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- fix /0 error caused by having a completely black font character. this error was triggered by Return of the Triad.
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@ -673,6 +673,10 @@ void V_ApplyLuminosityTranslation(int translation, uint8_t* pixel, int size)
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int lum_range = (lum_max - lum_min + 1);
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int lum_range = (lum_max - lum_min + 1);
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PalEntry* remap = paletteptr + colorrange * 256;
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PalEntry* remap = paletteptr + colorrange * 256;
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// why was this ever allowed to divide by zero?
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if (!lum_max)
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lum_max++;
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for (int i = 0; i < size; i++, pixel += 4)
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for (int i = 0; i < size; i++, pixel += 4)
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{
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{
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// we must also process the transparent pixels here to ensure proper filtering on the characters' edges.
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// we must also process the transparent pixels here to ensure proper filtering on the characters' edges.
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