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- fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so.
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@ -2500,6 +2500,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetInventory)
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ACTION_RETURN_BOOL(false);
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}
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// Do not run this function on voodoo dolls because the way they transfer the inventory to the player will not work with the code below.
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if (mobj->player != nullptr)
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{
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mobj = mobj->player->mo;
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}
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AInventory *item = mobj->FindInventory(itemtype);
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if (item != nullptr)
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