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- fixed: the delayed state changer for the alpha function called glBlendFunc instead of glAlphaFunc.
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@ -285,7 +285,7 @@ void FRenderState::Apply(bool forcenoshader)
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{
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glAlphaFunc = mAlphaFunc;
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glAlphaThreshold = mAlphaThreshold;
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::glBlendFunc(mAlphaFunc, mAlphaThreshold);
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::glAlphaFunc(mAlphaFunc, mAlphaThreshold);
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}
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if (mAlphaTest != glAlphaTest)
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{
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