mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- moved hw_cvars to 'common'.
This commit is contained in:
parent
61c94c25ed
commit
cf41a0b1fb
34 changed files with 37 additions and 36 deletions
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@ -969,7 +969,6 @@ set (PCH_SOURCES
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rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
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rendering/hwrenderer/textures/hw_precache.cpp
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rendering/hwrenderer/utility/hw_clock.cpp
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rendering/hwrenderer/utility/hw_cvars.cpp
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rendering/hwrenderer/utility/hw_draw2d.cpp
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rendering/hwrenderer/utility/hw_lighting.cpp
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rendering/hwrenderer/utility/hw_shaderpatcher.cpp
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@ -1144,6 +1143,7 @@ set (PCH_SOURCES
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common/objects/dobjgc.cpp
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common/objects/dobjtype.cpp
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common/rendering/r_videoscale.cpp
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common/rendering/hwrenderer/data/hw_cvars.cpp
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common/rendering/hwrenderer/data/hw_vrmodes.cpp
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common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
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common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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@ -118,11 +118,6 @@ CUSTOM_CVARD(Float, gl_texture_filter_anisotropic, 8, CVAR_ARCHIVE | CVAR_GLOBAL
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screen->TextureFilterChanged();
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}
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CCMD(gl_flush)
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{
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TexMan.FlushAll();
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}
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CUSTOM_CVARD(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
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{
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if (self < 0 || self > 6) self=4;
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@ -26,7 +26,7 @@
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*/
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#include "vectors.h" // RAD2DEG
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hw_vrmodes.h"
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#include "v_video.h"
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#include "version.h"
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@ -21,7 +21,7 @@
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#include "v_video.h"
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#include "hw_postprocess.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "hwrenderer/postprocessing/hw_postprocessshader.h"
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#include <random>
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@ -1541,3 +1541,9 @@ FTextureID FTextureID::operator +(int offset) throw()
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if (texnum + offset >= TexMan.NumTextures()) return FTextureID(-1);
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return FTextureID(texnum + offset);
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}
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CCMD(flushtextures)
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{
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TexMan.FlushAll();
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}
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@ -46,7 +46,7 @@
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#include "vm.h"
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#include "v_palette.h"
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#include "r_utility.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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CVAR(Float, underwater_fade_scalar, 1.0f, CVAR_ARCHIVE) // [Nash] user-settable underwater blend intensity
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CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
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@ -23,7 +23,7 @@
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#include "v_video.h"
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#include "gl_interface.h"
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#include "printf.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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@ -42,7 +42,7 @@
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#include "gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderstate.h"
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@ -30,7 +30,7 @@
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#include "r_data/colormaps.h"
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#include "gl_system.h"
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#include "gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "gl/shaders/gl_shader.h"
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@ -28,7 +28,7 @@
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#include "gl_system.h"
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#include "v_video.h"
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#include "gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#include "hwrenderer/utility/hw_shaderpatcher.h"
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@ -41,7 +41,7 @@
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#include "hw_material.h"
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#include "gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderstate.h"
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@ -36,7 +36,7 @@
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#include "c_cvars.h"
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#include "gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_samplers.h"
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@ -21,7 +21,7 @@
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//
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/data/buffers.h"
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#include "hwrenderer/data/shaderuniforms.h"
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@ -41,7 +41,7 @@
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "hwrenderer/scene/hw_clipper.h"
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@ -30,7 +30,7 @@
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#include "r_utility.h"
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#include "g_levellocals.h"
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#include "hw_material.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/utility/hw_lighting.h"
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@ -37,7 +37,7 @@
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#include "po_man.h"
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#include "r_data/models/models.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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@ -21,7 +21,7 @@
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//
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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@ -33,7 +33,7 @@
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#include "r_sky.h"
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#include "hw_fakeflat.h"
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#include "hw_drawinfo.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "r_utility.h"
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#include "texturemanager.h"
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@ -37,7 +37,7 @@
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#include "p_lnspec.h"
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#include "matrix.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_material.h"
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@ -30,7 +30,7 @@
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#include "hw_drawstructs.h"
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#include "hw_portal.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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//==========================================================================
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@ -50,7 +50,7 @@
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_material.h"
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@ -34,7 +34,7 @@
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#include "texturemanager.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hw_material.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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@ -40,7 +40,7 @@
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hw_material.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/data/flatvertices.h"
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@ -33,7 +33,7 @@
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hw_renderstate.h"
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#include "r_videoscale.h"
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@ -31,7 +31,7 @@
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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@ -24,7 +24,7 @@
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#include "c_cvars.h"
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#include "r_data/colormaps.h"
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#include "hw_material.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hw_renderstate.h"
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#include "poly_framebuffer.h"
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#include "poly_hwtexture.h"
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@ -29,7 +29,7 @@
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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@ -29,7 +29,7 @@
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#include "vulkan/system/vk_swapchain.h"
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#include "vulkan/renderer/vk_renderstate.h"
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#include "vulkan/textures/vk_imagetransition.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "hw_vrmodes.h"
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@ -26,7 +26,7 @@
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "templates.h"
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VkRenderBuffers::VkRenderBuffers()
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@ -32,7 +32,7 @@
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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@ -33,7 +33,7 @@
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "c_cvars.h"
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#include "r_data/colormaps.h"
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#include "hw_material.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "hw_renderstate.h"
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#include "vulkan/system/vk_objects.h"
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#include "vulkan/system/vk_builders.h"
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@ -24,7 +24,7 @@
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#include "c_cvars.h"
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#include "v_video.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hw_cvars.h"
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#include "vulkan/system/vk_device.h"
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#include "vulkan/system/vk_builders.h"
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#include "vk_samplers.h"
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