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Fixed issue with actors occasionally unaffected by dynamic lights
https://mantis.zdoom.org/view.php?id=536
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@ -170,6 +170,7 @@ FLightDefaults::FLightDefaults(FName name, ELightType type)
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m_additive = false;
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m_halo = false;
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m_dontlightself = false;
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m_dontlightactors = false;
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m_attenuate = -1;
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}
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