From d166ab95a99ed4807e03daccfa68780b15189b92 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 26 Mar 2018 19:44:41 +0200 Subject: [PATCH] Revert "- fixed: 3D floor that extend into the real sector's floor were not clipped properly." This reverts commit a33ad3c99eff7fcdc99967aee72b0ead5027e4c4. Turns out that this breaks legitimate maps. So I'd rather let that one broken map glitch than the good ones. --- src/gl/scene/gl_walls.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/gl/scene/gl_walls.cpp b/src/gl/scene/gl_walls.cpp index 75bb071cc..c78c23eff 100644 --- a/src/gl/scene/gl_walls.cpp +++ b/src/gl/scene/gl_walls.cpp @@ -1392,12 +1392,6 @@ void GLWall::DoFFloorBlocks(seg_t * seg, sector_t * frontsector, sector_t * back ff_topleft = topleft; ff_topright = topright; } - if (ff_bottomleft < bottomleft && ff_bottomright < bottomright) - { - // the new section extends into the floor. - ff_bottomleft = bottomleft; - ff_bottomright = bottomright; - } // do all inverse floors above the current one it there is a gap between the // last 3D floor and this one.