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- Fixed: SDL builds did not shutdown the sound system at exit.
- Fixed: ThingCountSector and ThingCountNameSector did not remove enough entries from the stack, and did not put the result in the right slot. - Fixed: Teleport lines were prioritized over secret lines when deciding what color to draw them on the automap. - Fixed: Death-reverting morphs did not remove the morph item from the player's inventory when death caused the morph to revert. - Updated fmod_wrap.h for FMOD Ex 4.18. SVN r1259 (trunk)
This commit is contained in:
parent
c800d1ec2c
commit
cb159b26c2
6 changed files with 39 additions and 19 deletions
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@ -1,3 +1,13 @@
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October 13, 2008
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- Fixed: SDL builds did not shutdown the sound system at exit.
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- Fixed: ThingCountSector and ThingCountNameSector did not remove enough
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entries from the stack, and did not put the result in the right slot.
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- Fixed: Teleport lines were prioritized over secret lines when deciding what
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color to draw them on the automap.
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- Fixed: Death-reverting morphs did not remove the morph item from the
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player's inventory when death caused the morph to revert.
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- Updated fmod_wrap.h for FMOD Ex 4.18.
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October 7, 2008 (Changes by Graf Zahl)
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October 7, 2008 (Changes by Graf Zahl)
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- Fixed: Cheats in demos must not access the weapon slots.
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- Fixed: Cheats in demos must not access the weapon slots.
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- Fixed: S_ChannelEnded didn't check for a NULL SfxInfo.
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- Fixed: S_ChannelEnded didn't check for a NULL SfxInfo.
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@ -1383,7 +1383,14 @@ void AM_drawWalls (bool allmap)
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}
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}
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else
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else
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{
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{
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if ((lines[i].special == Teleport ||
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if (lines[i].flags & ML_SECRET)
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{ // secret door
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if (am_cheat != 0)
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AM_drawMline(&l, SecretWallColor);
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else
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AM_drawMline(&l, WallColor);
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}
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else if ((lines[i].special == Teleport ||
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lines[i].special == Teleport_NoFog ||
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lines[i].special == Teleport_NoFog ||
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lines[i].special == Teleport_ZombieChanger ||
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lines[i].special == Teleport_ZombieChanger ||
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lines[i].special == Teleport_Line) &&
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lines[i].special == Teleport_Line) &&
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@ -1400,13 +1407,6 @@ void AM_drawWalls (bool allmap)
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{ // inter-level/game-ending teleporters
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{ // inter-level/game-ending teleporters
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AM_drawMline(&l, InterTeleportColor);
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AM_drawMline(&l, InterTeleportColor);
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}
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}
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else if (lines[i].flags & ML_SECRET)
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{ // secret door
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if (am_cheat != 0)
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AM_drawMline(&l, SecretWallColor);
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else
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AM_drawMline(&l, WallColor);
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}
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else if (lines[i].special == Door_LockedRaise ||
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else if (lines[i].special == Door_LockedRaise ||
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lines[i].special == ACS_LockedExecute ||
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lines[i].special == ACS_LockedExecute ||
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lines[i].special == ACS_LockedExecuteDoor ||
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lines[i].special == ACS_LockedExecuteDoor ||
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@ -211,6 +211,15 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, bool force)
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mo->ObtainInventory (pmo);
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mo->ObtainInventory (pmo);
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DObject::StaticPointerSubstitution (pmo, mo);
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DObject::StaticPointerSubstitution (pmo, mo);
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// Remove the morph power if the morph is being undone prematurely.
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for (AInventory *item = mo->Inventory, *next = NULL; item != NULL; item = next)
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{
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next = item->Inventory;
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if (item->IsKindOf(RUNTIME_CLASS(APowerMorph)))
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{
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item->Destroy();
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}
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}
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if ((pmo->tid != 0) && (player->MorphStyle & MORPH_NEWTIDBEHAVIOUR))
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if ((pmo->tid != 0) && (player->MorphStyle & MORPH_NEWTIDBEHAVIOUR))
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{
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{
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mo->tid = pmo->tid;
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mo->tid = pmo->tid;
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@ -3665,13 +3665,13 @@ int DLevelScript::RunScript ()
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break;
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break;
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case PCD_THINGCOUNTNAMESECTOR:
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case PCD_THINGCOUNTNAMESECTOR:
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STACK(2) = ThingCount (-1, STACK(3), STACK(2), STACK(1));
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STACK(3) = ThingCount (-1, STACK(3), STACK(2), STACK(1));
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sp--;
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sp -= 2;
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break;
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break;
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case PCD_THINGCOUNTSECTOR:
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case PCD_THINGCOUNTSECTOR:
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STACK(2) = ThingCount (STACK(3), -1, STACK(2), STACK(1));
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STACK(3) = ThingCount (STACK(3), -1, STACK(2), STACK(1));
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sp--;
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sp -= 2;
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break;
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break;
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case PCD_TAGWAIT:
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case PCD_TAGWAIT:
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@ -184,6 +184,7 @@ void I_Init (void)
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I_GetTime = I_GetTimePolled;
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I_GetTime = I_GetTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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I_WaitForTic = I_WaitForTicPolled;
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atterm (I_ShutdownSound);
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I_InitSound ();
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I_InitSound ();
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}
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}
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@ -97,13 +97,14 @@ namespace FMOD
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// Plug-in support
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// Plug-in support
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FMOD_RESULT setPluginPath (const char *path) { return FMOD_System_SetPluginPath(this, path); }
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FMOD_RESULT setPluginPath (const char *path) { return FMOD_System_SetPluginPath(this, path); }
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FMOD_RESULT loadPlugin (const char *filename, FMOD_PLUGINTYPE *plugintype, int *index) { return FMOD_System_LoadPlugin(this, filename, plugintype, index); }
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FMOD_RESULT loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0) { return FMOD_System_LoadPlugin(this, filename, handle, priority); }
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FMOD_RESULT unloadPlugin (unsigned int handle) { return FMOD_System_UnloadPlugin(this, handle); }
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FMOD_RESULT getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins) { return FMOD_System_GetNumPlugins(this, plugintype, numplugins); }
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FMOD_RESULT getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins) { return FMOD_System_GetNumPlugins(this, plugintype, numplugins); }
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FMOD_RESULT getPluginInfo (FMOD_PLUGINTYPE plugintype, int index, char *name, int namelen, unsigned int *version) { return FMOD_System_GetPluginInfo(this, plugintype, index, name, namelen, version); }
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FMOD_RESULT getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle) { return FMOD_System_GetPluginHandle(this, plugintype, index, handle); }
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FMOD_RESULT unloadPlugin (FMOD_PLUGINTYPE plugintype, int index) { return FMOD_System_UnloadPlugin(this, plugintype, index); }
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FMOD_RESULT getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version) { return FMOD_System_GetPluginInfo(this, handle, plugintype, name, namelen, version); }
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FMOD_RESULT setOutputByPlugin (int index) { return FMOD_System_SetOutputByPlugin(this, index); }
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FMOD_RESULT setOutputByPlugin (unsigned int handle) { return FMOD_System_SetOutputByPlugin(this, handle); }
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FMOD_RESULT getOutputByPlugin (int *index) { return FMOD_System_GetOutputByPlugin(this, index); }
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FMOD_RESULT getOutputByPlugin (unsigned int handle) { return FMOD_System_GetOutputByPlugin(this, handle); }
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FMOD_RESULT createCodec (FMOD_CODEC_DESCRIPTION *description) { return FMOD_System_CreateCodec(this, description); }
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FMOD_RESULT createCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int priority = 0) { return FMOD_System_CreateCodec(this, description, priority); }
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// Init/Close
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// Init/Close
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FMOD_RESULT init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata) { return FMOD_System_Init(this, maxchannels, flags, extradriverdata); }
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FMOD_RESULT init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata) { return FMOD_System_Init(this, maxchannels, flags, extradriverdata); }
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FMOD_RESULT createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound) { return FMOD_System_CreateStream(this, name_or_data, mode, exinfo, (FMOD_SOUND **)sound); }
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FMOD_RESULT createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound) { return FMOD_System_CreateStream(this, name_or_data, mode, exinfo, (FMOD_SOUND **)sound); }
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FMOD_RESULT createDSP (FMOD_DSP_DESCRIPTION *description, DSP **dsp) { return FMOD_System_CreateDSP(this, description, (FMOD_DSP **)dsp); }
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FMOD_RESULT createDSP (FMOD_DSP_DESCRIPTION *description, DSP **dsp) { return FMOD_System_CreateDSP(this, description, (FMOD_DSP **)dsp); }
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FMOD_RESULT createDSPByType (FMOD_DSP_TYPE type, DSP **dsp) { return FMOD_System_CreateDSPByType(this, type, (FMOD_DSP **)dsp); }
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FMOD_RESULT createDSPByType (FMOD_DSP_TYPE type, DSP **dsp) { return FMOD_System_CreateDSPByType(this, type, (FMOD_DSP **)dsp); }
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FMOD_RESULT createDSPByIndex (int index, DSP **dsp) { return FMOD_System_CreateDSPByIndex(this, index, (FMOD_DSP **)dsp); }
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FMOD_RESULT createChannelGroup (const char *name, ChannelGroup **channelgroup) { return FMOD_System_CreateChannelGroup(this, name, (FMOD_CHANNELGROUP **)channelgroup); }
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FMOD_RESULT createChannelGroup (const char *name, ChannelGroup **channelgroup) { return FMOD_System_CreateChannelGroup(this, name, (FMOD_CHANNELGROUP **)channelgroup); }
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FMOD_RESULT createSoundGroup (const char *name, SoundGroup **soundgroup) { return FMOD_System_CreateSoundGroup(this, name, (FMOD_SOUNDGROUP **)soundgroup); }
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FMOD_RESULT createSoundGroup (const char *name, SoundGroup **soundgroup) { return FMOD_System_CreateSoundGroup(this, name, (FMOD_SOUNDGROUP **)soundgroup); }
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FMOD_RESULT createReverb (Reverb **reverb) { return FMOD_System_CreateReverb(this, (FMOD_REVERB **)reverb); }
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FMOD_RESULT createReverb (Reverb **reverb) { return FMOD_System_CreateReverb(this, (FMOD_REVERB **)reverb); }
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