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- improve error handling during vulkan initialization
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1 changed files with 4 additions and 0 deletions
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@ -112,6 +112,8 @@ bool VulkanDevice::CheckRequiredFeatures(const VkPhysicalDeviceFeatures &f)
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void VulkanDevice::SelectPhysicalDevice()
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{
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AvailableDevices = GetPhysicalDevices(instance);
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if (AvailableDevices.empty())
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I_Error("No Vulkan devices found. Either the graphics card has no vulkan support or the driver is too old.");
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for (size_t idx = 0; idx < AvailableDevices.size(); idx++)
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{
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@ -426,6 +428,8 @@ std::vector<VulkanPhysicalDevice> VulkanDevice::GetPhysicalDevices(VkInstance in
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{
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uint32_t deviceCount = 0;
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VkResult result = vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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if (result != VK_ERROR_INITIALIZATION_FAILED) // Some drivers return this when a card does not support vulkan
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return {};
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if (result != VK_SUCCESS)
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I_Error("vkEnumeratePhysicalDevices failed");
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if (deviceCount == 0)
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