mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- fixed: A_Face* had the sign for the pitch inverted (In Doom, negative pitch is upward, this had positive pitch upward.)
This commit is contained in:
parent
a4d2468d34
commit
d46ceafd35
1 changed files with 1 additions and 1 deletions
|
@ -3061,7 +3061,7 @@ void A_Face(AActor *self, AActor *other, DAngle max_turn, DAngle max_pitch, DAng
|
|||
double dist_z = target_z - source_z;
|
||||
double ddist = g_sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
|
||||
|
||||
DAngle other_pitch = DAngle::ToDegrees(g_asin(dist_z / ddist)).Normalized180();
|
||||
DAngle other_pitch = -DAngle::ToDegrees(g_asin(dist_z / ddist)).Normalized180();
|
||||
|
||||
if (max_pitch != 0)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue