mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 15:32:57 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
d04c37101e
1 changed files with 7 additions and 0 deletions
|
@ -39,6 +39,8 @@
|
|||
#include "w_wad.h"
|
||||
#include "gi.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
|
@ -63,6 +65,11 @@ CUSTOM_CVAR(Float, maxviewpitch, 90.f, CVAR_ARCHIVE|CVAR_SERVERINFO)
|
|||
{
|
||||
if (self>90.f) self=90.f;
|
||||
else if (self<-90.f) self=-90.f;
|
||||
if (usergame)
|
||||
{
|
||||
// [SP] Update pitch limits to the netgame/gamesim.
|
||||
players[consoleplayer].SendPitchLimits();
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Bool, gl_notexturefill, false, 0)
|
||||
|
|
Loading…
Reference in a new issue