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- fixed the usedcolor array's base type.
The usedcolors array which counts the number of pixels in a given color in a font used bytes as storage, so any color that just happened to have a count that is a multiple of 256 the color was considered not present. # Conflicts: # src/gamedata/fonts/font.cpp # src/gamedata/fonts/fontinternals.h # src/gamedata/fonts/specialfont.cpp # src/gamedata/fonts/v_font.cpp # src/v_font.h
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2 changed files with 8 additions and 8 deletions
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@ -103,7 +103,7 @@ The FON2 header is followed by variable length data:
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#define DEFAULT_LOG_COLOR PalEntry(223,223,223)
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// TYPES -------------------------------------------------------------------
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void RecordTextureColors (FTexture *pic, uint8_t *colorsused);
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void RecordTextureColors (FTexture *pic, uint32_t *colorsused);
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// This structure is used by BuildTranslations() to hold color information.
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struct TranslationParm
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@ -536,7 +536,7 @@ FFont *FFont::FindFont (FName name)
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//
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//==========================================================================
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void RecordTextureColors (FTexture *pic, uint8_t *usedcolors)
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void RecordTextureColors (FTexture *pic, uint32_t *usedcolors)
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{
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int x;
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@ -600,7 +600,7 @@ static int compare (const void *arg1, const void *arg2)
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//
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//==========================================================================
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int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, double **luminosity)
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int FFont::SimpleTranslation (uint32_t *colorsused, uint8_t *translation, uint8_t *reverse, double **luminosity)
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{
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double min, max, diver;
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int i, j;
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@ -919,10 +919,10 @@ int FFont::StringWidth(const uint8_t *string) const
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void FFont::LoadTranslations()
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{
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unsigned int count = LastChar - FirstChar + 1;
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uint8_t usedcolors[256], identity[256];
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uint32_t usedcolors[256] = {};
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uint8_t identity[256];
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double *luminosity;
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memset (usedcolors, 0, 256);
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for (unsigned int i = 0; i < count; i++)
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{
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FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].Pic);
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@ -2052,12 +2052,12 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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void FSpecialFont::LoadTranslations()
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{
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int count = LastChar - FirstChar + 1;
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uint8_t usedcolors[256], identity[256];
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uint32_t usedcolors[256] = {};
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uint8_t identity[256];
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double *luminosity;
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int TotalColors;
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int i, j;
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memset (usedcolors, 0, 256);
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for (i = 0; i < count; i++)
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{
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FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].Pic);
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@ -113,7 +113,7 @@ protected:
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const void *ranges, int total_colors, const PalEntry *palette);
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void FixXMoves();
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static int SimpleTranslation (uint8_t *colorsused, uint8_t *translation,
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static int SimpleTranslation (uint32_t *colorsused, uint8_t *translation,
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uint8_t *identity, double **luminosity);
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int FirstChar, LastChar;
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