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- Added a modified version of Karate Chris's submission for killing specific
monsters with the 'Kill' ccmd. SVN r759 (trunk)
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parent
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commit
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5 changed files with 33 additions and 3 deletions
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@ -1,3 +1,7 @@
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February 20, 2008 (Changes by Graf Zahl)
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- Added a modified version of Karate Chris's submission for killing specific
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monsters with the 'Kill' ccmd.
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February 18, 2008
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- Added vid_refreshrate cvar to override Windows' automatic refresh rate
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selection.
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@ -2336,6 +2336,27 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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}
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break;
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case DEM_KILLCLASSCHEAT:
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{
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AActor *actor;
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TThinkerIterator<AActor> iterator;
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char *classname = ReadString (stream);
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int killcount = 0;
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while ( (actor = iterator.Next ()) )
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{
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if (!stricmp (actor->GetClass ()->TypeName.GetChars (), classname))
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{
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if (!(actor->flags2 & MF2_DORMANT) && (actor->flags3 & MF3_ISMONSTER))
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killcount += actor->Massacre ();
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}
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}
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Printf ("Killed %d monsters of type %s.\n",killcount, classname);
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}
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break;
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default:
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I_Error ("Unknown net command: %d", type);
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break;
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@ -2372,6 +2393,7 @@ void Net_SkipCommand (int type, BYTE **stream)
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case DEM_SUMMONFOE:
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case DEM_SPRAY:
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case DEM_MORPHEX:
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case DEM_KILLCLASSCHEAT:
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skip = strlen ((char *)(*stream)) + 1;
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break;
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@ -149,6 +149,7 @@ enum EDemoCommand
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DEM_TAKECHEAT, // 47 String: item to take, Word: quantity
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DEM_ADDCONTROLLER, // 48 Player to add to the controller list.
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DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
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DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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@ -1395,6 +1395,9 @@ CCMD (kill)
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{
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if (argv.argc() > 1)
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{
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if (CheckCheatmode ())
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return;
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if (!stricmp (argv[1], "monsters"))
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{
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// Kill all the monsters
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@ -1406,8 +1409,8 @@ CCMD (kill)
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}
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else
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{
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Printf("cannot kill '%s'\n", argv[1]);
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return;
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Net_WriteByte (DEM_KILLCLASSCHEAT);
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Net_WriteString (argv[1]);
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}
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}
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else
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@ -64,7 +64,7 @@
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x20A
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#define DEMOGAMEVERSION 0x20B
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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