSED(surface);
|
||||
ZD_UNUSED(flags);
|
||||
ZD_UNUSED(renderer);
|
||||
ZD_UNUSED(texture);
|
||||
ZD_UNUSED(srcrect);
|
||||
ZD_UNUSED(dstrect);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SDL_RenderPresent(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_UpdateWindowSurface(renderer->window);
|
||||
}
|
||||
|
||||
int SDL_SetPaletteColors(SDL_Palette* palette, const SDL_Color* colors, int firstcolor, int ncolors)
|
||||
{
|
||||
ZD_UNUSED(palette);
|
||||
ZD_UNUSED(colors);
|
||||
ZD_UNUSED(firstcolor);
|
||||
ZD_UNUSED(ncolors);
|
||||
|
@ -2127,10 +2147,6 @@ DarwinVersion GetDarwinVersion()
|
|||
const DarwinVersion darwinVersion = GetDarwinVersion();
|
||||
|
||||
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif // main
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
gettimeofday(&s_startTicks, NULL);
|
||||
|
|
|
@ -247,8 +247,12 @@ static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
|
|||
if (Video != NULL)
|
||||
{
|
||||
while ((haveMode = Video->NextMode (&width, &height, &letterbox)) &&
|
||||
(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch))
|
||||
ratiomatch >= 0)
|
||||
{
|
||||
int ratio;
|
||||
CheckRatio (width, height, &ratio);
|
||||
if (ratio == ratiomatch)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,61 +9,11 @@
|
|||
#include "v_palette.h"
|
||||
#include "textures.h"
|
||||
|
||||
extern SDL_Surface *cursorSurface;
|
||||
extern SDL_Rect cursorBlit;
|
||||
|
||||
#ifdef USE_XCURSOR
|
||||
// Xlib has its own GC, so don't let it interfere.
|
||||
#define GC XGC
|
||||
#include <X11/Xcursor/Xcursor.h>
|
||||
#undef GC
|
||||
|
||||
bool UseXCursor;
|
||||
SDL_Cursor *X11Cursor;
|
||||
SDL_Cursor *FirstCursor;
|
||||
|
||||
// Hack! Hack! SDL does not provide a clean way to get the XDisplay.
|
||||
// On the other hand, there are no more planned updates for SDL 1.2,
|
||||
// so we should be fine making assumptions.
|
||||
struct SDL_PrivateVideoData
|
||||
{
|
||||
int local_X11;
|
||||
Display *X11_Display;
|
||||
};
|
||||
|
||||
struct SDL_VideoDevice
|
||||
{
|
||||
const char *name;
|
||||
int (*functions[9])();
|
||||
SDL_VideoInfo info;
|
||||
SDL_PixelFormat *displayformatalphapixel;
|
||||
int (*morefuncs[9])();
|
||||
Uint16 *gamma;
|
||||
int (*somefuncs[9])();
|
||||
unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
|
||||
int is_32bit;
|
||||
int (*itsafuncs[13])();
|
||||
SDL_Surface *surfaces[3];
|
||||
SDL_Palette *physpal;
|
||||
SDL_Color *gammacols;
|
||||
char *wm_strings[2];
|
||||
int offsets[2];
|
||||
SDL_GrabMode input_grab;
|
||||
int handles_any_size;
|
||||
SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
|
||||
};
|
||||
|
||||
extern SDL_VideoDevice *current_video;
|
||||
#define SDL_Display (current_video->hidden->X11_Display)
|
||||
|
||||
SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool I_SetCursor(FTexture *cursorpic)
|
||||
{
|
||||
static SDL_Cursor *cursor;
|
||||
static SDL_Surface *cursorSurface;
|
||||
|
||||
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
|
||||
{
|
||||
// Must be no larger than 32x32.
|
||||
|
@ -72,25 +22,9 @@ bool I_SetCursor(FTexture *cursorpic)
|
|||
return false;
|
||||
}
|
||||
|
||||
#ifdef USE_XCURSOR
|
||||
if (UseXCursor)
|
||||
{
|
||||
if (FirstCursor == NULL)
|
||||
{
|
||||
FirstCursor = SDL_GetCursor();
|
||||
}
|
||||
X11Cursor = CreateColorCursor(cursorpic);
|
||||
if (X11Cursor != NULL)
|
||||
{
|
||||
SDL_SetCursor(X11Cursor);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (cursorSurface == NULL)
|
||||
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
|
||||
|
||||
SDL_ShowCursor(0);
|
||||
SDL_LockSurface(cursorSurface);
|
||||
BYTE buffer[32*32*4];
|
||||
memset(buffer, 0, 32*32*4);
|
||||
|
@ -98,24 +32,25 @@ bool I_SetCursor(FTexture *cursorpic)
|
|||
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
|
||||
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
|
||||
SDL_UnlockSurface(cursorSurface);
|
||||
|
||||
if (cursor)
|
||||
SDL_FreeCursor (cursor);
|
||||
cursor = SDL_CreateColorCursor (cursorSurface, 0, 0);
|
||||
SDL_SetCursor (cursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowCursor(1);
|
||||
|
||||
if (cursor)
|
||||
{
|
||||
SDL_SetCursor (NULL);
|
||||
SDL_FreeCursor (cursor);
|
||||
cursor = NULL;
|
||||
}
|
||||
if (cursorSurface != NULL)
|
||||
{
|
||||
SDL_FreeSurface(cursorSurface);
|
||||
cursorSurface = NULL;
|
||||
}
|
||||
#ifdef USE_XCURSOR
|
||||
if (X11Cursor != NULL)
|
||||
{
|
||||
SDL_SetCursor(FirstCursor);
|
||||
SDL_FreeCursor(X11Cursor);
|
||||
X11Cursor = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
#include "templates.h"
|
||||
#include "s_sound.h"
|
||||
|
||||
void ScaleWithAspect (int &w, int &h, int Width, int Height);
|
||||
|
||||
static void I_CheckGUICapture ();
|
||||
static void I_CheckNativeMouse ();
|
||||
|
||||
|
@ -29,31 +31,27 @@ extern int paused;
|
|||
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, sdl_nokeyrepeat, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
EXTERN_CVAR (Bool, fullscreen)
|
||||
|
||||
extern int WaitingForKey, chatmodeon;
|
||||
extern constate_e ConsoleState;
|
||||
|
||||
extern SDL_Surface *cursorSurface;
|
||||
extern SDL_Rect cursorBlit;
|
||||
static bool DownState[SDL_NUM_SCANCODES];
|
||||
|
||||
static BYTE KeySymToDIK[SDLK_LAST], DownState[SDLK_LAST];
|
||||
|
||||
static WORD DIKToKeySym[256] =
|
||||
static const SDL_Keycode DIKToKeySym[256] =
|
||||
{
|
||||
0, SDLK_ESCAPE, '1', '2', '3', '4', '5', '6',
|
||||
'7', '8', '9', '0', '-', '=', SDLK_BACKSPACE, SDLK_TAB,
|
||||
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
|
||||
'o', 'p', '[', ']', SDLK_RETURN, SDLK_LCTRL, 'a', 's',
|
||||
'd', 'f', 'g', 'h', 'j', 'k', 'l', SDLK_SEMICOLON,
|
||||
'\'', '`', SDLK_LSHIFT, '\\', 'z', 'x', 'c', 'v',
|
||||
'b', 'n', 'm', ',', '.', '/', SDLK_RSHIFT, SDLK_KP_MULTIPLY,
|
||||
SDLK_LALT, ' ', SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
|
||||
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_KP7,
|
||||
SDLK_KP8, SDLK_KP9, SDLK_KP_MINUS, SDLK_KP4, SDLK_KP5, SDLK_KP6, SDLK_KP_PLUS, SDLK_KP1,
|
||||
SDLK_KP2, SDLK_KP3, SDLK_KP0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
|
||||
0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6,
|
||||
SDLK_7, SDLK_8, SDLK_9, SDLK_0,SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB,
|
||||
SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i,
|
||||
SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s,
|
||||
SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON,
|
||||
SDLK_QUOTE, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v,
|
||||
SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_KP_MULTIPLY,
|
||||
SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
|
||||
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCKCLEAR, SDLK_SCROLLLOCK, SDLK_KP_7,
|
||||
SDLK_KP_8, SDLK_KP_9, SDLK_KP_MINUS, SDLK_KP_4, SDLK_KP_5, SDLK_KP_6, SDLK_KP_PLUS, SDLK_KP_1,
|
||||
SDLK_KP_2, SDLK_KP_3, SDLK_KP_0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
|
||||
SDLK_F12, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
@ -65,24 +63,58 @@ static WORD DIKToKeySym[256] =
|
|||
0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
|
||||
0, 0, 0, SDLK_KP_COMMA, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
|
||||
SDLK_RALT, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME,
|
||||
SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END,
|
||||
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0,
|
||||
0, 0, 0, SDLK_LSUPER, SDLK_RSUPER, SDLK_MENU, SDLK_POWER, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, SDLK_LGUI, SDLK_RGUI, SDLK_MENU, SDLK_POWER, SDLK_SLEEP,
|
||||
0, 0, 0, 0, 0, SDLK_AC_SEARCH, SDLK_AC_BOOKMARKS, SDLK_AC_REFRESH,
|
||||
SDLK_AC_STOP, SDLK_AC_FORWARD, SDLK_AC_BACK, SDLK_COMPUTER, SDLK_MAIL, SDLK_MEDIASELECT, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static void FlushDIKState (int low=0, int high=NUM_KEYS-1)
|
||||
static const SDL_Scancode DIKToKeyScan[256] =
|
||||
{
|
||||
}
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6,
|
||||
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0 ,SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB,
|
||||
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I,
|
||||
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S,
|
||||
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON,
|
||||
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V,
|
||||
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_KP_MULTIPLY,
|
||||
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5,
|
||||
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_KP_7,
|
||||
SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_1,
|
||||
SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F11,
|
||||
SDL_SCANCODE_F12, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RCTRL, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_SYSREQ,
|
||||
SDL_SCANCODE_RALT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_HOME,
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_END,
|
||||
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_MENU, SDL_SCANCODE_POWER, SDL_SCANCODE_SLEEP,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_REFRESH,
|
||||
SDL_SCANCODE_AC_STOP, SDL_SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_BACK, SDL_SCANCODE_COMPUTER, SDL_SCANCODE_MAIL, SDL_SCANCODE_MEDIASELECT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN
|
||||
};
|
||||
|
||||
static void InitKeySymMap ()
|
||||
static TMap<SDL_Keycode, BYTE> InitKeySymMap ()
|
||||
{
|
||||
TMap<SDL_Keycode, BYTE> KeySymToDIK;
|
||||
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
KeySymToDIK[DIKToKeySym[i]] = i;
|
||||
|
@ -92,16 +124,28 @@ static void InitKeySymMap ()
|
|||
KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL;
|
||||
KeySymToDIK[SDLK_RALT] = DIK_LMENU;
|
||||
// Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ
|
||||
KeySymToDIK[SDLK_PRINT] = DIK_SYSRQ;
|
||||
KeySymToDIK[SDLK_PRINTSCREEN] = DIK_SYSRQ;
|
||||
|
||||
return KeySymToDIK;
|
||||
}
|
||||
static const TMap<SDL_Keycode, BYTE> KeySymToDIK(InitKeySymMap());
|
||||
|
||||
static TMap<SDL_Scancode, BYTE> InitKeyScanMap ()
|
||||
{
|
||||
TMap<SDL_Scancode, BYTE> KeyScanToDIK;
|
||||
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
KeyScanToDIK[DIKToKeyScan[i]] = i;
|
||||
}
|
||||
|
||||
return KeyScanToDIK;
|
||||
}
|
||||
static const TMap<SDL_Scancode, BYTE> KeyScanToDIK(InitKeyScanMap());
|
||||
|
||||
static void I_CheckGUICapture ()
|
||||
{
|
||||
bool wantCapt;
|
||||
bool repeat;
|
||||
int oldrepeat, interval;
|
||||
|
||||
SDL_GetKeyRepeat(&oldrepeat, &interval);
|
||||
|
||||
if (menuactive == MENU_Off)
|
||||
{
|
||||
|
@ -117,56 +161,21 @@ static void I_CheckGUICapture ()
|
|||
GUICapture = wantCapt;
|
||||
if (wantCapt)
|
||||
{
|
||||
int x, y;
|
||||
SDL_GetMouseState (&x, &y);
|
||||
cursorBlit.x = x;
|
||||
cursorBlit.y = y;
|
||||
|
||||
FlushDIKState ();
|
||||
memset (DownState, 0, sizeof(DownState));
|
||||
repeat = !sdl_nokeyrepeat;
|
||||
SDL_EnableUNICODE (1);
|
||||
}
|
||||
else
|
||||
{
|
||||
repeat = false;
|
||||
SDL_EnableUNICODE (0);
|
||||
}
|
||||
}
|
||||
if (wantCapt)
|
||||
{
|
||||
repeat = !sdl_nokeyrepeat;
|
||||
}
|
||||
else
|
||||
{
|
||||
repeat = false;
|
||||
}
|
||||
if (repeat != (oldrepeat != 0))
|
||||
{
|
||||
if (repeat)
|
||||
{
|
||||
SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_EnableKeyRepeat (0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void I_SetMouseCapture()
|
||||
{
|
||||
// Clear out any mouse movement.
|
||||
SDL_GetRelativeMouseState (NULL, NULL);
|
||||
SDL_SetRelativeMouseMode (SDL_TRUE);
|
||||
}
|
||||
|
||||
void I_ReleaseMouseCapture()
|
||||
{
|
||||
}
|
||||
|
||||
static void CenterMouse ()
|
||||
{
|
||||
SDL_WarpMouse (screen->GetWidth()/2, screen->GetHeight()/2);
|
||||
SDL_PumpEvents ();
|
||||
SDL_GetRelativeMouseState (NULL, NULL);
|
||||
SDL_SetRelativeMouseMode (SDL_FALSE);
|
||||
}
|
||||
|
||||
static void PostMouseMove (int x, int y)
|
||||
|
@ -210,33 +219,10 @@ static void MouseRead ()
|
|||
}
|
||||
if (x | y)
|
||||
{
|
||||
CenterMouse ();
|
||||
PostMouseMove (x, -y);
|
||||
}
|
||||
}
|
||||
|
||||
static void WheelMoved(event_t *event)
|
||||
{
|
||||
if (GUICapture)
|
||||
{
|
||||
if (event->type != EV_KeyUp)
|
||||
{
|
||||
SDLMod mod = SDL_GetModState();
|
||||
event->type = EV_GUI_Event;
|
||||
event->subtype = event->data1 == KEY_MWHEELUP ? EV_GUI_WheelUp : EV_GUI_WheelDown;
|
||||
event->data1 = 0;
|
||||
event->data3 = ((mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
|
||||
((mod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((mod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
D_PostEvent(event);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
D_PostEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0) self = 0;
|
||||
|
@ -259,26 +245,19 @@ static bool inGame()
|
|||
|
||||
static void I_CheckNativeMouse ()
|
||||
{
|
||||
bool focus = (SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
|
||||
== (SDL_APPINPUTFOCUS|SDL_APPACTIVE);
|
||||
bool fs = (SDL_GetVideoSurface ()->flags & SDL_FULLSCREEN) != 0;
|
||||
bool focus = SDL_GetKeyboardFocus() != NULL;
|
||||
bool fs = screen->IsFullscreen();
|
||||
|
||||
bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !inGame());
|
||||
|
||||
if (wantNative != NativeMouse)
|
||||
{
|
||||
NativeMouse = wantNative;
|
||||
SDL_ShowCursor (wantNative ? cursorSurface == NULL : 0);
|
||||
SDL_ShowCursor (wantNative);
|
||||
if (wantNative)
|
||||
{
|
||||
SDL_WM_GrabInput (SDL_GRAB_OFF);
|
||||
FlushDIKState (KEY_MOUSE1, KEY_MOUSE8);
|
||||
}
|
||||
I_ReleaseMouseCapture ();
|
||||
else
|
||||
{
|
||||
SDL_WM_GrabInput (SDL_GRAB_ON);
|
||||
CenterMouse ();
|
||||
}
|
||||
I_SetMouseCapture ();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -293,14 +272,13 @@ void MessagePump (const SDL_Event &sev)
|
|||
case SDL_QUIT:
|
||||
exit (0);
|
||||
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (sev.active.state == SDL_APPINPUTFOCUS)
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (sev.window.event)
|
||||
{
|
||||
if (sev.active.gain == 0)
|
||||
{ // kill focus
|
||||
FlushDIKState ();
|
||||
}
|
||||
S_SetSoundPaused(sev.active.gain);
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
S_SetSoundPaused(sev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -320,32 +298,20 @@ void MessagePump (const SDL_Event &sev)
|
|||
*/
|
||||
switch (sev.button.button)
|
||||
{
|
||||
case 1: event.data1 = KEY_MOUSE1; break;
|
||||
case 2: event.data1 = KEY_MOUSE3; break;
|
||||
case 3: event.data1 = KEY_MOUSE2; break;
|
||||
case 4: event.data1 = KEY_MWHEELUP; break;
|
||||
case 5: event.data1 = KEY_MWHEELDOWN; break;
|
||||
case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */
|
||||
case 7: event.data1 = KEY_MOUSE5; break; /* ditto */
|
||||
case 8: event.data1 = KEY_MOUSE4; break;
|
||||
case SDL_BUTTON_LEFT: event.data1 = KEY_MOUSE1; break;
|
||||
case SDL_BUTTON_MIDDLE: event.data1 = KEY_MOUSE3; break;
|
||||
case SDL_BUTTON_RIGHT: event.data1 = KEY_MOUSE2; break;
|
||||
case 8: event.data1 = KEY_MOUSE4; break; // For whatever reason my side mouse buttons are here.
|
||||
case 9: event.data1 = KEY_MOUSE5; break;
|
||||
case 10: event.data1 = KEY_MOUSE6; break;
|
||||
case 11: event.data1 = KEY_MOUSE7; break;
|
||||
case 12: event.data1 = KEY_MOUSE8; break;
|
||||
case SDL_BUTTON_X1: event.data1 = KEY_MOUSE6; break; // And these don't exist
|
||||
case SDL_BUTTON_X2: event.data1 = KEY_MOUSE7; break;
|
||||
case 6: event.data1 = KEY_MOUSE8; break;
|
||||
default: printf("SDL mouse button %s %d\n",
|
||||
sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
|
||||
}
|
||||
if (event.data1 != 0)
|
||||
{
|
||||
//DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
|
||||
if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN)
|
||||
{
|
||||
WheelMoved(&event);
|
||||
}
|
||||
else
|
||||
{
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -354,8 +320,35 @@ void MessagePump (const SDL_Event &sev)
|
|||
int x, y;
|
||||
SDL_GetMouseState (&x, &y);
|
||||
|
||||
cursorBlit.x = event.data1 = x;
|
||||
cursorBlit.y = event.data2 = y;
|
||||
// Detect if we're doing scaling in the Window and adjust the mouse
|
||||
// coordinates accordingly. This could be more efficent, but I
|
||||
// don't think performance is an issue in the menus.
|
||||
SDL_Window *focus;
|
||||
if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ()))
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize (focus, &w, &h);
|
||||
int realw = w, realh = h;
|
||||
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
|
||||
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
|
||||
{
|
||||
double xratio = (double)SCREENWIDTH/realw;
|
||||
double yratio = (double)SCREENHEIGHT/realh;
|
||||
if (realw < w)
|
||||
{
|
||||
x = (x - (w - realw)/2)*xratio;
|
||||
y *= yratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = (y - (h - realh)/2)*yratio;
|
||||
x *= xratio;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event.data1 = x;
|
||||
event.data2 = y;
|
||||
event.type = EV_GUI_Event;
|
||||
if(sev.type == SDL_MOUSEMOTION)
|
||||
event.subtype = EV_GUI_MouseMove;
|
||||
|
@ -368,15 +361,38 @@ void MessagePump (const SDL_Event &sev)
|
|||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
if (GUICapture)
|
||||
{
|
||||
event.type = EV_GUI_Event;
|
||||
event.subtype = sev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = EV_KeyDown;
|
||||
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
|
||||
D_PostEvent (&event);
|
||||
event.type = EV_KeyUp;
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
if (sev.key.keysym.sym >= SDLK_LAST)
|
||||
break;
|
||||
|
||||
if (!GUICapture)
|
||||
{
|
||||
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
event.data1 = KeySymToDIK[sev.key.keysym.sym];
|
||||
|
||||
// Try to look up our key mapped key for conversion to DirectInput.
|
||||
// If that fails, then we'll do a lookup against the scan code,
|
||||
// which may not return the right key, but at least the key should
|
||||
// work in the game.
|
||||
if (const BYTE *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym))
|
||||
event.data1 = *dik;
|
||||
else if (const BYTE *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode))
|
||||
event.data1 = *dik;
|
||||
|
||||
if (event.data1)
|
||||
{
|
||||
if (sev.key.keysym.sym < 256)
|
||||
|
@ -394,20 +410,17 @@ void MessagePump (const SDL_Event &sev)
|
|||
((sev.key.keysym.mod & KMOD_CTRL) ? GKM_CTRL : 0) |
|
||||
((sev.key.keysym.mod & KMOD_ALT) ? GKM_ALT : 0);
|
||||
|
||||
if (sev.key.keysym.sym < SDLK_LAST)
|
||||
if (event.subtype == EV_GUI_KeyDown)
|
||||
{
|
||||
if (event.subtype == EV_GUI_KeyDown)
|
||||
if (DownState[sev.key.keysym.scancode])
|
||||
{
|
||||
if (DownState[sev.key.keysym.sym])
|
||||
{
|
||||
event.subtype = EV_GUI_KeyRepeat;
|
||||
}
|
||||
DownState[sev.key.keysym.sym] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
DownState[sev.key.keysym.sym] = 0;
|
||||
event.subtype = EV_GUI_KeyRepeat;
|
||||
}
|
||||
DownState[sev.key.keysym.scancode] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
DownState[sev.key.keysym.scancode] = 0;
|
||||
}
|
||||
|
||||
switch (sev.key.keysym.sym)
|
||||
|
@ -442,20 +455,21 @@ void MessagePump (const SDL_Event &sev)
|
|||
}
|
||||
break;
|
||||
}
|
||||
event.data2 = sev.key.keysym.unicode & 0xff;
|
||||
if (event.data1 < 128)
|
||||
{
|
||||
event.data1 = toupper(event.data1);
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
if (!iscntrl(event.data2) && event.subtype != EV_GUI_KeyUp)
|
||||
{
|
||||
event.subtype = EV_GUI_Char;
|
||||
event.data1 = event.data2;
|
||||
event.data2 = sev.key.keysym.mod & KMOD_ALT;
|
||||
event.data3 = 0;
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_TEXTINPUT:
|
||||
if (GUICapture)
|
||||
{
|
||||
event.type = EV_GUI_Event;
|
||||
event.subtype = EV_GUI_Char;
|
||||
event.data1 = sev.text.text[0];
|
||||
D_PostEvent (&event);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -496,10 +510,5 @@ void I_StartTic ()
|
|||
void I_ProcessJoysticks ();
|
||||
void I_StartFrame ()
|
||||
{
|
||||
if (KeySymToDIK[SDLK_BACKSPACE] == 0)
|
||||
{
|
||||
InitKeySymMap ();
|
||||
}
|
||||
|
||||
I_ProcessJoysticks();
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ public:
|
|||
|
||||
FString GetName()
|
||||
{
|
||||
return SDL_JoystickName(DeviceIndex);
|
||||
return SDL_JoystickName(Device);
|
||||
}
|
||||
float GetSensitivity()
|
||||
{
|
||||
|
|
|
@ -85,10 +85,6 @@ void Mac_I_FatalError(const char* errortext);
|
|||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
#ifdef USE_XCURSOR
|
||||
extern bool UseXCursor;
|
||||
#endif
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
#ifndef NO_GTK
|
||||
|
@ -241,7 +237,11 @@ void I_ShutdownJoysticks();
|
|||
|
||||
const char* I_GetBackEndName();
|
||||
|
||||
#ifdef USE_NATIVE_COCOA
|
||||
int SDL_main (int argc, char **argv)
|
||||
#else
|
||||
int main (int argc, char **argv)
|
||||
#endif
|
||||
{
|
||||
#if !defined (__APPLE__)
|
||||
{
|
||||
|
@ -278,27 +278,13 @@ int main (int argc, char **argv)
|
|||
}
|
||||
atterm (SDL_Quit);
|
||||
|
||||
{
|
||||
char viddriver[80];
|
||||
|
||||
if (SDL_VideoDriverName(viddriver, sizeof(viddriver)) != NULL)
|
||||
{
|
||||
printf("Using video driver %s\n", viddriver);
|
||||
#ifdef USE_XCURSOR
|
||||
UseXCursor = (strcmp(viddriver, "x11") == 0);
|
||||
#endif
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
char caption[100];
|
||||
mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
|
||||
SDL_WM_SetCaption(caption, caption);
|
||||
printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
|
||||
printf("\n");
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
|
||||
if ( NULL != videoInfo )
|
||||
EXTERN_CVAR( Int, vid_adapter )
|
||||
SDL_DisplayMode videoInfo = {};
|
||||
if ( SDL_GetDesktopDisplayMode (vid_adapter, &videoInfo) == 0 )
|
||||
{
|
||||
EXTERN_CVAR( Int, vid_defwidth )
|
||||
EXTERN_CVAR( Int, vid_defheight )
|
||||
|
@ -306,13 +292,11 @@ int main (int argc, char **argv)
|
|||
EXTERN_CVAR( Bool, vid_vsync )
|
||||
EXTERN_CVAR( Bool, fullscreen )
|
||||
|
||||
vid_defwidth = videoInfo->current_w;
|
||||
vid_defheight = videoInfo->current_h;
|
||||
vid_defbits = videoInfo->vfmt->BitsPerPixel;
|
||||
vid_defwidth = videoInfo.w;
|
||||
vid_defheight = videoInfo.h;
|
||||
vid_vsync = true;
|
||||
fullscreen = true;
|
||||
}
|
||||
|
||||
}
|
||||
#endif // __APPLE__
|
||||
|
||||
try
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "v_palette.h"
|
||||
#include "sdlvideo.h"
|
||||
#include "r_swrenderer.h"
|
||||
#include "version.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
|
@ -42,6 +43,7 @@ public:
|
|||
bool SetGamma (float gamma);
|
||||
bool SetFlash (PalEntry rgb, int amount);
|
||||
void GetFlash (PalEntry &rgb, int &amount);
|
||||
void SetFullscreen (bool fullscreen);
|
||||
int GetPageCount ();
|
||||
bool IsFullscreen ();
|
||||
|
||||
|
@ -56,14 +58,23 @@ private:
|
|||
int FlashAmount;
|
||||
float Gamma;
|
||||
bool UpdatePending;
|
||||
|
||||
SDL_Surface *Screen;
|
||||
|
||||
|
||||
SDL_Window *Screen;
|
||||
SDL_Renderer *Renderer;
|
||||
union
|
||||
{
|
||||
SDL_Texture *Texture;
|
||||
SDL_Surface *Surface;
|
||||
};
|
||||
SDL_Rect UpdateRect;
|
||||
|
||||
bool UsingRenderer;
|
||||
bool NeedPalUpdate;
|
||||
bool NeedGammaUpdate;
|
||||
bool NotPaletted;
|
||||
|
||||
|
||||
void UpdateColors ();
|
||||
void ResetSDLRenderer ();
|
||||
|
||||
SDLFB () {}
|
||||
};
|
||||
|
@ -83,9 +94,6 @@ struct MiniModeInfo
|
|||
extern IVideo *Video;
|
||||
extern bool GUICapture;
|
||||
|
||||
SDL_Surface *cursorSurface = NULL;
|
||||
SDL_Rect cursorBlit = {0, 0, 32, 32};
|
||||
|
||||
EXTERN_CVAR (Float, Gamma)
|
||||
EXTERN_CVAR (Int, vid_maxfps)
|
||||
EXTERN_CVAR (Bool, cl_capfps)
|
||||
|
@ -93,11 +101,11 @@ EXTERN_CVAR (Bool, vid_vsync)
|
|||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
// vid_asyncblit needs a restart to work. SDL doesn't seem to change if the
|
||||
// frame buffer is changed at run time.
|
||||
CVAR (Bool, vid_asyncblit, 1, CVAR_NOINITCALL|CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
{
|
||||
|
@ -140,12 +148,14 @@ static MiniModeInfo WinModes[] =
|
|||
{ 720, 480 }, // 16:10
|
||||
{ 720, 540 },
|
||||
{ 800, 450 }, // 16:9
|
||||
{ 800, 480 },
|
||||
{ 800, 500 }, // 16:10
|
||||
{ 800, 600 },
|
||||
{ 848, 480 }, // 16:9
|
||||
{ 960, 600 }, // 16:10
|
||||
{ 960, 720 },
|
||||
{ 1024, 576 }, // 16:9
|
||||
{ 1024, 600 }, // 17:10
|
||||
{ 1024, 640 }, // 16:10
|
||||
{ 1024, 768 },
|
||||
{ 1088, 612 }, // 16:9
|
||||
|
@ -153,16 +163,33 @@ static MiniModeInfo WinModes[] =
|
|||
{ 1152, 720 }, // 16:10
|
||||
{ 1152, 864 },
|
||||
{ 1280, 720 }, // 16:9
|
||||
{ 1280, 854 },
|
||||
{ 1280, 800 }, // 16:10
|
||||
{ 1280, 960 },
|
||||
{ 1280, 1024 }, // 5:4
|
||||
{ 1360, 768 }, // 16:9
|
||||
{ 1366, 768 },
|
||||
{ 1400, 787 }, // 16:9
|
||||
{ 1400, 875 }, // 16:10
|
||||
{ 1400, 1050 },
|
||||
{ 1440, 900 },
|
||||
{ 1440, 960 },
|
||||
{ 1440, 1080 },
|
||||
{ 1600, 900 }, // 16:9
|
||||
{ 1600, 1000 }, // 16:10
|
||||
{ 1600, 1200 },
|
||||
{ 1920, 1080 },
|
||||
{ 1920, 1200 },
|
||||
{ 2048, 1536 },
|
||||
{ 2560, 1440 },
|
||||
{ 2560, 1600 },
|
||||
{ 2560, 2048 },
|
||||
{ 2880, 1800 },
|
||||
{ 3200, 1800 },
|
||||
{ 3840, 2160 },
|
||||
{ 3840, 2400 },
|
||||
{ 4096, 2160 },
|
||||
{ 5120, 2880 }
|
||||
};
|
||||
|
||||
static cycle_t BlitCycles;
|
||||
|
@ -170,10 +197,34 @@ static cycle_t SDLFlipCycles;
|
|||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
void ScaleWithAspect (int &w, int &h, int Width, int Height)
|
||||
{
|
||||
int resRatio = CheckRatio (Width, Height);
|
||||
int screenRatio;
|
||||
CheckRatio (w, h, &screenRatio);
|
||||
if (resRatio == screenRatio)
|
||||
return;
|
||||
|
||||
double yratio;
|
||||
switch(resRatio)
|
||||
{
|
||||
case 0: yratio = 4./3.; break;
|
||||
case 1: yratio = 16./9.; break;
|
||||
case 2: yratio = 16./10.; break;
|
||||
case 3: yratio = 17./10.; break;
|
||||
case 4: yratio = 5./4.; break;
|
||||
default: return;
|
||||
}
|
||||
double y = w/yratio;
|
||||
if (y > h)
|
||||
w = h*yratio;
|
||||
else
|
||||
h = y;
|
||||
}
|
||||
|
||||
SDLVideo::SDLVideo (int parm)
|
||||
{
|
||||
IteratorBits = 0;
|
||||
IteratorFS = false;
|
||||
}
|
||||
|
||||
SDLVideo::~SDLVideo ()
|
||||
|
@ -184,34 +235,19 @@ void SDLVideo::StartModeIterator (int bits, bool fs)
|
|||
{
|
||||
IteratorMode = 0;
|
||||
IteratorBits = bits;
|
||||
IteratorFS = fs;
|
||||
}
|
||||
|
||||
bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
|
||||
{
|
||||
if (IteratorBits != 8)
|
||||
return false;
|
||||
|
||||
if (!IteratorFS)
|
||||
|
||||
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
|
||||
{
|
||||
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
|
||||
{
|
||||
*width = WinModes[IteratorMode].Width;
|
||||
*height = WinModes[IteratorMode].Height;
|
||||
++IteratorMode;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
|
||||
if (modes != NULL && modes[IteratorMode] != NULL)
|
||||
{
|
||||
*width = modes[IteratorMode]->w;
|
||||
*height = modes[IteratorMode]->h;
|
||||
++IteratorMode;
|
||||
return true;
|
||||
}
|
||||
*width = WinModes[IteratorMode].Width;
|
||||
*height = WinModes[IteratorMode].Height;
|
||||
++IteratorMode;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -230,11 +266,11 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer (int width, int height, bool fullscree
|
|||
if (fb->Width == width &&
|
||||
fb->Height == height)
|
||||
{
|
||||
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
|
||||
bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
|
||||
|
||||
if (fsnow != fullscreen)
|
||||
{
|
||||
SDL_WM_ToggleFullScreen (fb->Screen);
|
||||
fb->SetFullscreen (fullscreen);
|
||||
}
|
||||
return old;
|
||||
}
|
||||
|
@ -313,32 +349,48 @@ SDLFB::SDLFB (int width, int height, bool fullscreen)
|
|||
UpdatePending = false;
|
||||
NotPaletted = false;
|
||||
FlashAmount = 0;
|
||||
Screen = SDL_SetVideoMode (width, height, vid_displaybits,
|
||||
(vid_asyncblit ? SDL_ASYNCBLIT : 0)|SDL_HWSURFACE|SDL_HWPALETTE|SDL_DOUBLEBUF|SDL_ANYFORMAT|
|
||||
(fullscreen ? SDL_FULLSCREEN : 0));
|
||||
|
||||
FString caption;
|
||||
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
|
||||
|
||||
Screen = SDL_CreateWindow (caption,
|
||||
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
|
||||
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
|
||||
|
||||
if (Screen == NULL)
|
||||
return;
|
||||
|
||||
Renderer = NULL;
|
||||
Texture = NULL;
|
||||
ResetSDLRenderer ();
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i;
|
||||
}
|
||||
if (Screen->format->palette == NULL)
|
||||
{
|
||||
NotPaletted = true;
|
||||
GPfx.SetFormat (Screen->format->BitsPerPixel,
|
||||
Screen->format->Rmask,
|
||||
Screen->format->Gmask,
|
||||
Screen->format->Bmask);
|
||||
}
|
||||
|
||||
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
|
||||
UpdateColors ();
|
||||
|
||||
#ifdef __APPLE__
|
||||
SetVSync (vid_vsync);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
SDLFB::~SDLFB ()
|
||||
{
|
||||
if(Screen)
|
||||
{
|
||||
if (Renderer)
|
||||
{
|
||||
if (Texture)
|
||||
SDL_DestroyTexture (Texture);
|
||||
SDL_DestroyRenderer (Renderer);
|
||||
}
|
||||
|
||||
SDL_DestroyWindow (Screen);
|
||||
}
|
||||
}
|
||||
|
||||
bool SDLFB::IsValid ()
|
||||
|
@ -403,41 +455,60 @@ void SDLFB::Update ()
|
|||
SDLFlipCycles.Reset();
|
||||
BlitCycles.Clock();
|
||||
|
||||
if (SDL_LockSurface (Screen) == -1)
|
||||
return;
|
||||
void *pixels;
|
||||
int pitch;
|
||||
if (UsingRenderer)
|
||||
{
|
||||
if (SDL_LockTexture (Texture, NULL, &pixels, &pitch))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_LockSurface (Surface))
|
||||
return;
|
||||
|
||||
pixels = Surface->pixels;
|
||||
pitch = Surface->pitch;
|
||||
}
|
||||
|
||||
if (NotPaletted)
|
||||
{
|
||||
GPfx.Convert (MemBuffer, Pitch,
|
||||
Screen->pixels, Screen->pitch, Width, Height,
|
||||
pixels, pitch, Width, Height,
|
||||
FRACUNIT, FRACUNIT, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Screen->pitch == Pitch)
|
||||
if (pitch == Pitch)
|
||||
{
|
||||
memcpy (Screen->pixels, MemBuffer, Width*Height);
|
||||
memcpy (pixels, MemBuffer, Width*Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < Height; ++y)
|
||||
{
|
||||
memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width);
|
||||
memcpy ((BYTE *)pixels+y*pitch, MemBuffer+y*Pitch, Width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface (Screen);
|
||||
|
||||
if (cursorSurface != NULL && GUICapture)
|
||||
if (UsingRenderer)
|
||||
{
|
||||
// SDL requires us to draw a surface to get true color cursors.
|
||||
SDL_BlitSurface(cursorSurface, NULL, Screen, &cursorBlit);
|
||||
}
|
||||
SDL_UnlockTexture (Texture);
|
||||
|
||||
SDLFlipCycles.Clock();
|
||||
SDL_Flip (Screen);
|
||||
SDLFlipCycles.Unclock();
|
||||
SDLFlipCycles.Clock();
|
||||
SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect);
|
||||
SDL_RenderPresent(Renderer);
|
||||
SDLFlipCycles.Unclock();
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_UnlockSurface (Surface);
|
||||
|
||||
SDLFlipCycles.Clock();
|
||||
SDL_UpdateWindowSurface (Screen);
|
||||
SDLFlipCycles.Unclock();
|
||||
}
|
||||
|
||||
BlitCycles.Unclock();
|
||||
|
||||
|
@ -494,7 +565,7 @@ void SDLFB::UpdateColors ()
|
|||
256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
|
||||
FlashAmount);
|
||||
}
|
||||
SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
|
||||
SDL_SetPaletteColors (Surface->format->palette, colors, 0, 256);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -539,9 +610,95 @@ void SDLFB::GetFlashedPalette (PalEntry pal[256])
|
|||
}
|
||||
}
|
||||
|
||||
void SDLFB::SetFullscreen (bool fullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen (Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
if (!fullscreen)
|
||||
{
|
||||
// Restore proper window size
|
||||
SDL_SetWindowSize (Screen, Width, Height);
|
||||
}
|
||||
|
||||
ResetSDLRenderer ();
|
||||
}
|
||||
|
||||
bool SDLFB::IsFullscreen ()
|
||||
{
|
||||
return (Screen->flags & SDL_FULLSCREEN) != 0;
|
||||
return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
|
||||
}
|
||||
|
||||
void SDLFB::ResetSDLRenderer ()
|
||||
{
|
||||
if (Renderer)
|
||||
{
|
||||
if (Texture)
|
||||
SDL_DestroyTexture (Texture);
|
||||
SDL_DestroyRenderer (Renderer);
|
||||
}
|
||||
|
||||
UsingRenderer = !vid_forcesurface;
|
||||
if (UsingRenderer)
|
||||
{
|
||||
Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE|
|
||||
(vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
|
||||
if (!Renderer)
|
||||
return;
|
||||
|
||||
Uint32 fmt;
|
||||
switch(vid_displaybits)
|
||||
{
|
||||
default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
|
||||
case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
|
||||
case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
|
||||
case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
|
||||
case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
|
||||
}
|
||||
Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
|
||||
|
||||
{
|
||||
NotPaletted = true;
|
||||
|
||||
Uint32 format;
|
||||
SDL_QueryTexture(Texture, &format, NULL, NULL, NULL);
|
||||
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
int bpp;
|
||||
SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
|
||||
GPfx.SetFormat (bpp, Rmask, Gmask, Bmask);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Surface = SDL_GetWindowSurface (Screen);
|
||||
|
||||
if (Surface->format->palette == NULL)
|
||||
{
|
||||
NotPaletted = true;
|
||||
GPfx.SetFormat (Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask);
|
||||
}
|
||||
else
|
||||
NotPaletted = false;
|
||||
}
|
||||
|
||||
// Calculate update rectangle
|
||||
if (IsFullscreen ())
|
||||
{
|
||||
int w, h;
|
||||
SDL_GetWindowSize (Screen, &w, &h);
|
||||
UpdateRect.w = w;
|
||||
UpdateRect.h = h;
|
||||
ScaleWithAspect (UpdateRect.w, UpdateRect.h, Width, Height);
|
||||
UpdateRect.x = (w - UpdateRect.w)/2;
|
||||
UpdateRect.y = (h - UpdateRect.h)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// In windowed mode we just update the whole window.
|
||||
UpdateRect.x = 0;
|
||||
UpdateRect.y = 0;
|
||||
UpdateRect.w = Width;
|
||||
UpdateRect.h = Height;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLFB::SetVSync (bool vsync)
|
||||
|
@ -561,6 +718,8 @@ void SDLFB::SetVSync (bool vsync)
|
|||
const GLint value = vsync ? 1 : 0;
|
||||
CGLSetParameter(context, kCGLCPSwapInterval, &value);
|
||||
}
|
||||
#else
|
||||
ResetSDLRenderer ();
|
||||
#endif // __APPLE__
|
||||
}
|
||||
|
||||
|
@ -568,6 +727,6 @@ ADD_STAT (blit)
|
|||
{
|
||||
FString out;
|
||||
out.Format ("blit=%04.1f ms flip=%04.1f ms",
|
||||
BlitCycles.Time() * 1e-3, SDLFlipCycles.TimeMS());
|
||||
BlitCycles.TimeMS(), SDLFlipCycles.TimeMS());
|
||||
return out;
|
||||
}
|
||||
|
|
|
@ -18,5 +18,4 @@ class SDLVideo : public IVideo
|
|||
private:
|
||||
int IteratorMode;
|
||||
int IteratorBits;
|
||||
bool IteratorFS;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue