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Set reverb density based on the environment size
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1 changed files with 2 additions and 0 deletions
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@ -1840,6 +1840,7 @@ void OpenALSoundRenderer::LoadReverb(const ReverbContainer *env)
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#undef SETPARAM
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#define SETPARAM(e,t,v) alEffectf((e), AL_EAXREVERB_##t, clamp((v), AL_EAXREVERB_MIN_##t, AL_EAXREVERB_MAX_##t))
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SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion);
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SETPARAM(*envReverb, DENSITY, powf(props.EnvSize, 3.0f) * 0.0625f);
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SETPARAM(*envReverb, GAIN, mB2Gain(props.Room));
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SETPARAM(*envReverb, GAINHF, mB2Gain(props.RoomHF));
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SETPARAM(*envReverb, GAINLF, mB2Gain(props.RoomLF));
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@ -1868,6 +1869,7 @@ void OpenALSoundRenderer::LoadReverb(const ReverbContainer *env)
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{
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#define SETPARAM(e,t,v) alEffectf((e), AL_REVERB_##t, clamp((v), AL_REVERB_MIN_##t, AL_REVERB_MAX_##t))
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SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion);
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SETPARAM(*envReverb, DENSITY, powf(props.EnvSize, 3.0f) * 0.0625f);
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SETPARAM(*envReverb, GAIN, mB2Gain(props.Room));
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SETPARAM(*envReverb, GAINHF, mB2Gain(props.RoomHF));
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SETPARAM(*envReverb, DECAY_TIME, props.DecayTime);
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