mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-16 09:31:14 +00:00
- Disabled enhanced nightvision by default, some mods use a different effect.
This commit is contained in:
parent
3081dbca13
commit
ccadafb5df
1 changed files with 1 additions and 1 deletions
|
@ -44,7 +44,7 @@
|
|||
static float distfogtable[2][256]; // light to fog conversion table for black fog
|
||||
|
||||
CVAR(Int, gl_weaponlight, 8, CVAR_ARCHIVE);
|
||||
CUSTOM_CVAR(Bool, gl_enhanced_nightvision, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
||||
CUSTOM_CVAR(Bool, gl_enhanced_nightvision, false, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
||||
{
|
||||
// The fixed colormap state needs to be reset because if this happens when
|
||||
// a shader is set to CM_LITE or CM_TORCH it won't register the change in behavior caused by this CVAR.
|
||||
|
|
Loading…
Reference in a new issue