mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-12 23:54:33 +00:00
- moved all variables not related to the hardware renderer's texture state out of gl_info.
This commit is contained in:
parent
1fc4c9801b
commit
d01bc452ba
12 changed files with 53 additions and 60 deletions
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@ -48,11 +48,11 @@ int gl_CheckSpriteGlow(sector_t *sector, int lightlevel, const DVector3 &pos)
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FTexture *tex = TexMan[sector->GetTexture(sector_t::floor)];
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FTexture *tex = TexMan[sector->GetTexture(sector_t::floor)];
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if (tex != NULL && tex->isGlowing())
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if (tex != NULL && tex->isGlowing())
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{
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{
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if (!tex->gl_info.bAutoGlowing) tex = TexMan(sector->GetTexture(sector_t::floor));
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if (!tex->bAutoGlowing) tex = TexMan(sector->GetTexture(sector_t::floor));
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if (tex->isGlowing()) // recheck the current animation frame.
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if (tex->isGlowing()) // recheck the current animation frame.
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{
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{
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tex->GetGlowColor(bottomglowcolor);
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tex->GetGlowColor(bottomglowcolor);
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bottomglowcolor[3] = (float)tex->gl_info.GlowHeight;
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bottomglowcolor[3] = (float)tex->GlowHeight;
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}
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}
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}
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}
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}
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}
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@ -93,12 +93,12 @@ bool gl_GetWallGlow(sector_t *sector, float *topglowcolor, float *bottomglowcolo
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FTexture *tex = TexMan[sector->GetTexture(sector_t::ceiling)];
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FTexture *tex = TexMan[sector->GetTexture(sector_t::ceiling)];
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if (tex != NULL && tex->isGlowing())
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if (tex != NULL && tex->isGlowing())
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{
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{
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if (!tex->gl_info.bAutoGlowing) tex = TexMan(sector->GetTexture(sector_t::ceiling));
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if (!tex->bAutoGlowing) tex = TexMan(sector->GetTexture(sector_t::ceiling));
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if (tex->isGlowing()) // recheck the current animation frame.
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if (tex->isGlowing()) // recheck the current animation frame.
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{
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{
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ret = true;
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ret = true;
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tex->GetGlowColor(topglowcolor);
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tex->GetGlowColor(topglowcolor);
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topglowcolor[3] = (float)tex->gl_info.GlowHeight;
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topglowcolor[3] = (float)tex->GlowHeight;
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}
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}
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}
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}
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}
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}
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@ -117,12 +117,12 @@ bool gl_GetWallGlow(sector_t *sector, float *topglowcolor, float *bottomglowcolo
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FTexture *tex = TexMan[sector->GetTexture(sector_t::floor)];
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FTexture *tex = TexMan[sector->GetTexture(sector_t::floor)];
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if (tex != NULL && tex->isGlowing())
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if (tex != NULL && tex->isGlowing())
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{
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{
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if (!tex->gl_info.bAutoGlowing) tex = TexMan(sector->GetTexture(sector_t::floor));
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if (!tex->bAutoGlowing) tex = TexMan(sector->GetTexture(sector_t::floor));
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if (tex->isGlowing()) // recheck the current animation frame.
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if (tex->isGlowing()) // recheck the current animation frame.
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{
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{
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ret = true;
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ret = true;
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tex->GetGlowColor(bottomglowcolor);
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tex->GetGlowColor(bottomglowcolor);
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bottomglowcolor[3] = (float)tex->gl_info.GlowHeight;
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bottomglowcolor[3] = (float)tex->GlowHeight;
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}
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}
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}
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}
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}
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}
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@ -158,8 +158,8 @@ public:
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mTempTM = TM_MODULATE;
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mTempTM = TM_MODULATE;
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}
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}
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mEffectState = overrideshader >= 0? overrideshader : mat->mShaderIndex;
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mEffectState = overrideshader >= 0? overrideshader : mat->mShaderIndex;
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mShaderTimer = mat->tex->gl_info.shaderspeed;
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mShaderTimer = mat->tex->shaderspeed;
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SetSpecular(mat->tex->gl_info.Glossiness, mat->tex->gl_info.SpecularLevel);
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SetSpecular(mat->tex->Glossiness, mat->tex->SpecularLevel);
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mat->Bind(clampmode, translation);
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mat->Bind(clampmode, translation);
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}
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}
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@ -519,7 +519,7 @@ void GLSkyPortal::DrawContents()
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drawer->SetupView(0, 0, 0, r_viewpoint.Angles.Yaw, !!(MirrorFlag & 1), !!(PlaneMirrorFlag & 1));
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drawer->SetupView(0, 0, 0, r_viewpoint.Angles.Yaw, !!(MirrorFlag & 1), !!(PlaneMirrorFlag & 1));
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gl_RenderState.SetVertexBuffer(GLRenderer->mSkyVBO);
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gl_RenderState.SetVertexBuffer(GLRenderer->mSkyVBO);
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if (origin->texture[0] && origin->texture[0]->tex->gl_info.bSkybox)
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if (origin->texture[0] && origin->texture[0]->tex->bSkybox)
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{
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{
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RenderBox(origin->skytexno1, origin->texture[0], origin->x_offset[0], origin->sky2);
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RenderBox(origin->skytexno1, origin->texture[0], origin->x_offset[0], origin->sky2);
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}
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}
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@ -940,7 +940,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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// allow disabling of the fullbright flag by a brightmap definition
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// allow disabling of the fullbright flag by a brightmap definition
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// (e.g. to do the gun flashes of Doom's zombies correctly.
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// (e.g. to do the gun flashes of Doom's zombies correctly.
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fullbright = (thing->flags5 & MF5_BRIGHT) ||
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fullbright = (thing->flags5 & MF5_BRIGHT) ||
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((thing->renderflags & RF_FULLBRIGHT) && (!gltexture || !gltexture->tex->gl_info.bDisableFullbright));
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((thing->renderflags & RF_FULLBRIGHT) && (!gltexture || !gltexture->tex->bDisableFullbright));
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lightlevel = fullbright ? 255 :
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lightlevel = fullbright ? 255 :
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gl_ClampLight(rendersector->GetTexture(sector_t::ceiling) == skyflatnum ?
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gl_ClampLight(rendersector->GetTexture(sector_t::ceiling) == skyflatnum ?
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@ -176,7 +176,7 @@ static bool isBright(DPSprite *psp)
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{
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{
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FMaterial * tex = FMaterial::ValidateTexture(lump, false, false);
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FMaterial * tex = FMaterial::ValidateTexture(lump, false, false);
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if (tex)
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if (tex)
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disablefullbright = tex->tex->gl_info.bDisableFullbright;
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disablefullbright = tex->tex->bDisableFullbright;
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}
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}
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return psp->GetState()->GetFullbright() && !disablefullbright;
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return psp->GetState()->GetFullbright() && !disablefullbright;
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}
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}
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@ -130,7 +130,7 @@ FHardwareTexture *FGLTexture::CreateHwTexture()
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if (tex->UseType==ETextureType::Null) return NULL; // Cannot register a NULL texture
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if (tex->UseType==ETextureType::Null) return NULL; // Cannot register a NULL texture
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if (mHwTexture == NULL)
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if (mHwTexture == NULL)
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{
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{
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mHwTexture = new FHardwareTexture(tex->gl_info.bNoCompress);
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mHwTexture = new FHardwareTexture(tex->bNoCompress);
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}
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}
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return mHwTexture;
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return mHwTexture;
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}
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}
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@ -314,21 +314,21 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
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if (tx->bWarped)
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if (tx->bWarped)
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{
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{
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mShaderIndex = tx->bWarped; // This picks SHADER_Warp1 or SHADER_Warp2
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mShaderIndex = tx->bWarped; // This picks SHADER_Warp1 or SHADER_Warp2
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tx->gl_info.shaderspeed = static_cast<FWarpTexture*>(tx)->GetSpeed();
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tx->shaderspeed = static_cast<FWarpTexture*>(tx)->GetSpeed();
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}
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}
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else if (tx->bHasCanvas)
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else if (tx->bHasCanvas)
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{
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{
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if (tx->gl_info.shaderindex >= FIRST_USER_SHADER)
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if (tx->shaderindex >= FIRST_USER_SHADER)
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{
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{
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mShaderIndex = tx->gl_info.shaderindex;
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mShaderIndex = tx->shaderindex;
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}
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}
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// no brightmap for cameratexture
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// no brightmap for cameratexture
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}
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}
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else
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else
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{
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{
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if (tx->gl_info.shaderindex >= FIRST_USER_SHADER)
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if (tx->shaderindex >= FIRST_USER_SHADER)
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{
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{
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mShaderIndex = tx->gl_info.shaderindex;
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mShaderIndex = tx->shaderindex;
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}
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}
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else
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else
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{
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{
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@ -763,7 +763,7 @@ again:
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{
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{
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if (expand)
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if (expand)
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{
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{
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if (tex->bWarped || tex->bHasCanvas || tex->gl_info.shaderindex >= FIRST_USER_SHADER)
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if (tex->bWarped || tex->bHasCanvas || tex->shaderindex >= FIRST_USER_SHADER || (tex->shaderindex >= SHADER_Specular && tex->shaderindex <= SHADER_PBRBrightmap))
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{
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{
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tex->gl_info.bNoExpand = true;
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tex->gl_info.bNoExpand = true;
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goto again;
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goto again;
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@ -123,17 +123,7 @@ int TexFormat[]={
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FTexture::MiscGLInfo::MiscGLInfo() throw()
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FTexture::MiscGLInfo::MiscGLInfo() throw()
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{
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{
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GlowHeight = 128;
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bSkybox = false;
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bFullbright = false;
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bDisableFullbright = false;
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bNoFilter = false;
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bNoCompress = false;
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bNoExpand = false;
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bNoExpand = false;
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shaderspeed = 1.f;
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shaderindex = 0;
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Glossiness = 10.0f;
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SpecularLevel = 0.1f;
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Material[1] = Material[0] = NULL;
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Material[1] = Material[0] = NULL;
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SystemTexture[1] = SystemTexture[0] = NULL;
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SystemTexture[1] = SystemTexture[0] = NULL;
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@ -222,7 +212,7 @@ void gl_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
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if (texhitlist[i] & (FTextureManager::HIT_Sky | FTextureManager::HIT_Wall))
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if (texhitlist[i] & (FTextureManager::HIT_Sky | FTextureManager::HIT_Wall))
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{
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{
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FTexture *tex = TexMan.ByIndex(i);
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FTexture *tex = TexMan.ByIndex(i);
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if (tex->gl_info.bSkybox)
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if (tex->bSkybox)
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{
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{
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FSkyBox *sb = static_cast<FSkyBox*>(tex);
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FSkyBox *sb = static_cast<FSkyBox*>(tex);
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for (int i = 0; i<6; i++)
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for (int i = 0; i<6; i++)
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@ -1013,7 +1013,7 @@ class GLDefsParser
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sc.MustGetString();
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sc.MustGetString();
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FTextureID flump=TexMan.CheckForTexture(sc.String, ETextureType::Flat,FTextureManager::TEXMAN_TryAny);
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FTextureID flump=TexMan.CheckForTexture(sc.String, ETextureType::Flat,FTextureManager::TEXMAN_TryAny);
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FTexture *tex = TexMan[flump];
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FTexture *tex = TexMan[flump];
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if (tex) tex->gl_info.bAutoGlowing = tex->bGlowing = tex->gl_info.bFullbright = true;
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if (tex) tex->bAutoGlowing = tex->bGlowing = tex->bFullbright = true;
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}
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}
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}
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}
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else if (sc.Compare("WALLS"))
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else if (sc.Compare("WALLS"))
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@ -1024,7 +1024,7 @@ class GLDefsParser
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sc.MustGetString();
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sc.MustGetString();
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FTextureID flump=TexMan.CheckForTexture(sc.String, ETextureType::Wall,FTextureManager::TEXMAN_TryAny);
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FTextureID flump=TexMan.CheckForTexture(sc.String, ETextureType::Wall,FTextureManager::TEXMAN_TryAny);
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FTexture *tex = TexMan[flump];
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FTexture *tex = TexMan[flump];
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if (tex) tex->gl_info.bAutoGlowing = tex->bGlowing = tex->gl_info.bFullbright = true;
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if (tex) tex->bAutoGlowing = tex->bGlowing = tex->bFullbright = true;
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}
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}
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}
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}
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else if (sc.Compare("TEXTURE"))
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else if (sc.Compare("TEXTURE"))
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@ -1042,19 +1042,19 @@ class GLDefsParser
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{
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{
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if (sc.CheckNumber())
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if (sc.CheckNumber())
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{
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{
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if (tex) tex->gl_info.GlowHeight = sc.Number;
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if (tex) tex->GlowHeight = sc.Number;
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if (!sc.CheckString(",")) goto skip_fb;
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if (!sc.CheckString(",")) goto skip_fb;
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}
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}
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sc.MustGetStringName("fullbright");
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sc.MustGetStringName("fullbright");
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if (tex) tex->gl_info.bFullbright = true;
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if (tex) tex->bFullbright = true;
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}
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}
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skip_fb:
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skip_fb:
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sc.SetCMode(false);
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sc.SetCMode(false);
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if (tex && color != 0)
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if (tex && color != 0)
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{
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{
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tex->gl_info.bAutoGlowing = false;
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tex->bAutoGlowing = false;
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tex->bGlowing = true;
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tex->bGlowing = true;
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tex->GlowColor = color;
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tex->GlowColor = color;
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}
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}
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@ -1153,7 +1153,7 @@ class GLDefsParser
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bmtex->bMasked = false;
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bmtex->bMasked = false;
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tex->Brightmap = bmtex;
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tex->Brightmap = bmtex;
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}
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}
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tex->gl_info.bDisableFullbright = disable_fullbright;
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tex->bDisableFullbright = disable_fullbright;
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}
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}
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@ -1212,13 +1212,13 @@ class GLDefsParser
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{
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{
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sc.MustGetFloat();
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sc.MustGetFloat();
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if (tex)
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if (tex)
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tex->gl_info.Glossiness = (float)sc.Float;
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tex->Glossiness = (float)sc.Float;
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}
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}
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else if (sc.Compare("specularlevel"))
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else if (sc.Compare("specularlevel"))
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{
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{
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sc.MustGetFloat();
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sc.MustGetFloat();
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if (tex)
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if (tex)
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tex->gl_info.SpecularLevel = (float)sc.Float;
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tex->SpecularLevel = (float)sc.Float;
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}
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}
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else
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else
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{
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{
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@ -1273,7 +1273,7 @@ class GLDefsParser
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}
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}
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if (disable_fullbright_specified)
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if (disable_fullbright_specified)
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tex->gl_info.bDisableFullbright = disable_fullbright;
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tex->bDisableFullbright = disable_fullbright;
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}
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}
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@ -1414,16 +1414,16 @@ class GLDefsParser
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Printf("Cannot combine warping with hardware shader on texture '%s'\n", tex->Name.GetChars());
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Printf("Cannot combine warping with hardware shader on texture '%s'\n", tex->Name.GetChars());
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return;
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return;
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}
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}
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tex->gl_info.shaderspeed = speed;
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tex->shaderspeed = speed;
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for (unsigned i = 0; i < usershaders.Size(); i++)
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for (unsigned i = 0; i < usershaders.Size(); i++)
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{
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{
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if (!usershaders[i].CompareNoCase(maplumpname))
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if (!usershaders[i].CompareNoCase(maplumpname))
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{
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{
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tex->gl_info.shaderindex = i + FIRST_USER_SHADER;
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tex->shaderindex = i + FIRST_USER_SHADER;
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return;
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return;
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}
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}
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}
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}
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tex->gl_info.shaderindex = usershaders.Push(maplumpname) + FIRST_USER_SHADER;
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tex->shaderindex = usershaders.Push(maplumpname) + FIRST_USER_SHADER;
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}
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}
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}
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}
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}
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}
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@ -80,8 +80,7 @@ FVoxelTexture::FVoxelTexture(FVoxel *vox)
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WidthBits = 4;
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WidthBits = 4;
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HeightBits = 4;
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HeightBits = 4;
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WidthMask = 15;
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WidthMask = 15;
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gl_info.bNoFilter = true;
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bNoCompress = true;
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gl_info.bNoCompress = true;
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}
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}
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//===========================================================================
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//===========================================================================
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@ -38,7 +38,7 @@ FSkyBox::FSkyBox()
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{
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{
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
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UseType = ETextureType::Override;
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UseType = ETextureType::Override;
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gl_info.bSkybox = true;
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bSkybox = true;
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fliptop = false;
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fliptop = false;
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}
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}
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@ -184,6 +184,11 @@ FTexture::FTexture (const char *name, int lumpnum)
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{
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{
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bBrightmapChecked = false;
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bBrightmapChecked = false;
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bGlowing = false;
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bGlowing = false;
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bAutoGlowing = false;
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bFullbright = false;
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bDisableFullbright = false;
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bSkybox = false;
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bNoCompress = false;
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bTranslucent = -1;
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bTranslucent = -1;
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@ -256,6 +256,11 @@ public:
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uint8_t bFullNameTexture : 1;
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uint8_t bFullNameTexture : 1;
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uint8_t bBrightmapChecked : 1; // Set to 1 if brightmap has been checked
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uint8_t bBrightmapChecked : 1; // Set to 1 if brightmap has been checked
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uint8_t bGlowing : 1; // Texture glow color
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uint8_t bGlowing : 1; // Texture glow color
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uint8_t bAutoGlowing : 1; // Glow info is determined from texture image.
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uint8_t bFullbright : 1; // always draw fullbright
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uint8_t bDisableFullbright : 1; // This texture will not be displayed as fullbright sprite
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||||||
|
uint8_t bSkybox : 1; // is a cubic skybox
|
||||||
|
uint8_t bNoCompress : 1;
|
||||||
int8_t bTranslucent : 2;
|
int8_t bTranslucent : 2;
|
||||||
bool bHiresHasColorKey = false; // Support for old color-keyed Doomsday textures
|
bool bHiresHasColorKey = false; // Support for old color-keyed Doomsday textures
|
||||||
|
|
||||||
|
@ -263,8 +268,14 @@ public:
|
||||||
int16_t SkyOffset;
|
int16_t SkyOffset;
|
||||||
FloatRect *areas = nullptr;
|
FloatRect *areas = nullptr;
|
||||||
int areacount = 0;
|
int areacount = 0;
|
||||||
|
int GlowHeight = 128;
|
||||||
PalEntry GlowColor = 0;
|
PalEntry GlowColor = 0;
|
||||||
int HiresLump = -1; // For external hires textures.
|
int HiresLump = -1; // For external hires textures.
|
||||||
|
float Glossiness = 10.f;
|
||||||
|
float SpecularLevel = 0.1f;
|
||||||
|
float shaderspeed = 1.f;
|
||||||
|
int shaderindex = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct Span
|
struct Span
|
||||||
|
@ -468,29 +479,17 @@ public:
|
||||||
|
|
||||||
struct MiscGLInfo
|
struct MiscGLInfo
|
||||||
{
|
{
|
||||||
FMaterial *Material[2];
|
FMaterial *Material[2] = { nullptr, nullptr };
|
||||||
FGLTexture *SystemTexture[2];
|
FGLTexture *SystemTexture[2] = { nullptr, nullptr };
|
||||||
float Glossiness;
|
bool bNoExpand = false;
|
||||||
float SpecularLevel;
|
|
||||||
int GlowHeight;
|
|
||||||
int shaderindex;
|
|
||||||
float shaderspeed;
|
|
||||||
bool bAutoGlowing : 1; // Glow info is determined from texture image.
|
|
||||||
bool bFullbright:1; // always draw fullbright
|
|
||||||
bool bSkybox:1; // This is a skybox
|
|
||||||
bool bDisableFullbright:1; // This texture will not be displayed as fullbright sprite
|
|
||||||
bool bNoFilter:1;
|
|
||||||
bool bNoCompress:1;
|
|
||||||
bool bNoExpand:1;
|
|
||||||
|
|
||||||
MiscGLInfo() throw ();
|
|
||||||
~MiscGLInfo();
|
~MiscGLInfo();
|
||||||
};
|
};
|
||||||
MiscGLInfo gl_info;
|
MiscGLInfo gl_info;
|
||||||
|
|
||||||
void GetGlowColor(float *data);
|
void GetGlowColor(float *data);
|
||||||
bool isGlowing() { return bGlowing; }
|
bool isGlowing() { return bGlowing; }
|
||||||
bool isFullbright() { return gl_info.bFullbright; }
|
bool isFullbright() { return bFullbright; }
|
||||||
void CreateDefaultBrightmap();
|
void CreateDefaultBrightmap();
|
||||||
bool FindHoles(const unsigned char * buffer, int w, int h);
|
bool FindHoles(const unsigned char * buffer, int w, int h);
|
||||||
static bool SmoothEdges(unsigned char * buffer,int w, int h);
|
static bool SmoothEdges(unsigned char * buffer,int w, int h);
|
||||||
|
|
Loading…
Reference in a new issue