Merge remote-tracking branch 'remotes/origin/master' into localization

# Conflicts:
#	src/v_font.cpp
This commit is contained in:
Christoph Oelckers 2019-02-16 17:35:15 +01:00
commit d15e3391a0
11 changed files with 422 additions and 134 deletions

63
specs/usdf_gzdoom.txt Normal file
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@ -0,0 +1,63 @@
===============================================================================
GZDoom Strife Dialog Format v1.0
based on ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
Copyright (c) 2019 Rachael Alexanderson
uses ZDoom Strife Dialog Format ZDoom v1.1 as a template,
original document Copyright (c) 2010 Christoph Oelckers.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
===============================================================================
=======================================
I. Grammar / Syntax
=======================================
No changes.
=======================================
II. Implementation Semantics
=======================================
No changes.
=======================================
III. Changes to ZSDF spec
=======================================
GZDoom Strife Dialogue format implements the ZSDF base specification as described with
the improvement of being able to name pages using strings.
GZDoom-format dialogues need to start with this line:
namespace = "GZDoom";
---------------------
III.A : Conversations
---------------------
This block only lists the newly added fields. Currently GZDoom only modifies the following
fields and adds the "pagename" field to the specification:
conversation // Starts a dialog.
{
page
{
pagename = <string>; // names the current page, for linking using links or responses
link = <string|int>; // if int, uses the old system of linking page by number
// if string, will parse item links to a named page
choice
{
next = <string|int>; // same as link above, can either go to a name or id
}
}
}
===============================================================================
EOF
===============================================================================

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@ -544,6 +544,11 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
// The next node to use when this reply is chosen. // The next node to use when this reply is chosen.
reply->NextNode = rsp->Link; reply->NextNode = rsp->Link;
if (reply->NextNode < 0)
{
reply->NextNode *= -1;
reply->CloseDialog = false;
}
// The message to record in the log for this reply. // The message to record in the log for this reply.
reply->LogNumber = rsp->Log; reply->LogNumber = rsp->Log;
@ -1090,14 +1095,13 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
if (reply->NextNode != 0) if (reply->NextNode != 0)
{ {
int rootnode = npc->ConversationRoot; int rootnode = npc->ConversationRoot;
const bool isNegative = reply->NextNode < 0; const unsigned next = (unsigned)(rootnode + reply->NextNode - 1);
const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
if (next < Level->StrifeDialogues.Size()) if (next < Level->StrifeDialogues.Size())
{ {
npc->Conversation = Level->StrifeDialogues[next]; npc->Conversation = Level->StrifeDialogues[next];
if (isNegative) if (!(reply->CloseDialog))
{ {
if (gameaction != ga_slideshow) if (gameaction != ga_slideshow)
{ {

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@ -24,6 +24,8 @@ struct FStrifeDialogueNode
TArray<FStrifeDialogueItemCheck> ItemCheck; TArray<FStrifeDialogueItemCheck> ItemCheck;
int ThisNodeNum = 0; // location of this node in StrifeDialogues int ThisNodeNum = 0; // location of this node in StrifeDialogues
int ItemCheckNode = 0; // index into StrifeDialogues int ItemCheckNode = 0; // index into StrifeDialogues
FString ThisNodeName = nullptr;
FString ItemCheckNodeName = nullptr;
PClassActor *SpeakerType = nullptr; PClassActor *SpeakerType = nullptr;
FString SpeakerName; FString SpeakerName;
@ -54,7 +56,9 @@ struct FStrifeDialogueReply
FString LogString; FString LogString;
int NextNode = 0; // index into StrifeDialogues int NextNode = 0; // index into StrifeDialogues
int LogNumber = 0; int LogNumber = 0;
FString NextNodeName = nullptr;
bool NeedsGold = false; bool NeedsGold = false;
bool CloseDialog = true;
}; };
struct MapData; struct MapData;

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@ -1143,7 +1143,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
// Handle active damage modifiers (e.g. PowerDamage) // Handle active damage modifiers (e.g. PowerDamage)
if (damage > 0 && !(flags & DMG_NO_ENHANCE)) if (damage > 0 && !(flags & DMG_NO_ENHANCE))
{ {
damage = source->GetModifiedDamage(mod, damage, false, inflictor, source, flags); damage = source->GetModifiedDamage(mod, damage, false, inflictor, target, flags);
} }
} }
// Handle passive damage modifiers (e.g. PowerProtection), provided they are not afflicted with protection penetrating powers. // Handle passive damage modifiers (e.g. PowerProtection), provided they are not afflicted with protection penetrating powers.

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@ -44,6 +44,7 @@
#define Zd 1 #define Zd 1
#define St 2 #define St 2
#define Gz 4
class USDFParser : public UDMFParserBase class USDFParser : public UDMFParserBase
{ {
@ -62,7 +63,7 @@ class USDFParser : public UDMFParserBase
{ {
type = GetStrifeType(CheckInt(key)); type = GetStrifeType(CheckInt(key));
} }
else if (namespace_bits == Zd) else if (namespace_bits & ( Zd | Gz ))
{ {
PClassActor *cls = PClass::FindActor(CheckString(key)); PClassActor *cls = PClass::FindActor(CheckString(key));
if (cls == nullptr) if (cls == nullptr)
@ -188,7 +189,10 @@ class USDFParser : public UDMFParserBase
break; break;
case NAME_Nextpage: case NAME_Nextpage:
if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
reply->NextNode = CheckInt(key); reply->NextNode = CheckInt(key);
else
reply->NextNodeName = CheckString(key);
break; break;
case NAME_Closedialog: case NAME_Closedialog:
@ -202,7 +206,7 @@ class USDFParser : public UDMFParserBase
break; break;
case NAME_SpecialName: case NAME_SpecialName:
if (namespace_bits == Zd) if (namespace_bits & ( Zd | Gz ))
reply->ActionSpecial = P_FindLineSpecial(CheckString(key)); reply->ActionSpecial = P_FindLineSpecial(CheckString(key));
break; break;
@ -225,7 +229,7 @@ class USDFParser : public UDMFParserBase
case NAME_Require: case NAME_Require:
case NAME_Exclude: case NAME_Exclude:
// Require and Exclude are exclusive to namespace ZDoom. [FishyClockwork] // Require and Exclude are exclusive to namespace ZDoom. [FishyClockwork]
if (key == NAME_Cost || namespace_bits == Zd) if (key == NAME_Cost || (namespace_bits & ( Zd | Gz )))
{ {
ParseCostRequireExclude(reply, key); ParseCostRequireExclude(reply, key);
break; break;
@ -256,7 +260,15 @@ class USDFParser : public UDMFParserBase
reply->QuickNo = ""; reply->QuickNo = "";
} }
reply->LogString = LogString; reply->LogString = LogString;
if(!closeDialog) reply->NextNode *= -1; if (reply->NextNode < 0) // compatibility: handle negative numbers
{
reply->CloseDialog = !closeDialog;
reply->NextNode *= -1;
}
else
{
reply->CloseDialog = closeDialog;
}
return true; return true;
} }
@ -318,6 +330,13 @@ class USDFParser : public UDMFParserBase
{ {
switch(key) switch(key)
{ {
case NAME_Pagename:
if (namespace_bits != Gz)
sc.ScriptMessage("'PageName' keyword only supported in the GZDoom namespace!");
else
node->ThisNodeName = CheckString(key);
break;
case NAME_Name: case NAME_Name:
SpeakerName = CheckString(key); SpeakerName = CheckString(key);
break; break;
@ -327,7 +346,7 @@ class USDFParser : public UDMFParserBase
break; break;
case NAME_Userstring: case NAME_Userstring:
if (namespace_bits == Zd) if (namespace_bits & ( Zd | Gz ))
{ {
node->UserData = CheckString(key); node->UserData = CheckString(key);
} }
@ -341,7 +360,7 @@ class USDFParser : public UDMFParserBase
FString soundname = "svox/"; FString soundname = "svox/";
soundname += name; soundname += name;
node->SpeakerVoice = FSoundID(S_FindSound(soundname)); node->SpeakerVoice = FSoundID(S_FindSound(soundname));
if (node->SpeakerVoice == 0 && namespace_bits == Zd) if (node->SpeakerVoice == 0 && (namespace_bits & ( Zd | Gz )))
{ {
node->SpeakerVoice = FSoundID(S_FindSound(name)); node->SpeakerVoice = FSoundID(S_FindSound(name));
} }
@ -358,12 +377,15 @@ class USDFParser : public UDMFParserBase
break; break;
case NAME_Link: case NAME_Link:
if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
node->ItemCheckNode = CheckInt(key); node->ItemCheckNode = CheckInt(key);
else
node->ItemCheckNodeName = CheckString(key);
break; break;
case NAME_Goodbye: case NAME_Goodbye:
// Custom goodbyes are exclusive to namespace ZDoom. [FishyClockwork] // Custom goodbyes are exclusive to namespace ZDoom. [FishyClockwork]
if (namespace_bits == Zd) if (namespace_bits & ( Zd | Gz ))
{ {
Goodbye = CheckString(key); Goodbye = CheckString(key);
} }
@ -425,14 +447,14 @@ class USDFParser : public UDMFParserBase
break; break;
case NAME_Id: case NAME_Id:
if (namespace_bits == Zd) if (namespace_bits & ( Zd | Gz ))
{ {
dlgid = CheckInt(key); dlgid = CheckInt(key);
} }
break; break;
case NAME_Class: case NAME_Class:
if (namespace_bits == Zd) if (namespace_bits & ( Zd | Gz ))
{ {
clsid = CheckString(key); clsid = CheckString(key);
} }
@ -487,6 +509,9 @@ public:
namespc = sc.String; namespc = sc.String;
switch(namespc) switch(namespc)
{ {
case NAME_GZDoom:
namespace_bits = Gz;
break;
case NAME_ZDoom: case NAME_ZDoom:
namespace_bits = Zd; namespace_bits = Zd;
break; break;
@ -501,7 +526,7 @@ public:
} }
else else
{ {
sc.ScriptMessage("Map does not define a namespace.\n"); sc.ScriptMessage("Dialog script does not define a namespace.\n");
return false; return false;
} }
@ -524,6 +549,58 @@ public:
Skip(); Skip();
} }
} }
if (namespace_bits == Gz) // string page name linker
{
int numnodes = Level->StrifeDialogues.Size();
int usedstrings = false;
TMap<FString, int> nameToIndex;
for (int i = 0; i < numnodes; i++)
{
FString key = Level->StrifeDialogues[i]->ThisNodeName;
if (key.IsNotEmpty())
{
key.ToLower();
if (nameToIndex.CheckKey(key))
Printf("Warning! Duplicate page name '%s'!\n", Level->StrifeDialogues[i]->ThisNodeName.GetChars());
else
nameToIndex[key] = i;
usedstrings = true;
}
}
if (usedstrings)
{
for (int i = 0; i < numnodes; i++)
{
FString itemLinkKey = Level->StrifeDialogues[i]->ItemCheckNodeName;
if (itemLinkKey.IsNotEmpty())
{
itemLinkKey.ToLower();
if (nameToIndex.CheckKey(itemLinkKey))
Level->StrifeDialogues[i]->ItemCheckNode = nameToIndex[itemLinkKey] + 1;
else
Printf("Warning! Reference to non-existent item-linked dialogue page name '%s' in page %i!\n", Level->StrifeDialogues[i]->ItemCheckNodeName.GetChars(), i);
}
FStrifeDialogueReply *NodeCheck = Level->StrifeDialogues[i]->Children;
while (NodeCheck)
{
if (NodeCheck->NextNodeName.IsNotEmpty())
{
FString key = NodeCheck->NextNodeName;
key.ToLower();
if (nameToIndex.CheckKey(key))
NodeCheck->NextNode = nameToIndex[key] + 1;
else
Printf("Warning! Reference to non-existent reply-linked dialogue page name '%s' in page %i!\n", NodeCheck->NextNodeName.GetChars(), i);
}
NodeCheck = NodeCheck->Next;
}
}
}
}
return true; return true;
} }
}; };

View file

@ -379,7 +379,12 @@ void MessagePump (const SDL_Event &sev)
else else
{ {
event.type = EV_KeyDown; event.type = EV_KeyDown;
if (sev.wheel.y != 0)
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN; event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
else
event.data1 = sev.wheel.x > 0 ? KEY_MWHEELRIGHT : KEY_MWHEELLEFT;
D_PostEvent (&event); D_PostEvent (&event);
event.type = EV_KeyUp; event.type = EV_KeyUp;
D_PostEvent (&event); D_PostEvent (&event);

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@ -565,6 +565,7 @@ xx(Monsterpush)
xx(ZDoom) xx(ZDoom)
xx(ZDoomTranslated) xx(ZDoomTranslated)
xx(Vavoom) xx(Vavoom)
xx(GZDoom)
xx(Xpanningfloor) xx(Xpanningfloor)
xx(Ypanningfloor) xx(Ypanningfloor)
@ -742,6 +743,7 @@ xx(Require)
xx(Exclude) xx(Exclude)
xx(Userstring) xx(Userstring)
xx(Sky) xx(Sky)
xx(Pagename)
// Special menus // Special menus
xx(Mainmenu) xx(Mainmenu)

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@ -1189,7 +1189,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
{ {
Chars[i].OriginalPic = pic; Chars[i].OriginalPic = pic;
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (pic->GetImage()), ""); Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (pic->GetImage()), "");
Chars[i].TranslatedPic->Scale = pic->Scale; Chars[i].TranslatedPic->CopySize(pic);
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar); Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
TexMan.AddTexture(Chars[i].TranslatedPic); TexMan.AddTexture(Chars[i].TranslatedPic);
} }
@ -2381,7 +2381,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
if (!noTranslate) if (!noTranslate)
{ {
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), ""); Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
Chars[i].TranslatedPic->Scale = charlumps[i]->Scale; Chars[i].TranslatedPic->CopySize(charlumps[i]);
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar); Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
TexMan.AddTexture(Chars[i].TranslatedPic); TexMan.AddTexture(Chars[i].TranslatedPic);
} }

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@ -425,6 +425,7 @@ IWad
Compatibility = "Shorttex" Compatibility = "Shorttex"
MustContain = "MAP01" MustContain = "MAP01"
BannerColors = "a8 00 00", "a8 a8 a8" BannerColors = "a8 00 00", "a8 a8 a8"
Load = "nerve.wad"
} }

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@ -1778,6 +1778,27 @@ CNTRLMNU_TOGGLERUN = "Toggle Run";
CNTRLMNU_STRAFE = "Strafe"; CNTRLMNU_STRAFE = "Strafe";
CNTRLMNU_SCOREBOARD = "Show Scoreboard"; CNTRLMNU_SCOREBOARD = "Show Scoreboard";
CNTRLMNU_TOGGLESCOREBOARD = "Toggle Scoreboard"; CNTRLMNU_TOGGLESCOREBOARD = "Toggle Scoreboard";
CNTRLMNU_ACTION = "Action";
CNTRLMNU_ACTION_TITLE = "Customize Action Controls";
CNTRLMNU_CHAT_TITLE = "Customize Chat Controls";
CNTRLMNU_WEAPONS_TITLE = "Customize Weapon Controls";
CNTRLMNU_INVENTORY_TITLE = "Customize Inventory Controls";
CNTRLMNU_OTHER_TITLE = "Customize Other Controls";
CNTRLMNU_POPUPS_TITLE = "Strife Popup Screens Controls";
CNTRLMNU_PAUSE = "Pause";
CNTRLMNU_DISPLAY_INC = "Increase Display Size";
CNTRLMNU_DISPLAY_DEC = "Decrease Display Size";
CNTRLMNU_OPEN_HELP = "Open Help";
CNTRLMNU_OPEN_SAVE = "Open Save Menu";
CNTRLMNU_OPEN_LOAD = "Open Load Menu";
CNTRLMNU_OPEN_OPTIONS = "Open Options Menu";
CNTRLMNU_OPEN_DISPLAY = "Open Display Menu";
CNTRLMNU_QUICKSAVE = "Quicksave";
CNTRLMNU_QUICKLOAD = "Quickload";
CNTRLMNU_EXIT_TO_MAIN = "Exit to Main Menu";
CNTRLMNU_TOGGLE_MESSAGES = "Toggle Messages";
CNTRLMNU_MENU_QUIT = "Quit Game";
CNTRLMNU_ADJUST_GAMMA = "Adjust Gamma";
CNTRLMNU_CHAT = "Chat"; CNTRLMNU_CHAT = "Chat";
CNTRLMNU_SAY = "Say"; CNTRLMNU_SAY = "Say";
CNTRLMNU_TEAMSAY = "Team say"; CNTRLMNU_TEAMSAY = "Team say";

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@ -425,81 +425,192 @@ ListMenu "PlayerMenu"
OptionMenu "CustomizeControls" protected OptionMenu "CustomizeControls" protected
{ {
Title "$CNTRLMNU_TITLE" Title "$CNTRLMNU_TITLE"
StaticText ""
Submenu "$CNTRLMNU_ACTION" , "ActionControlsMenu"
StaticText ""
Submenu "$CNTRLMNU_CHAT" , "ChatControlsMenu"
StaticText ""
Submenu "$CNTRLMNU_WEAPONS" , "WeaponsControlMenu"
StaticText ""
Submenu "$CNTRLMNU_INVENTORY" , "InventoryControlsMenu"
StaticText ""
Submenu "$CNTRLMNU_OTHER" , "OtherControlsMenu"
StaticText ""
Submenu "$CNTRLMNU_POPUPS" , "StrifeControlsMenu"
StaticText ""
Submenu "$MAPCNTRLMNU_CONTROLS" , "MapControlsMenu"
}
OptionMenu "ActionControlsMenu" protected
{
Title "$CNTRLMNU_ACTION_TITLE"
ScrollTop 2 ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage" StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText "" StaticText ""
StaticText "$CNTRLMNU_CONTROLS", 1 Control "$CNTRLMNU_ATTACK" , "+attack"
Control "$CNTRLMNU_ATTACK", "+attack" Control "$CNTRLMNU_ALTATTACK" , "+altattack"
Control "$CNTRLMNU_ALTATTACK", "+altattack" Control "$CNTRLMNU_RELOAD" , "+reload"
Control "$CNTRLMNU_RELOAD", "+reload" Control "$CNTRLMNU_ZOOM" , "+zoom"
Control "$CNTRLMNU_ZOOM", "+zoom"
Control "$CNTRLMNU_USER1", "+user1"
Control "$CNTRLMNU_USER2", "+user2"
Control "$CNTRLMNU_USER3", "+user3"
Control "$CNTRLMNU_USER4", "+user4"
Control "$CNTRLMNU_USE", "+use"
Control "$CNTRLMNU_FORWARD", "+forward"
Control "$CNTRLMNU_BACK", "+back"
Control "$CNTRLMNU_MOVELEFT", "+moveleft"
Control "$CNTRLMNU_MOVERIGHT", "+moveright"
Control "$CNTRLMNU_TURNLEFT", "+left"
Control "$CNTRLMNU_TURNRIGHT", "+right"
Control "$CNTRLMNU_TURN180", "turn180"
Control "$CNTRLMNU_JUMP", "+jump"
Control "$CNTRLMNU_CROUCH", "+crouch"
Control "$CNTRLMNU_TOGGLECROUCH", "crouch"
Control "$CNTRLMNU_MOVEUP", "+moveup"
Control "$CNTRLMNU_MOVEDOWN", "+movedown"
Control "$CNTRLMNU_LAND", "land"
Control "$CNTRLMNU_MOUSELOOK", "+mlook"
Control "$CNTRLMNU_KEYBOARDLOOK", "+klook"
Control "$CNTRLMNU_LOOKUP", "+lookup"
Control "$CNTRLMNU_LOOKDOWN", "+lookdown"
Control "$CNTRLMNU_CENTERVIEW", "centerview"
Control "$CNTRLMNU_RUN", "+speed"
Control "$CNTRLMNU_TOGGLERUN", "toggle cl_run"
Control "$CNTRLMNU_STRAFE", "+strafe"
Control "$CNTRLMNU_SCOREBOARD", "+showscores"
Control "$CNTRLMNU_TOGGLESCOREBOARD", "togglescoreboard"
StaticText "" StaticText ""
StaticText "$CNTRLMNU_CHAT", 1 Control "$CNTRLMNU_USE" , "+use"
Control "$CNTRLMNU_SAY", "messagemode"
Control "$CNTRLMNU_TEAMSAY", "messagemode2"
StaticText "" StaticText ""
StaticText "$CNTRLMNU_WEAPONS", 1 Control "$CNTRLMNU_FORWARD" , "+forward"
Control "$CNTRLMNU_NEXTWEAPON", "weapnext" Control "$CNTRLMNU_BACK" , "+back"
Control "$CNTRLMNU_PREVIOUSWEAPON", "weapprev" Control "$CNTRLMNU_MOVELEFT" , "+moveleft"
Control "$CNTRLMNU_SLOT1", "slot 1" Control "$CNTRLMNU_MOVERIGHT" , "+moveright"
Control "$CNTRLMNU_SLOT2", "slot 2"
Control "$CNTRLMNU_SLOT3", "slot 3"
Control "$CNTRLMNU_SLOT4", "slot 4"
Control "$CNTRLMNU_SLOT5", "slot 5"
Control "$CNTRLMNU_SLOT6", "slot 6"
Control "$CNTRLMNU_SLOT7", "slot 7"
Control "$CNTRLMNU_SLOT8", "slot 8"
Control "$CNTRLMNU_SLOT9", "slot 9"
Control "$CNTRLMNU_SLOT0", "slot 0"
StaticText "" StaticText ""
StaticText "$CNTRLMNU_INVENTORY", 1 Control "$CNTRLMNU_TURNLEFT" , "+left"
Control "$CNTRLMNU_USEITEM", "invuse" Control "$CNTRLMNU_TURNRIGHT" , "+right"
Control "$CNTRLMNU_USEALLITEMS", "invuseall" Control "$CNTRLMNU_TURN180" , "turn180"
Control "$CNTRLMNU_NEXTITEM", "invnext"
Control "$CNTRLMNU_PREVIOUSITEM", "invprev"
Control "$CNTRLMNU_DROPITEM", "invdrop"
Control "$CNTRLMNU_QUERYITEM", "invquery"
Control "$CNTRLMNU_DROPWEAPON", "weapdrop"
StaticText "" StaticText ""
StaticText "$CNTRLMNU_OTHER", 1 Control "$CNTRLMNU_JUMP" , "+jump"
Control "$CNTRLMNU_AUTOMAP", "togglemap" Control "$CNTRLMNU_CROUCH" , "+crouch"
Control "$CNTRLMNU_CHASECAM", "chase" Control "$CNTRLMNU_TOGGLECROUCH" , "crouch"
Control "$CNTRLMNU_COOPSPY", "spynext"
Control "$CNTRLMNU_SCREENSHOT", "screenshot"
Control "$CNTRLMNU_CONSOLE", "toggleconsole"
StaticText "" StaticText ""
StaticText "$CNTRLMNU_POPUPS", 1 Control "$CNTRLMNU_MOVEUP" , "+moveup"
Control "$CNTRLMNU_MISSION", "showpop 1" Control "$CNTRLMNU_MOVEDOWN" , "+movedown"
Control "$CNTRLMNU_KEYS", "showpop 2" Control "$CNTRLMNU_LAND" , "land"
Control "$CNTRLMNU_STATS", "showpop 3"
StaticText ""
Control "$CNTRLMNU_MOUSELOOK" , "+mlook"
Control "$CNTRLMNU_KEYBOARDLOOK" , "+klook"
Control "$CNTRLMNU_LOOKUP" , "+lookup"
Control "$CNTRLMNU_LOOKDOWN" , "+lookdown"
Control "$CNTRLMNU_CENTERVIEW" , "centerview"
StaticText ""
Control "$CNTRLMNU_RUN" , "+speed"
Control "$CNTRLMNU_TOGGLERUN" , "toggle cl_run"
Control "$CNTRLMNU_STRAFE" , "+strafe"
StaticText ""
Control "$CNTRLMNU_SCOREBOARD" , "+showscores"
Control "$CNTRLMNU_TOGGLESCOREBOARD" , "togglescoreboard"
StaticText ""
Control "$CNTRLMNU_USER1" , "+user1"
Control "$CNTRLMNU_USER2" , "+user2"
Control "$CNTRLMNU_USER3" , "+user3"
Control "$CNTRLMNU_USER4" , "+user4"
}
OptionMenu "ChatControlsMenu" protected
{
Title "$CNTRLMNU_CHAT_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_SAY" , "messagemode"
Control "$CNTRLMNU_TEAMSAY" , "messagemode2"
}
OptionMenu "WeaponsControlMenu" protected
{
Title "$CNTRLMNU_WEAPONS_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_NEXTWEAPON" , "weapnext"
Control "$CNTRLMNU_PREVIOUSWEAPON" , "weapprev"
StaticText ""
Control "$CNTRLMNU_SLOT1" , "slot 1"
Control "$CNTRLMNU_SLOT2" , "slot 2"
Control "$CNTRLMNU_SLOT3" , "slot 3"
Control "$CNTRLMNU_SLOT4" , "slot 4"
Control "$CNTRLMNU_SLOT5" , "slot 5"
Control "$CNTRLMNU_SLOT6" , "slot 6"
Control "$CNTRLMNU_SLOT7" , "slot 7"
Control "$CNTRLMNU_SLOT8" , "slot 8"
Control "$CNTRLMNU_SLOT9" , "slot 9"
Control "$CNTRLMNU_SLOT0" , "slot 0"
}
OptionMenu "InventoryControlsMenu" protected
{
Title "$CNTRLMNU_INVENTORY_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_USEITEM" , "invuse"
Control "$CNTRLMNU_USEALLITEMS" , "invuseall"
StaticText ""
Control "$CNTRLMNU_NEXTITEM" , "invnext"
Control "$CNTRLMNU_PREVIOUSITEM" , "invprev"
StaticText ""
Control "$CNTRLMNU_DROPITEM" , "invdrop"
Control "$CNTRLMNU_QUERYITEM" , "invquery"
StaticText ""
Control "$CNTRLMNU_DROPWEAPON" , "weapdrop"
}
OptionMenu "OtherControlsMenu" protected
{
Title "$CNTRLMNU_OTHER_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_AUTOMAP" , "togglemap"
StaticText ""
Control "$CNTRLMNU_CHASECAM" , "chase"
Control "$CNTRLMNU_COOPSPY" , "spynext"
StaticText ""
Control "$CNTRLMNU_SCREENSHOT" , "screenshot"
Control "$CNTRLMNU_CONSOLE" , "toggleconsole"
Control "$CNTRLMNU_PAUSE" , "pause"
StaticText ""
Control "$CNTRLMNU_DISPLAY_INC" , "sizeup"
Control "$CNTRLMNU_DISPLAY_DEC" , "sizedown"
Control "$CNTRLMNU_TOGGLE_MESSAGES" , "togglemessages"
Control "$CNTRLMNU_ADJUST_GAMMA" , "bumpgamma"
StaticText ""
Control "$CNTRLMNU_OPEN_HELP" , "menu_help"
Control "$CNTRLMNU_OPEN_SAVE" , "menu_save"
Control "$CNTRLMNU_OPEN_LOAD" , "menu_load"
Control "$CNTRLMNU_OPEN_OPTIONS" , "menu_options"
Control "$CNTRLMNU_OPEN_DISPLAY" , "menu_display"
Control "$CNTRLMNU_EXIT_TO_MAIN" , "menu_endgame"
Control "$CNTRLMNU_MENU_QUIT" , "menu_quit"
StaticText ""
Control "$CNTRLMNU_QUICKSAVE" , "quicksave"
Control "$CNTRLMNU_QUICKLOAD" , "quickload"
}
OptionMenu "StrifeControlsMenu" protected
{
Title "$CNTRLMNU_POPUPS_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_MISSION" , "showpop 1"
Control "$CNTRLMNU_KEYS" , "showpop 2"
Control "$CNTRLMNU_STATS" , "showpop 3"
} }
//------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------