mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- added a dummy struct named '_' to define global variables. This can only be used internally.
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar. This way the global variables can be handled by a small bit of special coding in the struct generator.
This commit is contained in:
parent
feb680a4eb
commit
cd392e50e9
15 changed files with 135 additions and 153 deletions
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@ -158,6 +158,9 @@ FKeyBindings Bindings;
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FKeyBindings DoubleBindings;
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FKeyBindings AutomapBindings;
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DEFINE_GLOBAL(Bindings)
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DEFINE_GLOBAL(AutomapBindings)
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static unsigned int DClickTime[NUM_KEYS];
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static uint8_t DClicked[(NUM_KEYS+7)/8];
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@ -212,6 +212,7 @@ DehInfo deh =
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40, // BFG cells per shot
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};
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DEFINE_GLOBAL(deh)
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DEFINE_FIELD_X(DehInfo, DehInfo, MaxSoulsphere)
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DEFINE_FIELD_X(DehInfo, DehInfo, ExplosionStyle)
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DEFINE_FIELD_X(DehInfo, DehInfo, ExplosionAlpha)
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@ -2982,3 +2982,18 @@ bool G_CheckDemoStatus (void)
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return false;
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}
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DEFINE_GLOBAL(players)
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DEFINE_GLOBAL(playeringame)
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DEFINE_GLOBAL(PlayerClasses)
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DEFINE_GLOBAL_NAMED(Skins, PlayerSkins)
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DEFINE_GLOBAL(consoleplayer)
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DEFINE_GLOBAL_NAMED(PClassActor::AllActorClasses, AllActorClasses)
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DEFINE_GLOBAL(validcount)
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DEFINE_GLOBAL(multiplayer)
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DEFINE_GLOBAL(gameaction)
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DEFINE_GLOBAL(gamestate)
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DEFINE_GLOBAL(skyflatnum)
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DEFINE_GLOBAL_NAMED(bglobal.freeze, globalfreeze)
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DEFINE_GLOBAL(gametic)
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DEFINE_GLOBAL(demoplayback)
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@ -1901,7 +1901,7 @@ void FLevelLocals::AddScroller (int secnum)
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//
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//
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//==========================================================================
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DEFINE_GLOBAL(level);
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DEFINE_FIELD(FLevelLocals, sectors)
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DEFINE_FIELD(FLevelLocals, lines)
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DEFINE_FIELD(FLevelLocals, sides)
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@ -45,6 +45,7 @@
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gameinfo_t gameinfo;
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DEFINE_GLOBAL(gameinfo)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, backpacktype)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, Armor2Percent)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon1)
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@ -1057,7 +1057,9 @@ CCMD(undocolorpic)
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}
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DEFINE_GLOBAL(menuactive)
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DEFINE_GLOBAL(BackbuttonTime)
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DEFINE_GLOBAL(BackbuttonAlpha)
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DEFINE_FIELD(DMenu, mParentMenu)
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DEFINE_FIELD(DMenu, mMouseCapture);
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@ -67,6 +67,8 @@ PClass *DefaultOptionMenuClass;
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void I_BuildALDeviceList(FOptionValues *opt);
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DEFINE_GLOBAL_NAMED(OptionSettings, OptionMenuSettings)
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DEFINE_ACTION_FUNCTION(FOptionValues, GetCount)
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{
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PARAM_PROLOGUE;
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@ -1,6 +1,7 @@
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// 'None' must always be the first name.
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xx(None)
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xx(Null)
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xx(_)
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xx(Super)
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xx(Object)
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@ -664,11 +664,12 @@ AFuncDesc *FindFunction(PStruct *cls, const char * string)
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FieldDesc *FindField(PStruct *cls, const char * string)
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{
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int min = 0, max = FieldTable.Size() - 1;
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const char * cname = cls ? cls->TypeName.GetChars() : "";
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while (min <= max)
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{
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int mid = (min + max) / 2;
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int lexval = stricmp(cls->TypeName.GetChars(), FieldTable[mid].ClassName + 1);
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int lexval = stricmp(cname, FieldTable[mid].ClassName + 1);
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if (lexval == 0) lexval = stricmp(string, FieldTable[mid].FieldName);
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if (lexval == 0)
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{
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@ -740,9 +741,7 @@ static int fieldcmp(const void * a, const void * b)
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void InitThingdef()
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{
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// Create all global variables here because this cannot be done on the script side and really isn't worth adding support for.
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// Also create all special fields here that cannot be declared by script syntax plus the pointer serializers. Doing all these with class overrides would be a bit messy.
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// Some native types need size and serialization information added before the scripts get compiled.
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auto secplanestruct = NewNativeStruct("Secplane", nullptr);
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secplanestruct->Size = sizeof(secplane_t);
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secplanestruct->Align = alignof(secplane_t);
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@ -853,140 +852,11 @@ void InitThingdef()
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}
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);
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// expose the global validcount variable.
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PField *vcf = new PField("validcount", TypeSInt32, VARF_Native | VARF_Static, (intptr_t)&validcount);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(vcf);
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// expose the global Multiplayer variable.
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PField *multif = new PField("multiplayer", TypeBool, VARF_Native | VARF_ReadOnly | VARF_Static, (intptr_t)&multiplayer);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(multif);
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// set up a variable for the global level data structure
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PStruct *lstruct = NewNativeStruct("LevelLocals", nullptr);
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PField *levelf = new PField("level", lstruct, VARF_Native | VARF_Static, (intptr_t)&level);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(levelf);
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auto aact = NewPointer(NewStaticArray(NewClassPointer(RUNTIME_CLASS(AActor))), true);
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PField *aacf = new PField("AllActorClasses", aact, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&PClassActor::AllActorClasses);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(aacf);
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auto plrcls = NewPointer(NewStaticArray(playerclassstruct), false);
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PField *plrclsf = new PField("PlayerClasses", plrcls, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&PlayerClasses);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(plrclsf);
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auto plrskn = NewPointer(NewStaticArray(playerskinstruct), false);
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PField *plrsknf = new PField("PlayerSkins", plrskn, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&Skins);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(plrsknf);
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auto teamst = NewPointer(NewStaticArray(teamstruct), false);
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PField *teamf = new PField("Teams", teamst, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&Teams);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(teamf);
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auto bindcls = NewNativeStruct("KeyBindings", nullptr);
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PField *binding = new PField("Bindings", bindcls, VARF_Native | VARF_Static, (intptr_t)&Bindings);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(binding);
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binding = new PField("AutomapBindings", bindcls, VARF_Native | VARF_Static, (intptr_t)&AutomapBindings);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(binding);
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// set up a variable for the DEH data
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PStruct *dstruct = NewNativeStruct("DehInfo", nullptr);
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PField *dehf = new PField("deh", dstruct, VARF_Native | VARF_Static, (intptr_t)&deh);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(dehf);
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// set up a variable for the global gameinfo data
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PStruct *gistruct = NewNativeStruct("GameInfoStruct", nullptr);
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PField *gi = new PField("gameinfo", gistruct, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&gameinfo);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(gi);
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// set up a variable for the global players array.
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PArray *parray = NewArray(pstruct, MAXPLAYERS);
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PField *fieldptr = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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parray = NewArray(TypeBool, MAXPLAYERS);
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fieldptr = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("gameaction", TypeUInt32, VARF_Native | VARF_Static, (intptr_t)&gameaction);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("gamestate", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&gamestate);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("skyflatnum", TypeTextureID, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&skyflatnum);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("globalfreeze", TypeUInt8, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&bglobal.freeze);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("consoleplayer", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&consoleplayer);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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auto fontptr = NewPointer(NewNativeStruct("Font", nullptr));
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fieldptr = new PField("smallfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&SmallFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("smallfont2", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&SmallFont2);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("bigfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&BigFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("confont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&ConFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("intermissionfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&IntermissionFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanXFac", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanXfac);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanYFac", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanYfac);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanWidth", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanWidth);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanHeight", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanHeight);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanXFac_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanXfac_1);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanYFac_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanYfac_1);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanWidth_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanWidth_1);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("CleanHeight_1", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&CleanHeight_1);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("menuactive", TypeSInt32, VARF_Native | VARF_Static, (intptr_t)&menuactive);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("OptionMenuSettings", NewStruct("FOptionMenuSettings", nullptr), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&OptionSettings);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("gametic", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&gametic);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("demoplayback", TypeBool, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&demoplayback);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("BackbuttonTime", TypeSInt32, VARF_Native | VARF_Static, (intptr_t)&BackbuttonTime);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("BackbuttonAlpha", TypeFloat32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&BackbuttonAlpha);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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// Argh. It sucks when bad hacks need to be supported. WP_NOCHANGE is just a bogus pointer but it used everywhere as a special flag.
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// It cannot be defined as constant because constants can either be numbers or strings but nothing else, so the only 'solution'
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// is to create a static variable from it and reference that in the script. Yuck!!!
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wpnochg = WP_NOCHANGE;
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fieldptr = new PField("WP_NOCHANGE", NewPointer(RUNTIME_CLASS(AWeapon), false), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&wpnochg);
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PField *fieldptr = new PField("WP_NOCHANGE", NewPointer(RUNTIME_CLASS(AWeapon), false), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&wpnochg);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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// synthesize a symbol for each flag from the flag name tables to avoid redundant declaration of them.
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@ -1170,7 +1170,12 @@ struct AFuncDesc
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MSVC_FSEG FieldDesc const *const VMField_##cls##_##scriptname##_HookPtr GCC_FSEG = &VMField_##cls##_##scriptname;
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#define DEFINE_GLOBAL(name) \
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static const FieldDesc VMGlobal_##name = { nullptr, #name, (intptr_t)&name, (unsigned)sizeof(name), 0 }; \
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static const FieldDesc VMGlobal_##name = { "", #name, (intptr_t)&name, (unsigned)sizeof(name), 0 }; \
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extern FieldDesc const *const VMGlobal_##name##_HookPtr; \
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MSVC_FSEG FieldDesc const *const VMGlobal_##name##_HookPtr GCC_FSEG = &VMGlobal_##name;
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#define DEFINE_GLOBAL_NAMED(iname, name) \
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static const FieldDesc VMGlobal_##name = { "", #name, (intptr_t)&iname, (unsigned)sizeof(iname), 0 }; \
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extern FieldDesc const *const VMGlobal_##name##_HookPtr; \
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MSVC_FSEG FieldDesc const *const VMGlobal_##name##_HookPtr GCC_FSEG = &VMGlobal_##name;
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@ -487,7 +487,13 @@ void ZCCCompiler::CreateStructTypes()
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syms = &OutNamespace->Symbols;
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}
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if (s->strct->Flags & ZCC_Native)
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if (s->NodeName() == NAME__ && Wads.GetLumpFile(Lump) == 0)
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{
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// This is just a container for syntactic purposes.
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s->strct->Type = nullptr;
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continue;
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}
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else if (s->strct->Flags & ZCC_Native)
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{
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s->strct->Type = NewNativeStruct(s->NodeName(), outer);
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}
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@ -776,7 +782,8 @@ void ZCCCompiler::CompileAllConstants()
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}
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for (auto s : Structs)
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{
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CopyConstants(constantwork, s->Constants, s->Type(), &s->Type()->Symbols);
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if (s->Type() != nullptr)
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CopyConstants(constantwork, s->Constants, s->Type(), &s->Type()->Symbols);
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}
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// Before starting to resolve the list, let's create symbols for all already resolved ones first (i.e. all literal constants), to reduce work.
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@ -1048,7 +1055,7 @@ void ZCCCompiler::CompileAllFields()
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donesomething = false;
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for (unsigned i = 0; i < Structs.Size(); i++)
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{
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if (CompileFields(Structs[i]->Type(), Structs[i]->Fields, Structs[i]->Outer, &Structs[i]->TreeNodes, true))
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if (CompileFields(Structs[i]->Type(), Structs[i]->Fields, Structs[i]->Outer, Structs[i]->Type() == 0? GlobalTreeNodes : &Structs[i]->TreeNodes, true))
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{
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// Remove from the list if all fields got compiled.
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Structs.Delete(i--);
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@ -1132,10 +1139,13 @@ bool ZCCCompiler::CompileFields(PStruct *type, TArray<ZCC_VarDeclarator *> &Fiel
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if (field->Flags & ZCC_Transient) varflags |= VARF_Transient;
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if (mVersion >= MakeVersion(2, 4, 0))
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{
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if (type->ObjectFlags & OF_UI)
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varflags |= VARF_UI;
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if (type->ObjectFlags & OF_Play)
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varflags |= VARF_Play;
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if (type != nullptr)
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{
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if (type->ObjectFlags & OF_UI)
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varflags |= VARF_UI;
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if (type->ObjectFlags & OF_Play)
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varflags |= VARF_Play;
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}
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if (field->Flags & ZCC_UIFlag)
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varflags = FScopeBarrier::ChangeSideInFlags(varflags, FScopeBarrier::Side_UI);
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if (field->Flags & ZCC_Play)
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@ -1202,21 +1212,33 @@ bool ZCCCompiler::CompileFields(PStruct *type, TArray<ZCC_VarDeclarator *> &Fiel
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fd = FindField(type, FName(name->Name).GetChars());
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if (fd == nullptr)
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{
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Error(field, "The member variable '%s.%s' has not been exported from the executable.", type->TypeName.GetChars(), FName(name->Name).GetChars());
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Error(field, "The member variable '%s.%s' has not been exported from the executable.", type == nullptr? "" : type->TypeName.GetChars(), FName(name->Name).GetChars());
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}
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// For native structs a size check cannot be done because they normally have no size. But for a native reference they are still fine.
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else if (thisfieldtype->Size != ~0u && thisfieldtype->Size != fd->FieldSize && fd->BitValue == 0 && !thisfieldtype->IsA(RUNTIME_CLASS(PNativeStruct)))
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{
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Error(field, "The member variable '%s.%s' has mismatching sizes in internal and external declaration. (Internal = %d, External = %d)", type->TypeName.GetChars(), FName(name->Name).GetChars(), fd->FieldSize, thisfieldtype->Size);
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Error(field, "The member variable '%s.%s' has mismatching sizes in internal and external declaration. (Internal = %d, External = %d)", type == nullptr ? "" : type->TypeName.GetChars(), FName(name->Name).GetChars(), fd->FieldSize, thisfieldtype->Size);
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}
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// Q: Should we check alignment, too? A mismatch may be an indicator for bad assumptions.
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else
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else if (type != nullptr)
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{
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// for bit fields the type must point to the source variable.
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if (fd->BitValue != 0) thisfieldtype = fd->FieldSize == 1 ? TypeUInt8 : fd->FieldSize == 2 ? TypeUInt16 : TypeUInt32;
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auto f = type->AddNativeField(name->Name, thisfieldtype, fd->FieldOffset, varflags, fd->BitValue);
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if (field->Flags & (ZCC_Version | ZCC_Deprecated)) f->mVersion = field->Version;
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}
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else
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{
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// This is a global variable.
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if (fd->BitValue != 0) thisfieldtype = fd->FieldSize == 1 ? TypeUInt8 : fd->FieldSize == 2 ? TypeUInt16 : TypeUInt32;
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||||
PField *field = new PField(name->Name, thisfieldtype, varflags | VARF_Native | VARF_Static, fd->FieldOffset, fd->BitValue);
|
||||
|
||||
if (OutNamespace->Symbols.AddSymbol(field) == nullptr)
|
||||
{ // name is already in use
|
||||
field->Destroy();
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (hasnativechildren)
|
||||
|
@ -1432,7 +1454,7 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
|
|||
{
|
||||
Error(field, "%s: @ not allowed for user scripts", name.GetChars());
|
||||
}
|
||||
retval = ResolveUserType(btype, &outertype->Symbols, true);
|
||||
retval = ResolveUserType(btype, outertype? &outertype->Symbols : nullptr, true);
|
||||
break;
|
||||
|
||||
case ZCC_UserType:
|
||||
|
@ -1456,7 +1478,7 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
|
|||
break;
|
||||
|
||||
default:
|
||||
retval = ResolveUserType(btype, &outertype->Symbols, false);
|
||||
retval = ResolveUserType(btype, outertype ? &outertype->Symbols : nullptr, false);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -1515,7 +1537,7 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
|
|||
// This doesn't check the class list directly but the current symbol table to ensure that
|
||||
// this does not reference a type that got shadowed by a more local definition.
|
||||
// We first look in the current class and its parents, and then in the current namespace and its parents.
|
||||
auto sym = outertype->Symbols.FindSymbol(ctype->Restriction->Id, true);
|
||||
auto sym = outertype ? outertype->Symbols.FindSymbol(ctype->Restriction->Id, true) : nullptr;
|
||||
if (sym == nullptr) sym = OutNamespace->Symbols.FindSymbol(ctype->Restriction->Id, true);
|
||||
if (sym == nullptr)
|
||||
{
|
||||
|
@ -1562,8 +1584,10 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
|
|||
PType *ZCCCompiler::ResolveUserType(ZCC_BasicType *type, PSymbolTable *symt, bool nativetype)
|
||||
{
|
||||
// Check the symbol table for the identifier.
|
||||
PSymbol *sym = symt->FindSymbol(type->UserType->Id, true);
|
||||
PSymbol *sym = nullptr;
|
||||
|
||||
// We first look in the current class and its parents, and then in the current namespace and its parents.
|
||||
if (symt != nullptr) sym = symt->FindSymbol(type->UserType->Id, true);
|
||||
if (sym == nullptr) sym = OutNamespace->Symbols.FindSymbol(type->UserType->Id, true);
|
||||
if (sym != nullptr && sym->IsKindOf(RUNTIME_CLASS(PSymbolType)))
|
||||
{
|
||||
|
|
|
@ -335,4 +335,5 @@ CCMD (teamlist)
|
|||
}
|
||||
|
||||
|
||||
DEFINE_GLOBAL(Teams)
|
||||
DEFINE_FIELD_NAMED(FTeam, m_Name, mName)
|
|
@ -1783,3 +1783,17 @@ CCMD(vid_listadapters)
|
|||
if (Video != NULL)
|
||||
Video->DumpAdapters();
|
||||
}
|
||||
|
||||
DEFINE_GLOBAL(SmallFont)
|
||||
DEFINE_GLOBAL(SmallFont2)
|
||||
DEFINE_GLOBAL(BigFont)
|
||||
DEFINE_GLOBAL(ConFont)
|
||||
DEFINE_GLOBAL(IntermissionFont)
|
||||
DEFINE_GLOBAL(CleanXfac)
|
||||
DEFINE_GLOBAL(CleanYfac)
|
||||
DEFINE_GLOBAL(CleanWidth)
|
||||
DEFINE_GLOBAL(CleanHeight)
|
||||
DEFINE_GLOBAL(CleanXfac_1)
|
||||
DEFINE_GLOBAL(CleanYfac_1)
|
||||
DEFINE_GLOBAL(CleanWidth_1)
|
||||
DEFINE_GLOBAL(CleanHeight_1)
|
||||
|
|
|
@ -1,3 +1,46 @@
|
|||
struct _ native
|
||||
{
|
||||
native readonly Array<class<Actor> > AllActorClasses;
|
||||
native readonly Array<@PlayerClass> PlayerClasses;
|
||||
native readonly Array<@PlayerSkin> PlayerSkins;
|
||||
native readonly Array<@Team> Teams;
|
||||
native int validcount;
|
||||
native readonly bool multiplayer;
|
||||
native play @LevelLocals level;
|
||||
native @KeyBindings Bindings;
|
||||
native @KeyBindings AutomapBindings;
|
||||
native play @DehInfo deh;
|
||||
native readonly @GameInfoStruct gameinfo;
|
||||
native play @PlayerInfo players[MAXPLAYERS];
|
||||
native readonly bool playeringame[MAXPLAYERS];
|
||||
|
||||
native play uint gameaction;
|
||||
native readonly int gamestate;
|
||||
native readonly TextureID skyflatnum;
|
||||
native readonly uint8 globalfreeze;
|
||||
native readonly int consoleplayer;
|
||||
native readonly Font smallfont;
|
||||
native readonly Font smallfont2;
|
||||
native readonly Font bigfont;
|
||||
native readonly Font confont;
|
||||
native readonly Font intermissionfont;
|
||||
native readonly int CleanXFac;
|
||||
native readonly int CleanYFac;
|
||||
native readonly int CleanWidth;
|
||||
native readonly int CleanHeight;
|
||||
native readonly int CleanXFac_1;
|
||||
native readonly int CleanYFac_1;
|
||||
native readonly int CleanWidth_1;
|
||||
native readonly int CleanHeight_1;
|
||||
native ui int menuactive;
|
||||
native readonly @FOptionMenuSettings OptionMenuSettings;
|
||||
native readonly int gametic;
|
||||
native readonly bool demoplayback;
|
||||
native ui int BackbuttonTime;
|
||||
native ui float BackbuttonAlpha;
|
||||
|
||||
}
|
||||
|
||||
struct TexMan
|
||||
{
|
||||
enum EUseTypes
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
**
|
||||
*/
|
||||
|
||||
struct FOptionMenuSettings version("2.4")
|
||||
struct FOptionMenuSettings native version("2.4")
|
||||
{
|
||||
int mTitleColor;
|
||||
int mFontColor;
|
||||
|
|
Loading…
Reference in a new issue