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- added a GetRenderStyle function to Actor, so that the internal render style can be retrieved in a format suitable for scripting.
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2 changed files with 14 additions and 1 deletions
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@ -6796,4 +6796,16 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetMugshotState)
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if (self->CheckLocalView(consoleplayer))
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if (self->CheckLocalView(consoleplayer))
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StatusBar->SetMugShotState(name);
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StatusBar->SetMugShotState(name);
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return 0;
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return 0;
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}
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}
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// This needs to account for the fact that internally renderstyles are stored as a series of operations,
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// but the script side only cares about symbolic constants.
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DEFINE_ACTION_FUNCTION(AActor, GetRenderStyle)
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{
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PARAM_SELF_PROLOGUE(AActor);
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for(unsigned i=0;i<STYLE_Count;i++)
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{
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if (self->RenderStyle == LegacyRenderStyles[i]) ACTION_RETURN_INT(i);
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}
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ACTION_RETURN_INT(-1); // no symbolic constant exists to handle this style.
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}
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@ -449,6 +449,7 @@ class Actor : Thinker native
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native void ChangeTid(int newtid);
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native void ChangeTid(int newtid);
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native static int FindUniqueTid(int start = 0, int limit = 0);
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native static int FindUniqueTid(int start = 0, int limit = 0);
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native void SetShade(color col);
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native void SetShade(color col);
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native clearscope int GetRenderStyle() const;
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native clearscope string GetTag(string defstr = "") const;
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native clearscope string GetTag(string defstr = "") const;
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native void SetTag(string defstr = "");
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native void SetTag(string defstr = "");
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