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- fixed incorrect check for SW texture recreation.
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1 changed files with 1 additions and 1 deletions
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@ -104,7 +104,7 @@ SWSceneDrawer::~SWSceneDrawer()
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void SWSceneDrawer::RenderView(player_t *player)
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{
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DCanvas buffer(screen->GetWidth(), screen->GetHeight(), swtruecolor);
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if (FBTexture == nullptr || FBTexture->hwtex == nullptr || FBTexture->GetWidth() != screen->GetWidth() || FBTexture->GetHeight() != screen->GetHeight() || (swtruecolor?4:1) != FBTexture->WidthBits)
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if (FBTexture == nullptr || FBTexture->hwtex == nullptr || FBTexture->GetWidth() != screen->GetWidth() || FBTexture->GetHeight() != screen->GetHeight() || (swtruecolor? 1:0) != FBTexture->WidthBits)
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{
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// This manually constructs its own material here.
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if (FBTexture != nullptr) delete FBTexture;
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