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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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parent
3beed216dd
commit
d2a51a57e1
6 changed files with 17 additions and 8 deletions
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@ -258,5 +258,6 @@ DEFINE_SPECIAL(Ceiling_LowerByTexture, 269, 2, 4, 4)
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DEFINE_SPECIAL(Stairs_BuildDownDoom, 270, 5, 5, 5)
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DEFINE_SPECIAL(Stairs_BuildUpDoomSync, 271, 4, 4, 4)
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DEFINE_SPECIAL(Stairs_BuildDownDoomSync, 272, 4, 4, 4)
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DEFINE_SPECIAL(Stairs_BuildUpDoomCrush, 273, 5, 5, 5)
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#undef DEFINE_SPECIAL
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@ -625,7 +625,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
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floor->m_PauseTime = 0;
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floor->m_StepTime = floor->m_PerStepTime = persteptime;
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floor->m_Crush = (!(usespecials & DFloor::stairUseSpecials) && speed == 4) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
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floor->m_Crush = (usespecials & DFloor::stairCrush) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
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floor->m_Hexencrush = false;
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floor->m_Speed = speed;
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@ -591,6 +591,13 @@ FUNC(LS_Stairs_BuildUpDoom)
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arg2, SPEED(arg1), TICS(arg3), arg4, 0, 0);
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}
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FUNC(LS_Stairs_BuildUpDoomCrush)
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// Stairs_BuildUpDoom (tag, speed, height, delay, reset)
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{
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return EV_BuildStairs(arg0, DFloor::buildUp, ln,
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arg2, SPEED(arg1), TICS(arg3), arg4, 0, DFloor::stairCrush);
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}
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FUNC(LS_Stairs_BuildDownDoom)
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// Stair_BuildDownDoom (tag, speed, height, delay, reset)
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{
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@ -503,7 +503,8 @@ public:
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enum EStairType
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{
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stairUseSpecials = 1,
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stairSync = 2
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stairSync = 2,
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stairCrush = 4,
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};
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DFloor (sector_t *sec);
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@ -99,7 +99,7 @@ include "xlat/defines.i"
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97 = WALK|REP|MONST, Teleport (0, tag)
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98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 136)
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99 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
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100 = WALK, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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100 = WALK, Stairs_BuildUpDoomCrush (tag, ST_TURBO, 16, 0, 0)
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101 = USE, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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102 = USE, Floor_LowerToHighest (tag, F_SLOW, 128)
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103 = USE, Door_Open (tag, D_SLOW)
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@ -126,7 +126,7 @@ include "xlat/defines.i"
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124 = WALK, Exit_Secret (0)
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125 = MONWALK, Teleport (0, tag)
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126 = MONWALK|REP, Teleport (0, tag)
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127 = USE, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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127 = USE, Stairs_BuildUpDoomCrush (tag, ST_TURBO, 16, 0, 0)
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128 = WALK|REP, Floor_RaiseToNearest (tag, F_SLOW)
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129 = WALK|REP, Floor_RaiseToNearest (tag, F_FAST)
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130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
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@ -259,9 +259,9 @@ include "xlat/defines.i"
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254 = 0, Scroll_Texture_Model (lineid, 0)
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255 = 0, Scroll_Texture_Offsets ()
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256 = WALK|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
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257 = WALK|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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257 = WALK|REP, Stairs_BuildUpDoomCrush (tag, ST_TURBO, 16, 0, 0)
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258 = USE|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
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259 = USE|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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259 = USE|REP, Stairs_BuildUpDoomCrush (tag, ST_TURBO, 16, 0, 0)
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260 = 0, TranslucentLine (lineid, 168) // Changed to better reflect the BOOM default
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261 = 0, Transfer_CeilingLight (tag)
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262 = WALK|MONST, Teleport_Line (tag, tag, 1)
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@ -120,7 +120,7 @@ RetailOnly = 121
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104 = WALK, Light_MinNeighbor (tag)
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108 = WALK, Door_Raise (tag, D_FAST, VDOORWAIT)
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109 = WALK, Door_Open (tag, D_FAST)
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100 = WALK, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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100 = WALK, Stairs_BuildUpDoomCrush (tag, ST_TURBO, 16, 0, 0)
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197 = WALK|REP, ACS_ExecuteAlways (0, 0, 197, tag)
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110 = WALK, Door_Close (tag, D_FAST)
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119 = WALK, Floor_RaiseToNearest (tag, F_SLOW)
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@ -255,7 +255,7 @@ RetailOnly = 121
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112 = USE, Door_Open (tag, D_FAST)
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113 = USE, Door_Close (tag, D_FAST)
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122 = USE, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
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127 = USE, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
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127 = USE, Stairs_BuildUpDoomCrush (tag, ST_TURBO, 16, 0, 0)
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131 = USE, Floor_RaiseToNearest (tag, F_FAST)
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133 = USE, Door_LockedRaise (tag, D_FAST, 0, 4)
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135 = USE, Door_LockedRaise (tag, D_FAST, 0, 11)
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