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- fixed: SendPitchLimits is not playsim code so it cannot use the PlayerPawn for anything.
This really needs to operate solely on the static players array.
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1 changed files with 1 additions and 1 deletions
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@ -578,7 +578,7 @@ static int GetSoftPitch(bool down)
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void player_t::SendPitchLimits() const
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void player_t::SendPitchLimits() const
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{
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{
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if (this == mo->Level->GetConsolePlayer())
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if (this - players == consoleplayer)
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{
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{
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int uppitch, downpitch;
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int uppitch, downpitch;
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