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- made bloom and tonemap settings game specific and save all related CVARs.
As was pointed out: "That said, there is one minor problem - different game artstyles can constitute whether Bloom is turned on, which tonemap is used, etc. For example, when playing Doom, I like having my bloom on, but if I am going to start playing the Adventures of Square, the art style and bloom don't mix, in my opinion. For this, I have to remember to switch my bloom settings every time I switch IWad"
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1 changed files with 11 additions and 11 deletions
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@ -69,24 +69,24 @@
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// CVARs
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// CVARs
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//
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//
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//==========================================================================
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//==========================================================================
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CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE);
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CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, 0)
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CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, CVAR_ARCHIVE)
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{
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{
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if (self < 0.1f) self = 0.1f;
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if (self < 0.1f) self = 0.1f;
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}
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}
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CVAR(Float, gl_exposure_scale, 1.3f, 0)
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CVAR(Float, gl_exposure_scale, 1.3f, CVAR_ARCHIVE)
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CVAR(Float, gl_exposure_min, 0.35f, 0)
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CVAR(Float, gl_exposure_min, 0.35f, CVAR_ARCHIVE)
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CVAR(Float, gl_exposure_base, 0.35f, 0)
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CVAR(Float, gl_exposure_base, 0.35f, CVAR_ARCHIVE)
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CVAR(Float, gl_exposure_speed, 0.05f, 0)
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CVAR(Float, gl_exposure_speed, 0.05f, CVAR_ARCHIVE)
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CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE)
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{
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{
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if (self < 0 || self > 5)
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if (self < 0 || self > 5)
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self = 0;
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self = 0;
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}
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}
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CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, 0)
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CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, CVAR_ARCHIVE)
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{
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{
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if (self < 3 || self > 15 || self % 2 == 0)
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if (self < 3 || self > 15 || self % 2 == 0)
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self = 7;
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self = 7;
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@ -94,9 +94,9 @@ CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, 0)
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CVAR(Bool, gl_lens, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_lens, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, gl_lens_k, -0.12f, 0)
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CVAR(Float, gl_lens_k, -0.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, gl_lens_kcube, 0.1f, 0)
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CVAR(Float, gl_lens_kcube, 0.1f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, gl_lens_chromatic, 1.12f, 0)
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CVAR(Float, gl_lens_chromatic, 1.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Float, vid_brightness)
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EXTERN_CVAR(Float, vid_brightness)
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EXTERN_CVAR(Float, vid_contrast)
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EXTERN_CVAR(Float, vid_contrast)
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