mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-15 00:51:24 +00:00
Added mipmap support for floor and ceiling
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parent
c1b5ba5b90
commit
d15af1524c
8 changed files with 150 additions and 27 deletions
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@ -1062,13 +1062,13 @@ extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
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//
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//==========================================================================
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void R_SetSpanSource(const BYTE *pixels)
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void R_SetSpanSource(FTexture *tex)
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{
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ds_source = pixels;
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R_SetMipmappedSpanSource(tex);
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#ifdef X86_ASM
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if (!r_swtruecolor && ds_cursource != ds_source)
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{
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R_SetSpanSource_ASM(pixels);
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R_SetSpanSource_ASM(ds_source);
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}
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#endif
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}
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@ -122,7 +122,7 @@ extern void (*R_DrawTranslatedColumn)(void);
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extern void (*R_DrawSpan)(void);
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void R_SetupSpanBits(FTexture *tex);
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void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
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void R_SetSpanSource(const BYTE *pixels);
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void R_SetSpanSource(FTexture *tex);
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// Span drawing for masked textures.
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extern void (*R_DrawSpanMasked)(void);
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@ -59,6 +59,7 @@ extern int wallshade;
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CVAR(Bool, r_multithreaded, true, 0)
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CVAR(Bool, r_bilinear, true, 0)
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CVAR(Bool, r_mipmap, true, 0)
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#ifndef NO_SSE
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@ -1502,6 +1503,7 @@ class DrawSpanRGBACommand : public DrawerCommand
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BYTE * RESTRICT _destorg;
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fixed_t _light;
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ShadeConstants _shade_constants;
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bool _magnifying;
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public:
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DrawSpanRGBACommand()
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@ -1519,6 +1521,7 @@ public:
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_destorg = dc_destorg;
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_light = ds_light;
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_shade_constants = ds_shade_constants;
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_magnifying = !span_sampler_setup(_source, _xbits, _ybits, _xstep, _ystep);
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}
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void Execute(DrawerThread *thread) override
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@ -1548,12 +1551,7 @@ public:
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uint32_t light = calc_light_multiplier(_light);
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ShadeConstants shade_constants = _shade_constants;
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fixed_t xmagnitude = abs((fixed_t)xstep) >> (32 - _xbits - FRACBITS);
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fixed_t ymagnitude = abs((fixed_t)ystep) >> (32 - _ybits - FRACBITS);
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fixed_t magnitude = xmagnitude + ymagnitude;
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bool magnifying = !r_bilinear || magnitude >> (FRACBITS - 1) == 0;
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if (magnifying)
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if (_magnifying)
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{
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if (_xbits == 6 && _ybits == 6)
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{
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@ -1634,6 +1632,7 @@ class DrawSpanMaskedRGBACommand : public DrawerCommand
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fixed_t _ystep;
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int _xbits;
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int _ybits;
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bool _magnifying;
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public:
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DrawSpanMaskedRGBACommand()
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@ -1651,6 +1650,7 @@ public:
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_ystep = ds_ystep;
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_xbits = ds_xbits;
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_ybits = ds_ybits;
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_magnifying = !span_sampler_setup(_source, _xbits, _ybits, _xstep, _ystep);
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}
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void Execute(DrawerThread *thread) override
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@ -1680,12 +1680,7 @@ public:
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xstep = _xstep;
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ystep = _ystep;
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fixed_t xmagnitude = abs((fixed_t)xstep) >> (32 - _xbits - FRACBITS);
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fixed_t ymagnitude = abs((fixed_t)ystep) >> (32 - _ybits - FRACBITS);
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fixed_t magnitude = xmagnitude + ymagnitude;
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bool magnifying = !r_bilinear || magnitude >> (FRACBITS - 1) == 0;
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if (magnifying)
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if (_magnifying)
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{
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if (_xbits == 6 && _ybits == 6)
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{
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@ -3677,6 +3672,106 @@ void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
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/////////////////////////////////////////////////////////////////////////////
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#include <map>
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class MipmappedTexture
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{
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public:
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MipmappedTexture(FTexture *texture)
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{
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const uint32_t *base_texture = texture->GetPixelsBgra();
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Width = texture->GetWidth();
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Height = texture->GetHeight();
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Levels = MAX(texture->WidthBits, texture->HeightBits);
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// I bet there is a better way to calculate this..
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int buffersize = 0;
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for (int i = 0; i < Levels; i++)
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{
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int w = MAX(Width >> i, 2); // 2 instead of 1 because we texelGather in 2x2 blocks
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int h = MAX(Height >> i, 2);
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buffersize += w * h;
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}
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Pixels.resize(buffersize);
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// Base level:
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memcpy(Pixels.data(), base_texture, Width * Height * 4);
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// Mipmap levels:
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uint32_t *src = Pixels.data();
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uint32_t *dest = src + Width * Height;
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for (int i = 1; i < Levels; i++)
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{
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int srch = MAX(Height >> (i - 1), 2);
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int w = MAX(Width >> i, 2);
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int h = MAX(Height >> i, 2);
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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uint32_t src00 = src[y * 2 + x * 2 * srch];
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uint32_t src01 = src[y * 2 + 1 + x * 2 * srch];
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uint32_t src10 = src[y * 2 + (x * 2 + 1) * srch];
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uint32_t src11 = src[y * 2 + 1 + (x * 2 + 1) * srch];
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uint32_t alpha = (APART(src00) + APART(src01) + APART(src10) + APART(src11) + 2) / 4;
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uint32_t red = (RPART(src00) + RPART(src01) + RPART(src10) + RPART(src11) + 2) / 4;
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uint32_t green = (GPART(src00) + GPART(src01) + GPART(src10) + GPART(src11) + 2) / 4;
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uint32_t blue = (BPART(src00) + BPART(src01) + BPART(src10) + BPART(src11) + 2) / 4;
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dest[y + x * h] = (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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}
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src = dest;
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dest += w * h;
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}
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}
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int Width = 0;
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int Height = 0;
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int Levels = 0;
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std::vector<uint32_t> Pixels;
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};
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class TextureMipmapper
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{
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public:
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static std::map<FTexture*, std::shared_ptr<MipmappedTexture>> &Textures()
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{
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static std::map<FTexture*, std::shared_ptr<MipmappedTexture>> textures;
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return textures;
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}
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};
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void R_SetMipmappedSpanSource(FTexture *tex)
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{
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if (r_swtruecolor)
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{
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if (r_mipmap)
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{
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auto &mipmap = TextureMipmapper::Textures()[tex];
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if (!mipmap)
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mipmap = std::make_shared<MipmappedTexture>(tex);
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ds_source = (const BYTE*)mipmap->Pixels.data();
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}
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else
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{
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ds_source = (const BYTE*)tex->GetPixelsBgra();
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}
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}
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else
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{
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ds_source = tex->GetPixels();
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}
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}
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void R_ClearMipmapCache()
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{
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TextureMipmapper::Textures().clear();
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}
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void R_BeginDrawerCommands()
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{
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DrawerCommandQueue::Begin();
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@ -108,6 +108,9 @@ void tmvline4_revsubclamp_rgba();
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void R_FillColumnHoriz_rgba();
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void R_FillSpan_rgba();
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void R_SetMipmappedSpanSource(FTexture *tex);
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void R_ClearMipmapCache();
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/////////////////////////////////////////////////////////////////////////////
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// Multithreaded rendering infrastructure:
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@ -185,6 +188,7 @@ public:
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};
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EXTERN_CVAR(Bool, r_multithreaded)
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EXTERN_CVAR(Bool, r_mipmap)
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// Manages queueing up commands and executing them on worker threads
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class DrawerCommandQueue
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@ -426,6 +430,35 @@ FORCEINLINE uint32_t alpha_blend(uint32_t fg, uint32_t bg)
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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inline bool span_sampler_setup(const uint32_t *&source, int &xbits, int &ybits, fixed_t xstep, fixed_t ystep)
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{
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if (!r_bilinear)
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return false;
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// Is this a magfilter or minfilter?
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fixed_t xmagnitude = abs(xstep) >> (32 - xbits - FRACBITS);
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fixed_t ymagnitude = abs(ystep) >> (32 - ybits - FRACBITS);
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fixed_t magnitude = (xmagnitude + ymagnitude) * 3 + (1 << (FRACBITS -1));
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if (magnitude >> FRACBITS == 0)
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return false;
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if (r_mipmap)
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{
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int level = magnitude >> (FRACBITS + 1);
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while (level != 0)
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{
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if (xbits <= 2 || ybits <= 2)
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break;
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source += (1 << (xbits)) * (1 << (ybits));
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xbits -= 1;
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ybits -= 1;
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level >>= 1;
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}
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}
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return true;
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}
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FORCEINLINE uint32_t sample_bilinear(const uint32_t *col0, const uint32_t *col1, uint32_t texturefracx, uint32_t texturefracy, int ybits)
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{
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uint32_t half = 1 << (ybits - 1);
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@ -25,6 +25,7 @@ class VecCommand(DrawSpanRGBA) : public DrawerCommand
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BYTE * RESTRICT _destorg;
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fixed_t _light;
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ShadeConstants _shade_constants;
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bool _magnifying;
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public:
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VecCommand(DrawSpanRGBA)()
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@ -42,6 +43,7 @@ public:
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_destorg = dc_destorg;
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_light = ds_light;
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_shade_constants = ds_shade_constants;
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_magnifying = !span_sampler_setup(_source, _xbits, _ybits, _xstep, _ystep);
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}
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void Execute(DrawerThread *thread) override
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@ -71,12 +73,7 @@ public:
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uint32_t light = calc_light_multiplier(_light);
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ShadeConstants shade_constants = _shade_constants;
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fixed_t xmagnitude = abs((fixed_t)xstep) >> (32 - _xbits - FRACBITS);
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fixed_t ymagnitude = abs((fixed_t)ystep) >> (32 - _ybits - FRACBITS);
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fixed_t magnitude = xmagnitude + ymagnitude;
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bool magnifying = !r_bilinear || magnitude >> (FRACBITS - 1) == 0;
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if (magnifying)
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if (_magnifying)
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{
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if (_xbits == 6 && _ybits == 6)
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{
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@ -1178,10 +1178,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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R_SetupSpanBits(tex);
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double xscale = pl->xform.xScale * tex->Scale.X;
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double yscale = pl->xform.yScale * tex->Scale.Y;
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if (r_swtruecolor)
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ds_source = (const BYTE*)tex->GetPixelsBgra();
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else
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ds_source = tex->GetPixels();
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R_SetSpanSource(tex);
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basecolormap = pl->colormap;
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planeshade = LIGHT2SHADE(pl->lightlevel);
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@ -170,6 +170,7 @@ void FSoftwareRenderer::RenderView(player_t *player)
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R_InitColumnDrawers();
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}
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R_ClearMipmapCache();
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R_BeginDrawerCommands();
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R_RenderActorView (player->mo);
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// [RH] Let cameras draw onto textures that were visible this frame.
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@ -1404,7 +1404,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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R_SetSpanColormap(colormap, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));
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else
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R_SetSpanColormap(&identitycolormap, 0);
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R_SetSpanSource(r_swtruecolor ? (const BYTE*)tex->GetPixelsBgra() : tex->GetPixels());
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R_SetSpanSource(tex);
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scalex = double(1u << (32 - ds_xbits)) / scalex;
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scaley = double(1u << (32 - ds_ybits)) / scaley;
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ds_xstep = xs_RoundToInt(cosrot * scalex);
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