From d4a2e9696ec20701e5fc8d062d0583b99cff80f3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 5 Apr 2016 22:27:11 +0200 Subject: [PATCH] - removed 'inline' from P_Teleport declaration. --- src/p_spec.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_spec.h b/src/p_spec.h index c934d7312..409831943 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -836,7 +836,7 @@ enum //Spawns teleport fog. Pass the actor to pluck TeleFogFromType and TeleFogToType. 'from' determines if this is the fog to spawn at the old position (true) or new (false). void P_SpawnTeleportFog(AActor *mobj, const DVector3 &pos, bool beforeTele = true, bool setTarget = false); -inline bool P_Teleport(AActor *thing, DVector3 pos, DAngle angle, int flags); +bool P_Teleport(AActor *thing, DVector3 pos, DAngle angle, int flags); bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, int flags); bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse); bool EV_TeleportOther (int other_tid, int dest_tid, bool fog);