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@ -1832,8 +1832,6 @@ static void FireBulletMissile(AActor *self, PClassActor *missile, AActor *puff,
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{
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if (self && missile && puff)
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{
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double x = Spawnofs_xy * angle.Cos();
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double y = Spawnofs_xy * angle.Sin();
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DAngle ang = self->Angles.Yaw - 90;
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DVector2 ofs = ang.ToVector(Spawnofs_xy);
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