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- fixed: made Col2RGB8_2[]
in BuildTransTable()
static, the array was originally designed to be used in the global in scope but when it was moved to be local it did not init properly, causing transparency issues in the software renderer.
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@ -321,6 +321,7 @@ void ReadPalette(int lumpnum, uint8_t *buffer)
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static void BuildTransTable (const PalEntry *palette)
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{
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int r, g, b;
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static uint32_t Col2RGB8_2[63][256];
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// create the RGB555 lookup table
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for (r = 0; r < 32; r++)
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@ -344,7 +345,6 @@ static void BuildTransTable (const PalEntry *palette)
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// create the swizzled palette with the lsb of red and blue forced to 0
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// (for green, a 1 is okay since it never gets added into)
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uint32_t Col2RGB8_2[63][256];
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for (x = 1; x < 64; x++)
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{
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Col2RGB8_LessPrecision[x] = Col2RGB8_2[x-1];
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