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- Try to fix compilation on non windows platforms.
# Conflicts: # src/d_main.cpp
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@ -132,7 +132,9 @@ void P_Shutdown();
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void M_SaveDefaultsFinal();
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void R_Shutdown();
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void I_ShutdownInput();
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#ifdef _WIN32
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void StopFPSLimit();
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#endif
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void I_DeleteRenderer();
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const FIWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
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@ -2916,7 +2918,9 @@ void D_Cleanup()
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AM_ClearColorsets();
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DeinitSWColorMaps();
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FreeSBarInfoScript();
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#ifdef _WIN32
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StopFPSLimit();
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#endif
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// clean up game state
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ST_Clear();
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@ -47,6 +47,7 @@
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#include "s_sound.h"
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#include "st_console.h"
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#include "version.h"
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#include "doomerrors.h"
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#include "s_music.h"
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