diff --git a/src/p_pspr.cpp b/src/p_pspr.cpp index 1b4e0b55a..6a2176458 100644 --- a/src/p_pspr.cpp +++ b/src/p_pspr.cpp @@ -1072,10 +1072,7 @@ void P_MovePsprites (player_t *player) } player->psprites[ps_flash].sx = player->psprites[ps_weapon].sx; player->psprites[ps_flash].sy = player->psprites[ps_weapon].sy; - if (player->WeaponState & WF_WEAPONSWITCHOK) - { - P_CheckWeaponSwitch (player); - } + P_CheckWeaponSwitch (player); if (player->WeaponState & (WF_WEAPONREADY | WF_WEAPONREADYALT)) { P_CheckWeaponFire (player);