- moved the CD Audio code to ZMusic, too.

This was the last player class.
This code was also cleaned up for non-Windows systems where CD Audio is not implemented.
Instead of providing an empty implementation, all related code is now explicitly deactivated.
This commit is contained in:
Christoph Oelckers 2019-09-30 02:22:53 +02:00
parent 352365189f
commit d0cf21654e
10 changed files with 33 additions and 167 deletions

View File

@ -41,8 +41,11 @@ endif()
include_directories( "../libraries/dumb/include" "${ADL_INCLUDE_DIR}" "${OPN_INCLUDE_DIR}" "${TIMIDITYPP_INCLUDE_DIR}" "${TIMIDITY_INCLUDE_DIR}" "${WILDMIDI_INCLUDE_DIR}" "${OPLSYNTH_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}" )
if (WIN32)
set( PLAT_WIN32_SOURCES
mididevices/music_win_mididevice.cpp)
set( PLAT_SOURCES
mididevices/music_win_mididevice.cpp
musicformats/win32/i_cd.cpp
musicformats/win32/helperthread.cpp
)
endif()
file( GLOB HEADER_FILES
@ -79,11 +82,12 @@ add_library( zmusic STATIC
streamsources/music_xa.cpp
musicformats/music_stream.cpp
musicformats/music_midi.cpp
musicformats/music_cd.cpp
decoder/sounddecoder.cpp
decoder/sndfile_decoder.cpp
decoder/mpg123_decoder.cpp
zmusic/configuration.cpp
${PLAT_WIN32_SOURCES}
${PLAT_SOURCES}
)
target_link_libraries( zmusic )
@ -91,6 +95,7 @@ target_link_libraries( zmusic )
source_group("MIDI Devices" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mididevices/.+")
source_group("MIDI Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/midisources/.+")
source_group("Music Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/musicformats/.+")
source_group("Music Formats\\Win32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/musicformats/win32/.+")
source_group("Public Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/zmusic/.+")
source_group("Sound Decoding" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/decoder/.+")
source_group("Stream Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/streamsources/.+")

View File

@ -31,8 +31,11 @@
**
*/
#include "zmusic/musinfo.h"
#include "zmusic/zmusic.h"
#include "zmusic/musinfo.h"
#ifdef _WIN32
#include "zmusic/m_swap.h"
#include "i_cd.h"
@ -190,3 +193,18 @@ MusInfo* CDDA_OpenSong(MusicIO::FileInterface* reader)
{
return new CDDAFile(reader);
}
#else
MusInfo* CD_OpenSong(int track, int id)
{
throw std::runtime_error("CD Audio playback not supported");
}
MusInfo* CDDA_OpenSong(MusicIO::FileInterface* reader)
{
throw std::runtime_error("CD Audio playback not supported");
}
#endif

View File

@ -3,7 +3,7 @@
**
** Implements FHelperThread, the base class for helper threads. Includes
** a message queue for passing messages from the main thread to the
** helper thread.
** helper thread. (Only used by the CD Audio player)
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit

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@ -489,8 +489,6 @@ endif()
# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
win32/hardware.cpp
win32/helperthread.cpp
win32/i_cd.cpp
win32/i_crash.cpp
win32/i_input.cpp
win32/i_keyboard.cpp
@ -512,7 +510,6 @@ if (HAVE_VULKAN)
endif()
set( PLAT_POSIX_SOURCES
posix/i_cd.cpp
posix/i_steam.cpp )
set( PLAT_SDL_SOURCES
posix/sdl/crashcatcher.c
@ -1160,7 +1157,6 @@ set (PCH_SOURCES
sound/music/i_soundfont.cpp
sound/backend/i_sound.cpp
sound/music/music_config.cpp
sound/musicformats/music_cd.cpp
rendering/swrenderer/textures/r_swtexture.cpp
rendering/swrenderer/textures/warptexture.cpp
rendering/swrenderer/textures/swcanvastexture.cpp

View File

@ -1,154 +0,0 @@
#include "i_cd.h"
//==========================================================================
//
// CD_Init
//
//==========================================================================
bool CD_Init ()
{
return false;
}
bool CD_Init (int device)
{
return false;
}
//==========================================================================
//
// CD_InitID
//
//==========================================================================
bool CD_InitID (unsigned int id, int guess)
{
return false;
}
//==========================================================================
//
// CD_Close
//
//==========================================================================
void CD_Close ()
{
}
//==========================================================================
//
// CD_Eject
//
//==========================================================================
void CD_Eject ()
{
}
//==========================================================================
//
// CD_UnEject
//
//==========================================================================
bool CD_UnEject ()
{
return false;
}
//==========================================================================
//
// CD_Stop
//
//==========================================================================
void CD_Stop ()
{
}
//==========================================================================
//
// CD_Play
//
//==========================================================================
bool CD_Play (int track, bool looping)
{
return false;
}
//==========================================================================
//
// CD_PlayNoWait
//
//==========================================================================
void CD_PlayNoWait (int track, bool looping)
{
}
//==========================================================================
//
// CD_PlayCD
//
//==========================================================================
bool CD_PlayCD (bool looping)
{
return false;
}
//==========================================================================
//
// CD_PlayCDNoWait
//
//==========================================================================
void CD_PlayCDNoWait (bool looping)
{
}
//==========================================================================
//
// CD_Pause
//
//==========================================================================
void CD_Pause ()
{
}
//==========================================================================
//
// CD_Resume
//
//==========================================================================
bool CD_Resume ()
{
return false;
}
//==========================================================================
//
// CD_GetMode
//
//==========================================================================
ECDModes CD_GetMode ()
{
return CDMode_Unknown;
}
//==========================================================================
//
// CD_CheckTrack
//
//==========================================================================
bool CD_CheckTrack (int track)
{
return false;
}

View File

@ -57,12 +57,13 @@
#include <stdlib.h>
#ifdef _WIN32
#include <io.h>
#include "musicformats/win32/i_cd.h"
#endif
#include "i_system.h"
#include "i_sound.h"
#include "i_music.h"
#include "i_cd.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "s_playlist.h"
@ -827,6 +828,7 @@ CCMD (cd_play)
S_ChangeMusic (musname, 0, true);
}
#ifdef _WIN32
//==========================================================================
//
// CCMD cd_stop
@ -881,7 +883,7 @@ CCMD (cd_resume)
{
CD_Resume ();
}
#endif
//==========================================================================
//
// CCMD playlist

View File

@ -62,7 +62,6 @@
#include "i_system.h"
#include "i_sound.h"
#include "i_music.h"
#include "i_cd.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "s_playlist.h"