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Added compatibility parameter to set thing skills
# Conflicts: # src/compatibility.cpp
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1 changed files with 19 additions and 0 deletions
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@ -87,6 +87,7 @@ enum
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CP_SETTAG,
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CP_SETTHINGFLAGS,
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CP_SETVERTEX,
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CP_SETTHINGSKILLS,
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -358,6 +359,15 @@ void ParseCompatibility()
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("setthingskills"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGSKILLS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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{
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sc.UnGet();
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@ -623,6 +633,15 @@ void SetCompatibilityParams()
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i += 4;
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break;
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}
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case CP_SETTHINGSKILLS:
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{
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if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
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{
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MapThingsConverted[CompatParams[i + 1]].SkillFilter = CompatParams[i + 2];
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}
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i += 3;
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break;
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}
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}
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}
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}
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