mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
ce80d8157b
22 changed files with 548 additions and 31 deletions
|
@ -497,7 +497,7 @@ DFsSection *FParser::looping_section()
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if(!best || (current->start_index > best->start_index))
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best = current; // save it
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}
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current = current->next;
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current = current->next;
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}
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}
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@ -123,7 +123,8 @@ int M_ReadFile (char const *name, BYTE **buffer)
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handle = open (name, O_RDONLY | O_BINARY, 0666);
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if (handle == -1)
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I_Error ("Couldn't read file %s", name);
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if (fstat (handle,&fileinfo) == -1)
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// [BL] Use stat instead of fstat for v140_xp hack
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if (stat (name,&fileinfo) == -1)
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I_Error ("Couldn't read file %s", name);
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length = fileinfo.st_size;
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buf = new BYTE[length];
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@ -149,7 +150,8 @@ int M_ReadFileMalloc (char const *name, BYTE **buffer)
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handle = open (name, O_RDONLY | O_BINARY, 0666);
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if (handle == -1)
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I_Error ("Couldn't read file %s", name);
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if (fstat (handle,&fileinfo) == -1)
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// [BL] Use stat instead of fstat for v140_xp hack
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if (stat (name,&fileinfo) == -1)
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I_Error ("Couldn't read file %s", name);
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length = fileinfo.st_size;
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buf = (BYTE*)M_Malloc(length);
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@ -331,6 +331,10 @@ void FRandom::StaticReadRNGState(FSerializer &arc)
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FRandom *rng;
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arc("rngseed", rngseed);
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// Call StaticClearRandom in order to ensure that SFMT is initialized
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FRandom::StaticClearRandom ();
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if (arc.BeginArray("rngs"))
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{
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int count = arc.ArraySize();
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@ -1616,7 +1616,7 @@ void FBehavior::StaticSerializeModuleStates (FSerializer &arc)
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{
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if (arc.isReading())
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{
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int modnum = arc.ArraySize();
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auto modnum = arc.ArraySize();
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if (modnum != StaticModules.Size())
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{
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I_Error("Level was saved with a different number of ACS modules. (Have %d, save has %d)", StaticModules.Size(), modnum);
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@ -2933,7 +2933,7 @@ void DACSThinker::Serialize(FSerializer &arc)
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if (arc.BeginArray("runningscripts"))
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{
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auto cnt = arc.ArraySize();
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for (int i = 0; i < cnt; i++)
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for (unsigned i = 0; i < cnt; i++)
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{
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SavingRunningscript srs;
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arc(nullptr, srs);
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@ -184,7 +184,7 @@ void DCeiling::Tick ()
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case DCeiling::ceilLowerAndCrush:
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if (m_CrushMode == ECrushMode::crushSlowdown)
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m_Speed = 1. / 8;
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break;
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break;
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default:
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break;
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@ -890,10 +890,10 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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// deep down in the deserializer or just a crash if the few insufficient safeguards were not triggered.
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BYTE chk[16] = { 0 };
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arc.Array("checksum", chk, 16);
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if (arc.GetSize("linedefs") != numlines ||
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arc.GetSize("sidedefs") != numsides ||
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arc.GetSize("sectors") != numsectors ||
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arc.GetSize("polyobjs") != po_NumPolyobjs ||
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if (arc.GetSize("linedefs") != (unsigned)numlines ||
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arc.GetSize("sidedefs") != (unsigned)numsides ||
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arc.GetSize("sectors") != (unsigned)numsectors ||
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arc.GetSize("polyobjs") != (unsigned)po_NumPolyobjs ||
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memcmp(chk, level.md5, 16))
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{
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I_Error("Savegame is from a different level");
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241
src/r_draw.cpp
241
src/r_draw.cpp
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@ -110,6 +110,8 @@ DWORD vplce[4];
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DWORD vince[4];
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BYTE* palookupoffse[4];
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const BYTE* bufplce[4];
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const BYTE* bufplce2[4];
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uint32_t bufheight[4];
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// just for profiling
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int dccount;
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@ -2142,6 +2144,245 @@ void tmvline4_revsubclamp ()
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} while (--count);
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}
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void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
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{
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uint8_t *dest = dc_dest;
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int count = dc_count;
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int pitch = dc_pitch;
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const uint8_t *source0 = bufplce[0];
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int textureheight0 = bufheight[0];
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int32_t frac = vplce[0];
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int32_t fracstep = vince[0];
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int start_fade = 2; // How fast it should fade out
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int solid_top_r = RPART(solid_top);
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int solid_top_g = GPART(solid_top);
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int solid_top_b = BPART(solid_top);
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int solid_bottom_r = RPART(solid_bottom);
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int solid_bottom_g = GPART(solid_bottom);
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int solid_bottom_b = BPART(solid_bottom);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint8_t fg = source0[sample_index];
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int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
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int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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if (alpha_top == 256 && alpha_bottom == 256)
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{
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*dest = fg;
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}
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else
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{
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int inv_alpha_top = 256 - alpha_top;
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int inv_alpha_bottom = 256 - alpha_bottom;
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const auto &c = GPalette.BaseColors[fg];
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int c_red = c.r;
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int c_green = c.g;
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int c_blue = c.b;
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c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
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c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
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c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
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c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
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c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
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c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
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*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
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}
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frac += fracstep;
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dest += pitch;
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}
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}
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void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
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{
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for (int col = 0; col < 4; col++)
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{
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uint8_t *dest = dc_dest + col;
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int count = dc_count;
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int pitch = dc_pitch;
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const uint8_t *source0 = bufplce[col];
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int textureheight0 = bufheight[0];
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int32_t frac = vplce[col];
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int32_t fracstep = vince[col];
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int start_fade = 2; // How fast it should fade out
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int solid_top_r = RPART(solid_top);
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int solid_top_g = GPART(solid_top);
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int solid_top_b = BPART(solid_top);
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int solid_bottom_r = RPART(solid_bottom);
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int solid_bottom_g = GPART(solid_bottom);
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int solid_bottom_b = BPART(solid_bottom);
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for (int index = 0; index < count; index++)
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{
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint8_t fg = source0[sample_index];
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int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
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int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
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if (alpha_top == 256 && alpha_bottom == 256)
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{
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*dest = fg;
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}
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else
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{
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int inv_alpha_top = 256 - alpha_top;
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int inv_alpha_bottom = 256 - alpha_bottom;
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const auto &c = GPalette.BaseColors[fg];
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int c_red = c.r;
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int c_green = c.g;
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int c_blue = c.b;
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c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
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c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
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c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
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c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
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c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
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c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
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*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
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}
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frac += fracstep;
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dest += pitch;
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}
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}
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}
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void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
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{
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uint8_t *dest = dc_dest;
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int count = dc_count;
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int pitch = dc_pitch;
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const uint8_t *source0 = bufplce[0];
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const uint8_t *source1 = bufplce2[0];
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int textureheight0 = bufheight[0];
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uint32_t maxtextureheight1 = bufheight[1] - 1;
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int32_t frac = vplce[0];
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int32_t fracstep = vince[0];
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int start_fade = 2; // How fast it should fade out
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int solid_top_r = RPART(solid_top);
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int solid_top_g = GPART(solid_top);
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int solid_top_b = BPART(solid_top);
|
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int solid_bottom_r = RPART(solid_bottom);
|
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int solid_bottom_g = GPART(solid_bottom);
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int solid_bottom_b = BPART(solid_bottom);
|
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|
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for (int index = 0; index < count; index++)
|
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{
|
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uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
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uint8_t fg = source0[sample_index];
|
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if (fg == 0)
|
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{
|
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uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
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fg = source1[sample_index2];
|
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}
|
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|
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int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
|
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int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
|
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|
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if (alpha_top == 256 && alpha_bottom == 256)
|
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{
|
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*dest = fg;
|
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}
|
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else
|
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{
|
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int inv_alpha_top = 256 - alpha_top;
|
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int inv_alpha_bottom = 256 - alpha_bottom;
|
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|
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const auto &c = GPalette.BaseColors[fg];
|
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int c_red = c.r;
|
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int c_green = c.g;
|
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int c_blue = c.b;
|
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c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
|
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c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
|
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c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
|
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c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
|
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c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
|
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c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
|
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*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
|
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}
|
||||
|
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frac += fracstep;
|
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dest += pitch;
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
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{
|
||||
for (int col = 0; col < 4; col++)
|
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{
|
||||
uint8_t *dest = dc_dest + col;
|
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int count = dc_count;
|
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int pitch = dc_pitch;
|
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const uint8_t *source0 = bufplce[col];
|
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const uint8_t *source1 = bufplce2[col];
|
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int textureheight0 = bufheight[0];
|
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uint32_t maxtextureheight1 = bufheight[1] - 1;
|
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|
||||
int32_t frac = vplce[col];
|
||||
int32_t fracstep = vince[col];
|
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|
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int start_fade = 2; // How fast it should fade out
|
||||
|
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int solid_top_r = RPART(solid_top);
|
||||
int solid_top_g = GPART(solid_top);
|
||||
int solid_top_b = BPART(solid_top);
|
||||
int solid_bottom_r = RPART(solid_bottom);
|
||||
int solid_bottom_g = GPART(solid_bottom);
|
||||
int solid_bottom_b = BPART(solid_bottom);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
|
||||
uint8_t fg = source0[sample_index];
|
||||
if (fg == 0)
|
||||
{
|
||||
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
|
||||
fg = source1[sample_index2];
|
||||
}
|
||||
|
||||
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
|
||||
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
|
||||
|
||||
if (alpha_top == 256 && alpha_bottom == 256)
|
||||
{
|
||||
*dest = fg;
|
||||
}
|
||||
else
|
||||
{
|
||||
int inv_alpha_top = 256 - alpha_top;
|
||||
int inv_alpha_bottom = 256 - alpha_bottom;
|
||||
|
||||
const auto &c = GPalette.BaseColors[fg];
|
||||
int c_red = c.r;
|
||||
int c_green = c.g;
|
||||
int c_blue = c.b;
|
||||
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
|
||||
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
|
||||
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
|
||||
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
|
||||
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
|
||||
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
|
||||
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
|
||||
}
|
||||
|
||||
frac += fracstep;
|
||||
dest += pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -51,6 +51,8 @@ extern "C" DWORD vplce[4];
|
|||
extern "C" DWORD vince[4];
|
||||
extern "C" BYTE* palookupoffse[4];
|
||||
extern "C" const BYTE* bufplce[4];
|
||||
extern "C" const BYTE* bufplce2[4];
|
||||
extern "C" uint32_t bufheight[4];
|
||||
|
||||
// [RH] Temporary buffer for column drawing
|
||||
extern "C" BYTE *dc_temp;
|
||||
|
@ -293,4 +295,9 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
|
|||
// transmaskwallscan is like maskwallscan, but it can also blend to the background
|
||||
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
|
||||
|
||||
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
||||
|
||||
#endif
|
||||
|
|
165
src/r_plane.cpp
165
src/r_plane.cpp
|
@ -63,6 +63,8 @@
|
|||
#pragma warning(disable:4244)
|
||||
#endif
|
||||
|
||||
EXTERN_CVAR(Int, r_skymode)
|
||||
|
||||
//EXTERN_CVAR (Int, tx)
|
||||
//EXTERN_CVAR (Int, ty)
|
||||
|
||||
|
@ -898,8 +900,171 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
|
|||
return composite;
|
||||
}
|
||||
|
||||
static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat)
|
||||
{
|
||||
uint32_t height = frontskytex->GetHeight();
|
||||
|
||||
for (int i = 0; i < columns; i++)
|
||||
{
|
||||
double uv_stepd = skyiscale * yrepeat;
|
||||
double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
|
||||
double v_step = uv_stepd / height;
|
||||
|
||||
uint32_t uv_pos = (uint32_t)(v * 0x01000000);
|
||||
uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
|
||||
|
||||
int x = start_x + i;
|
||||
if (MirrorFlags & RF_XFLIP)
|
||||
x = (viewwidth - x);
|
||||
|
||||
DWORD ang, angle1, angle2;
|
||||
|
||||
ang = (skyangle + xtoviewangle[x]) ^ skyflip;
|
||||
angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
|
||||
angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
|
||||
|
||||
bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
|
||||
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
|
||||
|
||||
vince[i] = uv_step;
|
||||
vplce[i] = uv_pos;
|
||||
}
|
||||
|
||||
bufheight[0] = height;
|
||||
bufheight[1] = backskytex ? backskytex->GetHeight() : height;
|
||||
dc_dest = (ylookup[y1] + start_x) + dc_destorg;
|
||||
dc_count = y2 - y1;
|
||||
|
||||
uint32_t solid_top = frontskytex->GetSkyCapColor(false);
|
||||
uint32_t solid_bottom = frontskytex->GetSkyCapColor(true);
|
||||
|
||||
if (columns == 4)
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol4(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol4(solid_top, solid_bottom);
|
||||
else
|
||||
if (!backskytex)
|
||||
R_DrawSingleSkyCol1(solid_top, solid_bottom);
|
||||
else
|
||||
R_DrawDoubleSkyCol1(solid_top, solid_bottom);
|
||||
}
|
||||
|
||||
static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
|
||||
{
|
||||
if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
|
||||
{
|
||||
double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
|
||||
R_DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
double yrepeat = frontskytex->Scale.Y;
|
||||
double scale = frontskytex->Scale.Y * skyscale;
|
||||
double iscale = 1 / scale;
|
||||
short drawheight = short(frontskytex->GetHeight() * scale);
|
||||
double topfrac = fmod(skymid + iscale * (1 - CenterY), frontskytex->GetHeight());
|
||||
if (topfrac < 0) topfrac += frontskytex->GetHeight();
|
||||
double texturemid = topfrac - iscale * (1 - CenterY);
|
||||
R_DrawSkyColumnStripe(start_x, y1, y2, columns, scale, texturemid, yrepeat);
|
||||
}
|
||||
}
|
||||
|
||||
static void R_DrawCapSky(visplane_t *pl)
|
||||
{
|
||||
int x1 = pl->left;
|
||||
int x2 = pl->right;
|
||||
short *uwal = (short *)pl->top;
|
||||
short *dwal = (short *)pl->bottom;
|
||||
|
||||
// Calculate where 4 column alignment begins and ends:
|
||||
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
|
||||
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
|
||||
|
||||
// First unaligned columns:
|
||||
for (int x = x1; x < aligned_x1; x++)
|
||||
{
|
||||
int y1 = uwal[x];
|
||||
int y2 = dwal[x];
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
|
||||
R_DrawSkyColumn(x, y1, y2, 1);
|
||||
}
|
||||
|
||||
// The aligned columns
|
||||
for (int x = aligned_x1; x < aligned_x2; x += 4)
|
||||
{
|
||||
// Find y1, y2, light and uv values for four columns:
|
||||
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
|
||||
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
|
||||
|
||||
// Figure out where we vertically can start and stop drawing 4 columns in one go
|
||||
int middle_y1 = y1[0];
|
||||
int middle_y2 = y2[0];
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
middle_y1 = MAX(y1[i], middle_y1);
|
||||
middle_y2 = MIN(y2[i], middle_y2);
|
||||
}
|
||||
|
||||
// If we got an empty column in our set we cannot draw 4 columns in one go:
|
||||
bool empty_column_in_set = false;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y2[i] <= y1[i])
|
||||
empty_column_in_set = true;
|
||||
}
|
||||
if (empty_column_in_set || middle_y2 <= middle_y1)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y2[i] <= y1[i])
|
||||
continue;
|
||||
|
||||
R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Draw the first rows where not all 4 columns are active
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (y1[i] < middle_y1)
|
||||
R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
|
||||
}
|
||||
|
||||
// Draw the area where all 4 columns are active
|
||||
R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
|
||||
|
||||
// Draw the last rows where not all 4 columns are active
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (middle_y2 < y2[i])
|
||||
R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
|
||||
}
|
||||
}
|
||||
|
||||
// The last unaligned columns:
|
||||
for (int x = aligned_x2; x < x2; x++)
|
||||
{
|
||||
int y1 = uwal[x];
|
||||
int y2 = dwal[x];
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
|
||||
R_DrawSkyColumn(x, y1, y2, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void R_DrawSky (visplane_t *pl)
|
||||
{
|
||||
if (r_skymode == 2)
|
||||
{
|
||||
R_DrawCapSky(pl);
|
||||
return;
|
||||
}
|
||||
|
||||
int x;
|
||||
float swal;
|
||||
|
||||
|
|
|
@ -48,12 +48,19 @@ bool skystretch;
|
|||
fixed_t sky1cyl, sky2cyl;
|
||||
double sky1pos, sky2pos;
|
||||
|
||||
CUSTOM_CVAR(Int, testskyoffset, 0, 0)
|
||||
{
|
||||
R_InitSkyMap();
|
||||
}
|
||||
|
||||
// [RH] Stretch sky texture if not taller than 128 pixels?
|
||||
CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
|
||||
// Also now controls capped skies. 0 = normal, 1 = stretched, 2 = capped
|
||||
CUSTOM_CVAR (Int, r_skymode, 2, CVAR_ARCHIVE)
|
||||
{
|
||||
R_InitSkyMap ();
|
||||
}
|
||||
|
||||
|
||||
int freelookviewheight;
|
||||
|
||||
//==========================================================================
|
||||
|
@ -99,7 +106,7 @@ void R_InitSkyMap ()
|
|||
skytexturemid = 0;
|
||||
if (skyheight >= 128 && skyheight < 200)
|
||||
{
|
||||
skystretch = (r_stretchsky
|
||||
skystretch = (r_skymode == 1
|
||||
&& skyheight >= 128
|
||||
&& level.IsFreelookAllowed()
|
||||
&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
|
||||
|
@ -107,7 +114,7 @@ void R_InitSkyMap ()
|
|||
}
|
||||
else if (skyheight > 200)
|
||||
{
|
||||
skytexturemid = (200 - skyheight) * skytex1->Scale.Y;
|
||||
skytexturemid = (200 - skyheight) * skytex1->Scale.Y +(r_skymode == 2 ? skytex1->SkyOffset + testskyoffset : 0);
|
||||
}
|
||||
|
||||
if (viewwidth != 0 && viewheight != 0)
|
||||
|
|
|
@ -392,7 +392,8 @@ int FZipLump::FillCache()
|
|||
int FZipLump::GetFileOffset()
|
||||
{
|
||||
if (Method != METHOD_STORED) return -1;
|
||||
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress(); return Position;
|
||||
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
|
||||
return Position;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -381,7 +381,7 @@ void FSerializer::Close()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FSerializer::ArraySize()
|
||||
unsigned FSerializer::ArraySize()
|
||||
{
|
||||
if (r != nullptr && r->mObjects.Last().mObject->IsArray())
|
||||
{
|
||||
|
@ -709,7 +709,7 @@ FSerializer &FSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *d
|
|||
{
|
||||
if (val->IsString())
|
||||
{
|
||||
int name = *reinterpret_cast<const int*>(val->GetString());
|
||||
uint32_t name = *reinterpret_cast<const uint32_t*>(val->GetString());
|
||||
for (auto hint = NumStdSprites; hint-- != 0; )
|
||||
{
|
||||
if (sprites[hint].dwName == name)
|
||||
|
|
|
@ -60,7 +60,7 @@ public:
|
|||
FWriter *w = nullptr;
|
||||
FReader *r = nullptr;
|
||||
|
||||
int ArraySize();
|
||||
unsigned ArraySize();
|
||||
void WriteKey(const char *key);
|
||||
void WriteObjects();
|
||||
|
||||
|
|
|
@ -145,8 +145,8 @@ HMISong::HMISong (FileReader &reader, EMidiDevice type, const char *args)
|
|||
MusHeader = new BYTE[len];
|
||||
SongLen = len;
|
||||
NumTracks = 0;
|
||||
if (reader.Read(MusHeader, len) != len)
|
||||
return;
|
||||
if (reader.Read(MusHeader, len) != len)
|
||||
return;
|
||||
|
||||
// Do some validation of the MIDI file
|
||||
if (memcmp(MusHeader, HMI_SONG_MAGIC, sizeof(HMI_SONG_MAGIC)) == 0)
|
||||
|
|
|
@ -114,10 +114,10 @@ MIDISong2::MIDISong2 (FileReader &reader, EMidiDevice type, const char *args)
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
SongLen = reader.GetLength();
|
||||
SongLen = reader.GetLength();
|
||||
MusHeader = new BYTE[SongLen];
|
||||
if (reader.Read(MusHeader, SongLen) != SongLen)
|
||||
return;
|
||||
if (reader.Read(MusHeader, SongLen) != SongLen)
|
||||
return;
|
||||
|
||||
// Do some validation of the MIDI file
|
||||
if (MusHeader[4] != 0 || MusHeader[5] != 0 || MusHeader[6] != 0 || MusHeader[7] != 6)
|
||||
|
|
|
@ -117,10 +117,10 @@ XMISong::XMISong (FileReader &reader, EMidiDevice type, const char *args)
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
SongLen = reader.GetLength();
|
||||
SongLen = reader.GetLength();
|
||||
MusHeader = new BYTE[SongLen];
|
||||
if (reader.Read(MusHeader, SongLen) != SongLen)
|
||||
return;
|
||||
if (reader.Read(MusHeader, SongLen) != SongLen)
|
||||
return;
|
||||
|
||||
// Find all the songs in this file.
|
||||
NumSongs = FindXMIDforms(MusHeader, SongLen, NULL);
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
#include "v_video.h"
|
||||
#include "m_fixed.h"
|
||||
#include "textures/textures.h"
|
||||
#include "v_palette.h"
|
||||
|
||||
typedef bool (*CheckFunc)(FileReader & file);
|
||||
typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
|
||||
|
@ -569,6 +570,78 @@ void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
|||
if (int(Scale.Y * fitheight) != Height) Scale.Y += (1 / 65536.);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Gets the average color of a texture for use as a sky cap color
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
namespace
|
||||
{
|
||||
PalEntry averageColor(const DWORD *data, int size, int maxout)
|
||||
{
|
||||
int i;
|
||||
unsigned int r, g, b;
|
||||
|
||||
// First clear them.
|
||||
r = g = b = 0;
|
||||
if (size == 0)
|
||||
{
|
||||
return PalEntry(255, 255, 255);
|
||||
}
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
b += BPART(data[i]);
|
||||
g += GPART(data[i]);
|
||||
r += RPART(data[i]);
|
||||
}
|
||||
|
||||
r = r / size;
|
||||
g = g / size;
|
||||
b = b / size;
|
||||
|
||||
int maxv = MAX(MAX(r, g), b);
|
||||
|
||||
if (maxv && maxout)
|
||||
{
|
||||
r = Scale(r, maxout, maxv);
|
||||
g = Scale(g, maxout, maxv);
|
||||
b = Scale(b, maxout, maxv);
|
||||
}
|
||||
return PalEntry(255, r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
PalEntry FTexture::GetSkyCapColor(bool bottom)
|
||||
{
|
||||
PalEntry col;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
if (!bSWSkyColorDone)
|
||||
{
|
||||
bSWSkyColorDone = true;
|
||||
|
||||
FBitmap bitmap;
|
||||
bitmap.Create(GetWidth(), GetHeight());
|
||||
CopyTrueColorPixels(&bitmap, 0, 0);
|
||||
int w = GetWidth();
|
||||
int h = GetHeight();
|
||||
|
||||
const uint32_t *buffer = (const uint32_t *)bitmap.GetPixels();
|
||||
if (buffer)
|
||||
{
|
||||
CeilingSkyColor = averageColor((DWORD *)buffer, w * MIN(30, h), 0);
|
||||
if (h>30)
|
||||
{
|
||||
FloorSkyColor = averageColor(((DWORD *)buffer) + (h - 30)*w, w * 30, 0);
|
||||
}
|
||||
else FloorSkyColor = CeilingSkyColor;
|
||||
}
|
||||
}
|
||||
return bottom ? FloorSkyColor : CeilingSkyColor;
|
||||
}
|
||||
|
||||
|
||||
FDummyTexture::FDummyTexture ()
|
||||
{
|
||||
|
|
|
@ -262,6 +262,7 @@ public:
|
|||
}
|
||||
|
||||
void SetScaledSize(int fitwidth, int fitheight);
|
||||
PalEntry GetSkyCapColor(bool bottom);
|
||||
|
||||
virtual void HackHack (int newheight); // called by FMultipatchTexture to discover corrupt patches.
|
||||
|
||||
|
@ -285,6 +286,11 @@ protected:
|
|||
gl_info.areas = NULL;
|
||||
}
|
||||
|
||||
private:
|
||||
bool bSWSkyColorDone = false;
|
||||
PalEntry FloorSkyColor;
|
||||
PalEntry CeilingSkyColor;
|
||||
|
||||
public:
|
||||
static void FlipSquareBlock (BYTE *block, int x, int y);
|
||||
static void FlipSquareBlockRemap (BYTE *block, int x, int y, const BYTE *remap);
|
||||
|
|
|
@ -91,7 +91,7 @@ static const FLOP FxFlops[] =
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FCompileContext::FCompileContext(PClassActor *cls, PPrototype *ret) : Class(cls), ReturnProto(ret)
|
||||
FCompileContext::FCompileContext(PClassActor *cls, PPrototype *ret) : ReturnProto(ret), Class(cls)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -959,7 +959,7 @@ ExpEmit FxUnaryNotBoolean::Emit(VMFunctionBuilder *build)
|
|||
//==========================================================================
|
||||
|
||||
FxPreIncrDecr::FxPreIncrDecr(FxExpression *base, int token)
|
||||
: FxExpression(base->ScriptPosition), Base(base), Token(token)
|
||||
: FxExpression(base->ScriptPosition), Token(token), Base(base)
|
||||
{
|
||||
AddressRequested = false;
|
||||
AddressWritable = false;
|
||||
|
@ -1045,7 +1045,7 @@ ExpEmit FxPreIncrDecr::Emit(VMFunctionBuilder *build)
|
|||
//==========================================================================
|
||||
|
||||
FxPostIncrDecr::FxPostIncrDecr(FxExpression *base, int token)
|
||||
: FxExpression(base->ScriptPosition), Base(base), Token(token)
|
||||
: FxExpression(base->ScriptPosition), Token(token), Base(base)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -52,7 +52,8 @@ ACTOR DoomImp
|
|||
TROO U -1
|
||||
Stop
|
||||
Raise:
|
||||
TROO MLKJI 8
|
||||
TROO ML 8
|
||||
TROO KJI 6
|
||||
Goto See
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1786,7 +1786,7 @@ DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
|
|||
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
|
||||
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
||||
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
||||
DSPLYMNU_STRETCHSKY = "Stretch short skies";
|
||||
DSPLYMNU_SKYMODE = "Sky render mode";
|
||||
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
|
||||
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
|
||||
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
|
||||
|
@ -2187,6 +2187,9 @@ OPTVAL_INVERTED = "Inverted";
|
|||
OPTVAL_NOTINVERTED = "Not Inverted";
|
||||
OPTVAL_ORIGINAL = "Original";
|
||||
OPTVAL_OPTIMIZED = "Optimized";
|
||||
OPTVAL_NORMAL = "Normal";
|
||||
OPTVAL_STRETCH = "Stretch";
|
||||
OPTVAL_CAPPED = "Capped";
|
||||
OPTVAL_PARTICLES = "Particles";
|
||||
OPTVAL_SPRITES = "Sprites";
|
||||
OPTVAL_SPRITESPARTICLES = "Sprites & Particles";
|
||||
|
|
|
@ -600,6 +600,13 @@ OptionValue ColumnMethods
|
|||
1.0, "$OPTVAL_OPTIMIZED"
|
||||
}
|
||||
|
||||
OptionValue SkyModes
|
||||
{
|
||||
0.0, "$OPTVAL_NORMAL"
|
||||
1.0, "$OPTVAL_STRETCH"
|
||||
2.0, "$OPTVAL_CAPPED"
|
||||
}
|
||||
|
||||
OptionValue RocketTrailTypes
|
||||
{
|
||||
0.0, "$OPTVAL_OFF"
|
||||
|
@ -688,7 +695,7 @@ OptionMenu "VideoOptions"
|
|||
//Option "$DSPLYMNU_ATTACHEDSURFACES", "vid_attachedsurfaces", "OnOff"
|
||||
}
|
||||
|
||||
Option "$DSPLYMNU_STRETCHSKY", "r_stretchsky", "OnOff"
|
||||
Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes"
|
||||
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
|
||||
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
|
||||
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
|
||||
|
|
Loading…
Reference in a new issue