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Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
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@ -53,7 +53,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch)
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angle += pr_punch.Random2() << 18;
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pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget);
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P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true, &linetarget);
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P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, LAF_ISMELEEATTACK, &linetarget);
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// turn to face target
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if (linetarget)
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